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Saving Throw: None | Saving Throw: None | ||
Spell Resistance: No | Spell Resistance: No | ||
Alarm sounds a mental alarm each time a creature enters the warded area or touches it. The mental alarm alerts you so long as you remain within the same region as the warded area. You note a single mental “ping” that awakens you from normal sleep but does not otherwise disturb concentration. A silence spell has no effect on a mental alarm. | Alarm sounds a mental alarm each time a creature enters the warded area or touches it. The mental alarm alerts you so long as you remain within the same region as the warded area. You note a single mental “ping” that awakens you from normal sleep but does not otherwise disturb concentration. A silence spell has no effect on a mental alarm. | ||
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Save: None | Save: None | ||
Spell Resistance: No | Spell Resistance: No | ||
You cloak yourself in an aura that gives you a +1 bonus per 3 caster levels (maximum +5) on saving throws against spells and spell like abilities, and you gain electricity resistance 10. | You cloak yourself in an aura that gives you a +1 bonus per 3 caster levels (maximum +5) on saving throws against spells and spell like abilities, and you gain electricity resistance 10. | ||
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Saving Throw: Harmless | Saving Throw: Harmless | ||
Spell Resistance: No | Spell Resistance: No | ||
The entire area becomes protected from the spell "Scrying" for the duration of this spell. | The entire area becomes protected from the spell "Scrying" for the duration of this spell. | ||