9
edits
mNo edit summary |
(Add new rules: Deliberate Deaths) |
||
| Line 170: | Line 170: | ||
:: '''i.''' When multiclassing roughly evenly, players may save their skill points every-other level as needed in order to keep a primary skill maxed; and, | :: '''i.''' When multiclassing roughly evenly, players may save their skill points every-other level as needed in order to keep a primary skill maxed; and, | ||
:: '''ii.''' Other situations of modest skill banking may be permissible depending upon the build, but egregious examples of (for example) taking a single rogue level at a high level in order to maximize tumble/UMD are not permitted. | :: '''ii.''' Other situations of modest skill banking may be permissible depending upon the build, but egregious examples of (for example) taking a single rogue level at a high level in order to maximize tumble/UMD are not permitted. | ||
=== Deliberate Deaths === | |||
; : '''i.''' Low level content can be particularly rewarding to help characters get started or recover from bad luck. Deliberately dying simply to farm low level content is not acceptable. | |||
: '''ii.''' Taking levels in one class in order to gain access to perks or other bonuses and then deliberately dying to re-level in a different class while preserving the benefits of the first class is not acceptable. | |||
===Long Absences=== | ===Long Absences=== | ||
edits