Custom Spells: Difference between revisions

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  Description: The caster blasts his target with future pain they'll suffer 1d4 rounds in the future and deals 1d4 points of bludgeoning damage per caster level to the target.
  Description: The caster blasts his target with future pain they'll suffer 1d4 rounds in the future and deals 1d4 points of bludgeoning damage per caster level to the target.
 
  Remarks:  
  Remarks:  
   A caster with SF: Divination inflicts additional 1d4 damage.
   A caster with SF: Divination inflicts additional 1d4 damage.
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  You release a joyous, boisterous laugh that strengthens the resolve of good creatures and weakens the resolve of evil creatures.
  You release a joyous, boisterous laugh that strengthens the resolve of good creatures and weakens the resolve of evil creatures.
  Good creatures within the spell's area gain the following benefits for the duration of the spell: a +2 morale bonus on attack rolls an saves against fear effects. plus temporary hit points equal to 1d8 + caster level(to a maximum of 1d8 +20 at level
  Good creatures within the spell's area gain the following benefits for the duration of the spell: a +2 morale bonus on attack rolls an saves against fear effects. plus temporary hit points equal to 1d8 + caster level(to a maximum of 1d8 +20 at level 20).
20).
  Evil creatures within the spell's are that fail a Will save take a -2 morale penalty on attack rolls and saves against fear effects for the duration of
  Evil creatures within the spell's are that fail a Will save take a -2 morale penalty on attack rolls and saves against fear effects for the duration of
the spell.
the spell.
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  Saving Throw: None
  Saving Throw: None
  Spell Resistance: No
  Spell Resistance: No
 
  With a loud snap of your fingers, you cause any sleeping creatures in the spell's area to awaken. This spell has no effect on creatures that are unconscious due to being reduced to negative hit points or that  
  With a loud snap of your fingers, you cause any sleeping creatures in the spell's area to awaken. This spell has no effect on creatures that are unconscious due to being reduced to negative hit points or that  
  have taken nonlethal damage in excess of their current hit points.
  have taken nonlethal damage in excess of their current hit points.
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==Evocation==
==Evocation==
==== ''Acid Orb'' ====
Caster Level(s): Sorc/Wiz 4
Innate Level: 4
School: Evocation
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Single.
Duration: Instant
Additional Counter Spells:
Save: Fort
Spell Resistance: No
The caster targets a single creature with acid orb. The orb deals 1d6/lvl dmg (max 15d6), and stunning the target for 1 round on a failed save.
==== ''Cold Orb'' ====
Caster Level(s): Sorc/Wiz 4
Innate Level: 4
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Single.
Duration: Instant
Additional Counter Spells:
Save: Fort
Spell Resistance: No
The caster targets a single creature with cold orb. The orb deals 1d6/lvl dmg (max 15d6), blinding the target for 1 round on a failed save.
==== ''Electric Orb'' ====
Caster Level(s): Sorc/Wiz 4
Innate Level: 4
School: Evocation
Descriptor(s): Electricity
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Single.
Duration: Instant
Additional Counter Spells:
Save: Fort
Spell Resistance: No
The caster targets a single creature with Lightning orb. The orb deals 1d6/lvl dmg (max 15d6), slowing the target for 1 round on a failed save.
==== ''Fire Orb'' ====
Caster Level(s): Sorc/Wiz 4
Innate Level: 4
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Close
Area of Effect / Target: Single.
Duration: Instant
Additional Counter Spells:
Save: Fort
Spell Resistance: No
The caster targets a single creature with fire orb. The orb deals 1d6/lvl dmg (max 15d6), dazing the target for 1 round on a failed save.
==== ''Burning Bolt'' ====
Caster Level(s): Wizard / Sorcerer 1
Innate Level: 1
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The caster creates a bolt of fire that is aimed at the target with a ranged touch attack. After level 1, the spell creates 1 additional missile every two caster levels. Bolts do 1D4+1 points of fire damage each.
==== ''Energy Blast'' ====
Spell level: sorcerer/wizard 3
Innate level: 3
School: evocation
Components: verbal, somatic
Range: long (40 meters)
Area of effect: single
Duration: instant
Save: reflex 1/2
Spell resistance: yes
Description: The caster launches a blast of elemental energy, dealing the target 1d4 damage for each of the caster's levels. The blast's energy is chosen by the caster and may be fire, electricity, cold or acid.
==== ''Gas Explosion'' ====
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2, Fortitude negates effect
Spell Resistance: Yes
The caster unleashes an acidic projectile that explodes upon all within the area of effect for 1d4 points of acid damage per caster level, to a maximum of 10d6. Those hit by the explosion then must roll a Fortitude save and if fail, they are either dazed, put to sleep or knocked down for 1d4 rounds.
==== ''Frost Blast'' ====
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Large
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2, Fortitude negates freeze effect
Spell Resistance: Yes
The caster unleashes an icy projectile that explodes upon all within the area of effect for 1d6 points of cold damage per caster level, to a maximum of 10d6. Those damaged by explosion must succeed a Fortitude
save, or be frozen for one round per two caster levels.
==== ''Acid Storm'' ====
Caster Level(s): Sorc/Wiz 6
Innate Level: 6
School: Evocation
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Huge
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
The caster cause acid to rain. The acid deals 1d6/lvl dmg (max 15d6)
==== ''Horizikaul's Shout'' ====
Spell level: sorcerer/wizard 4; bard 4
Innate level: 4
School: evocation
Descriptor: sonic
Components: verbal, somatic
Range: short (8 meters)
Area of effect: 11 meter cone
Duration: instant
Save: reflex negates knockdown; fortitude negates deafness
Spell resistance: yes
Description: All targets within an 11 meter cone take 1d8 sonic damage per two levels, must pass a Fortitude save or be deafened for one round / level, and must pass a Reflex save to resist being knocked down for one round.
==== ''Ice Burst'' ====
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: Reflex half
Spell Resistance: Yes
A hail of magical ice chunks erupts from a point in space. The chunks fly in all directions, hitting everything within the burst. The pelting ice deals 1d4 points of cold damage +1 point of blunt damage per caster level, to a maximum of 10d4+10.
==== ''Scorching Ray'' ====
School: Evocation [Fire]
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more rays
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
You blast your enemies with fiery rays. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray deals 2d6 points of fire damage.


==Illusion==
==Illusion==

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