Sorcerer

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General

Sorcerer.jpg

Sorcerers are people who owe their arcane talent to no dedication of study but to their heritage or to some strange accident outside of their control. A distant relation to a dragon, afflicted by a strange curse or blessing, the victim of a magical experiment - the explanations are nearly endless. The results are the same, arcane spellcasting ability innately without the need to study scrolls and spellbooks as a Wizard does.

Alignment: Any

Hit Points: 4+CON per level

Proficiencies: Armor (none), Weapon (Simple)

Skill Points: 2+int modifier per level (2+int modifier)*4 at 1st level

Save Progression: Fort Low, Will High, Ref Low

Attack Bonus: +1/2 levels

Spellcasting: Arcane (spell failure from armor is a factor), charisma-based (a base charisma score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required).

Cantrips: Cantrips are unlimited on EFU. The slots are automatically refreshed after casting.

Custom Arcane Spells

Sorcerers have access to a number of Custom Spells. You can find a complete list of custom spells here.

Sorcerer Spell List

Cantrips 1st Circle 2nd Circle 3rd Circle 4th Circle 5th Circle 6th Circle
Acid Splash Burning Bolt Alarm Clairaudience/clairvoyance Acid Orb Animate dead Acid fog
Disrupt Undead Burning hands Alter Self Clarity Bestow curse Baleful Polymorph Acid Storm
Electric Jolt Charm person Augment Familiar Crushing Despair Blast of Flame Ball lightning Bigby's forceful hand
Light Color spray Balagarn's iron horn Dispel magic Cacophonic Burst Beltyn's Burning Blood Chain lightning
Flare Endure elements Blindness/deafness Displacement Charm monster Bigby's interposing hand Circle of death
Daze Expeditious retreat Bull's strength Energy Blast Cold Orb Cloudkill Disintegrate
Ray of Frost Grease Cat's grace Find traps Confusion Cone of cold Ethereal visage
Resistance Horizikaul's boom Cloud of bewilderment Fireball Contagion Devastating Bodyswap Flesh to stone
- Ice dagger Combust Flame arrow Electric Orb Dismissal Globe of invulnerability
- Identify Continual flame Greater magic weapon Elemental shield Dominate person Greater dispelling
- Ironguts Curse of Impending Blades Gust of wind Enervation Energy buffer Greater spell breach
- Jump Darkness Haste Evard's black tentacles Feeblemind Greater stoneskin
- Mage armor Death armor Heart Clutch Fear Firebrand Isaac's greater missile storm
- Magic missile Eagle's splendor Heroism Fire Orb Glass Doppleganger Legend lore
- Magic weapon Endurance Hold person Frost Blast Greater Heroism Mass haste
- Mislead Flame weapon Ice Burst Future's Pain Greater shadow conjuration Planar binding
- Negative energy ray Fox's cunning Invisibility sphere Gas Explosion [[Custom_Spells#Herald_of_Winter|Herald of Winter Shades
- Nybor's Gentle Reminder Gedlee's electric loop Keen edge Horizikaul's Shout Hold monster Shelgarn's Invincible Blade
- Protection from alignment Ghostly visage Lightning bolt Ice storm Iron Skin Stone to flesh
- Ray of enfeeblement Ghoul touch Magic circle against alignment Illykur's Mantle Lesser mind blank Summon creature VI
- Regroup Hearthfire Mestil's acid breath Improved invisibility Lesser planar binding Tenser's transformation
- Rouse Invisibility Negative energy burst Insight Lesser spell mantle True seeing
- Scare Knock Phantoms of Deception Isaac's lesser missile storm Mass Virulent Walking Bomb Undeath to death
- Shelgarn's persistent blade Lesser dispel Protection from elements Lesser spell breach Mestil's acid sheath -
- Shield Masochism Scintillating sphere Lightning Avatar Mind fog -
- Sleep Melf's acid arrow Shelgarn's Mass Blades Lower Spell Resistance Summon creature V -
- Summon creature I Owl's wisdom Shelgarn's Permanent Blade Mass Ultravision Teleport -
- True strike Resist elements Slow Minor globe of invulnerability - -
- - Scorching Ray Slumber Phantasmal killer - -
- - See invisibility Stinking cloud Polymorph self - -
- - Stone bones Summon creature III Remove blindness/deafness - -
- - Summon creature II Summon Swarm Remove curse - -
- - Tasha's hideous laughter Vampiric touch Scrying - -
- - Ultravision Virulent Walking Bomb Shadow conjuration - -
- - Web Wormsight Shelgarn's Superior Blade - -
- - Whispering Wind - Stoneskin - -
- - - - Summon creature IV - -
- - - - Unravel - -
- - - - Wall of fire - -
- - - - Wall of Ice - -
- - - - Ward Area - -

Familiars

Familiars in EFU have been changed to creatures that more accurately reflect the setting. You can view the full list here.

More Spells

Sorcerers now receive additional spells known at levels 2, 4, 6, 8, 10, and 12. This is experimental and subject to change.

Perks

Like many classes in EFU Sorcerers have a large list of perks to choose from. You can find a complete list of Sorcerer perks here.


Application Only Perks