Monk
General
Devoted to a philosophy, set of tenets or religious belief the Monk trains both their mind and body along a path of spiritual enlightenment to become something more than the sum of their parts. The Monk does not wear armor and is capable of supernatural feats of quickness and agility that defies explanation by the mundane.
Alignment: Any Lawful
Hit Points: 8+CON per level
Proficiencies: Armor (none), Weapon (Monk)
Skill Points: 4+int modifier per level (4+int modifier)*4 at 1st level
Save Progression: Fort High, Will High, Ref High
Attack Bonus: +3/4 levels
Specialty Weapon: The monk retains his unarmed base attack bonus when fighting with a kama. Kamas are also permitted when using (the monk-specific feat) flurry of blows. (These are the only two instances in which kamas receive special treatment in the hands of monks.)
Wholeness of Body: Usable 3/day. The monk can restore hit points equal to (Monk Level x Wisdom Modifier) or (Monk Level x 2), whichever is higher. Wholeness of Body will also restore ability damage as if Lesser Restoration were cast on the monk.
Monk Stances
Monks can learn a number of monk stances which provide some advantages while active. Stances can be learned from scrolls or given by DMs. Each stance will last for 5 minutes when activated and then be unusable for 5 minutes after the duration expires. Type "/c monkstance stancename" to activate a given stance, with the name of the stance in place of stancename and "/c monkstance list" to see a list of the stances you have learned.
Multiclassing
The Monk/Druid multiclass is forbidden and multiclass monks of any kind are carefully restricted. Monk characters should only take monk levels unless approved to do otherwise by a DM, often through a special application.