Crafting: Difference between revisions

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(Created page with "=Crafting in EFU: City of Rings= There are four types of crafting in EFU: City of Rings. They will be familiar to everyone who enjoyed crafting in EFU:A and EFU:M, but with m...")
 
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* No more downward spiral of nerfing. DMs have multiple ways to adjust the system to keep things in balance. It is unlikely we will return to days of week-old alchemy masters, and DMs nerfing items in the system until it’s dead.  
* No more downward spiral of nerfing. DMs have multiple ways to adjust the system to keep things in balance. It is unlikely we will return to days of week-old alchemy masters, and DMs nerfing items in the system until it’s dead.  
==How Crafting Works, Extended version==
I'm going to post this now, for anyone willing to read through it, and clean it up as I go. - Goblin 3.
Hello, I am Wundy, and I am writing a small primer about how the crafting system works in EFU. There are three essential things you need to keep in mind when crafting- you need reagents, you need a table, and you need a lot of patience. It's not something you can jump into and expect immediate results.  Everything that is said in this guide is applied to all four crafting systems, so you don't need to worry about the minute details of "BUT WUNDY DID THIS IN THE GUIDE!"
We'll say we're an herbalist for this example:
* As a level seven wizard, with 29 Heal, 19 lore, and 10 Herbalism, I currently have 33 Herbalism score. Keep that in mind as we read on.
* To start, each recipe in all crafting systems requires three items MINIMUM. So, we do this to start off.
* We find a herbalist table. We have a lot of junk in our packs in the moment, but we'll label them Reagents A, B, C, etc, as we put these reagents in to the table to make an item.
* This leaves us with the formula: A+B+C= ?
After you put these reagents in, your Herbalism score (33) is rolled with a d20 to equal your skill check, and then that score has to beat a DC following that reagent formula we put in.
* Herbalism score (33) + 1d20 = DC of reagent formula, which is calculated off of the reagents and order of the reagents. (?)
Now there are four things that can happen.
* One; we make nothing. The reagents fall apart, and we get nothing as result of it. There is no DC check as well, and no monsters spawn. The formula is nothing, so there is no point to keep it, but it may be useful to write down if you wish to avoid repeating it on further herbalist research.
* Two; We make an item after successfully passing a DC. We want to write the formula down for this! (So let's say, some oil, a trashgull egg, and bread in a herbalist table made a paint base) This will help us keep in track of what we know and what we can make.
* Three: We fail to pass the DC. No monster spawns, but it seems our herbalism roll was too short of the goal we needed. Keep this formula - we can try the same formula again later!
* Four; We fail to pass the DC, and the herbalist table spawns a monster or horrible spell. This is where we flee for our lives and we never use the formula again. Write the reagents down used in this formula, so you don't make the same mistake twice.
At MAXMIMUM, we can put up to eight items in our reagent table. So something like...
* Reagents A + B + C + D + E + F + G + H = ?
... Can still yield results. And then we start getting into iterations of the formulas.
Let's say we have three reagents,two labeled A, and one labeled B. These reagents can all be put in at the same time like this.
* A + A + B = ?
Now, let's shift the order.
* A + B + A = ?
If you think this would equal the same recipe, it is unfortunately not the case. The crafting system has 'iterations', or shifts in the formula that change the recipe up completely. To truly master the system is to spend time figuring out all iterations of the reagents you're mixing with, and digging deeper into different bases and TIERS. '''''These Iterations and recipes change for every single character. Once your character has permenantly died, they cannot be used on future characters.'''''
TIERS aren't a new thing in EFU's crafting system, but they are now currently labeled, which is extremely useful in the system. To use a TIER item all you have to do is put it in first. The formula would look something like...
* Tier 1 item + A + B = ?
...And you keep going on from there. I hope this clears up a lot of things when considering digging into the system, and I hope you find some unique and cool things that you crafted yourself when playing around with the system!


=Alchemy=
=Alchemy=
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