34
edits
No edit summary |
No edit summary |
||
| Line 3: | Line 3: | ||
=Abjuration= | =Abjuration= | ||
==''Alarm''== | ===''Alarm''=== | ||
Level: Brd 2, Rgr 2, Sor/Wiz 2 | Level: Brd 2, Rgr 2, Sor/Wiz 2 | ||
Components: V, S | Components: V, S | ||
| Line 15: | Line 15: | ||
Alarm sounds a mental alarm each time a creature enters the warded area or touches it. The mental alarm alerts you so long as you remain within the same region as the warded area. You note a single mental “ping” that awakens you from normal sleep but does not otherwise disturb concentration. A silence spell has no effect on a mental alarm. | Alarm sounds a mental alarm each time a creature enters the warded area or touches it. The mental alarm alerts you so long as you remain within the same region as the warded area. You note a single mental “ping” that awakens you from normal sleep but does not otherwise disturb concentration. A silence spell has no effect on a mental alarm. | ||
==''Ilyykur's Mantle''== | ===''Ilyykur's Mantle''=== | ||
Caster Level(s): Sorc/Wiz 4 | Caster Level(s): Sorc/Wiz 4 | ||
Innate Level: 4 | Innate Level: 4 | ||
| Line 30: | Line 30: | ||
You cloak yourself in an aura that gives you a +1 bonus per 3 caster levels (maximum +5) on saving throws against spells and spell like abilities, and you gain electricity resistance 10. | You cloak yourself in an aura that gives you a +1 bonus per 3 caster levels (maximum +5) on saving throws against spells and spell like abilities, and you gain electricity resistance 10. | ||
==''Ward Area''== | ===''Ward Area''=== | ||
Abjuration | Abjuration | ||
Level:Cleric 4, Druid 4, Sorc/Wiz 4 | Level:Cleric 4, Druid 4, Sorc/Wiz 4 | ||