On EFU, having Spell Focus in different spell schools will give various benefits to certain spells.
Abjuration
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Spell Focus |
Greater Spell Focus |
Arcane Defense
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Bigby's Interposing Hand |
- |
Duration is increased to 2 rounds per caster level |
-
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Clarity |
increases the duration to 2 rounds / level |
increases the duration to 4 rounds / level and also applies the buff on yourself if cast on another target |
-
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Death Ward |
- |
grants the buff to the caster in addition to the target |
-
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Dispel Magic |
Increases caster level limit by +2 |
Increases caster level limit by additional +2 |
Gain +1 against caster level checks to dispel your effects
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Elemental Shield |
Increases damage immunity to 65% for cold and fire |
Increases immunity to 80% for cold and fire |
-
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Endure Elements |
Increases absorption limit by 5 |
Increases absorption limit by an additional 5 |
-
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Globe of Invulnerability |
- |
increases the duration when cast to 2 rounds / level. Wizard also requires Spell School Abjuration |
-
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Greater Dispelling |
Increases caster level limit by +2 |
Increases caster level limit by additional +2 |
Gain +1 against caster level checks to dispel your effects
|
Greater Spell Breach |
Dispel +1 Effect |
Dispel Additional +1 Effect |
When targeted, -1 effect dispelled
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Healing Circle |
heals 2d8 +1 per caster level instead. |
heals 3d8 +1 per caster level instead. |
-
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Lesser Dispel |
Increases caster level limit by +2 |
Increases caster level limit by additional +2 |
Gain +1 against caster level checks to dispel your effects
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Lesser Mind Blank |
- |
grants the buff to the caster in addition to the target. |
-
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Lesser Spell Breach |
Dispel +1 Effect |
Dispel Additional +1 Effect |
When targeted, -1 effect dispelled
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Minor Globe of Invulnerability |
- |
Increases the duration when cast to 2 rounds / level. Wizard also requires Spell School Abjuration |
-
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Negative Energy Protection |
- |
grants the buff to the caster in addition to the target. |
-
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Neutralize Poison |
increases poison immunity duration to 3 rounds per caster level |
increases poison immunity duration to 4 rounds per caster level. |
-
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Protection from Elements |
Increases absorption limit by 5 |
Increases absorption limit by an additional 5 |
-
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Remov e Curse |
- |
grants the target immunity to curses for 1 hour / caster level. |
-
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Resist Elements |
Increases absorption limit by 5 |
Increases absorption limit by an additional 5 |
-
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Resistance |
grants the target 1/+1 DR, to an absorption limit of 10 |
grants the target 2/+1 DR, to an absorption limit of 10 |
-
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Shelgarn's Persistant Blade |
- |
Increases duration to 2 minutes / level. |
-
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Shield |
grants the target a +2 armor enhancement bonus (does not stack with mage armor or base AC from armor) |
grants the target a +4 armor enhancement bonus |
-
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Summon Shadow |
- |
shadow gains Spell Resistance 12, 14 and 16 respectively |
-
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Conjuration
Spell Focus: Conjuration will reduce the point cost of an individual creature by 1/4.
Greater Spell Focus: Conjuration will reduce the point cost of an individual creature by 1/2
|
Spell Focus |
Greater Spell Focus
|
Acid Fog |
Increases duration to 1 round/level |
Increases duration to 2 rounds/level
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Grease |
causes -2 to reflex saves for 10 rounds on any who fail the reflex save in grease. Reflex penalty does not stack. |
increases duration to 2 rounds / level.
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Mestil's Acid Sheath |
Grants 40% acid immunity |
Grants 80% acid immunity
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Mind Fog |
increases duration to 2 rounds/level |
Increases duratation to 3 rounds/level
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Stinking Cloud |
increases duration to 2 rounds/level |
Also causes a 1d2 CON loss if fortitude save fails
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Summon Monster |
Increases Duration to 5 rounds/level |
Increases duration to 6 rounds/level
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Summon Shadow |
- |
Duration increased by 5 rounds (Sorcerer)
|
Web |
grants sticky webs: movement speed reduce stays for 1d4 rounds after leaving the webbed area. |
increases duration to 2 rounds / level.
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Divination
|
Spell Focus |
Greater Spell Focus
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Clairvoyance/Clairaudience |
Increases duration to 5 rounds/level |
Increases duration to 7 rounds/level. Self target: Gain 5/+1 damage reduction
|
Clarity |
Grants +5 Concentration and +2 Lore |
Grants +10 Concentration and +4 Lore
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Dispel Magic |
Direct Target: Destroy a mirror image. Area target: Destroy up to 3 mirror images |
Area target: Destroy up to 6 mirror images
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Feeblemind |
Chance to dispel PfA to 60% |
Chance to dispel PfA to 90%. Adds drained abilities to caster for 1 round/level
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Fin d Traps |
Max Trap DC of 23 |
Max Trap DC of 26. Causes all creatures holding traps to glow bright red for 3 rounds. Destroys all mirror images in area.
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Greater Dispelling |
Direct Target: Destroy a mirror image. Area target: Destroy up to 5 mirror images |
Area target: Destroy up to 10 mirror images
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Lesser Dispel |
Direct Target: Destroy a mirror image. Area target: Destroy up to 1 mirror images |
Area target: Destroy up to 2 mirror images
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Lesser Mind Blank |
Increases duration to 2 turns/level |
Increases duration to 3 turns/level
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Remove Blindness/Deafness |
Blindness/Deafness immunity increased to 1 turn/level |
Blindness/Deafness immunity increased to 1 hour/level
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See Invisibility |
- |
Doubles Duration
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True Strike |
Grants +20 AB |
Grants +25 AB
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Ultravision |
Grants +3 Spot |
Grants +4 Spot
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Wounding Whispers |
Grants +1 lore/3 caster levels |
Grants +1 Lore/2 caster levels
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Enchantment
|
Spell Focus |
Greater Spell Focus
|
Balagarn's Iron Horn |
Opposed roll of 18 STR |
Opposed roll of 22 STR
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Chaav's Laugh |
- |
Duration is doubled
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Charm Monster |
Grants +2 Additional DC |
Grants +3 Additional DC
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Charm Person |
Grants +1 Additional DC |
Grants +2 Additional DC
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Charm Person or Animal |
15% chance to dispel all Protection from Alignment spells first |
50% chance to dispel all Protection from Alignment spells first
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Dominate Person |
- |
Increases duration to 1 round/level
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Mind Fog |
- |
Strips all creatures of all Protection from Alignment spells
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Slee p |
Doubles numbers of creatures that can fall asleep |
-
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True Strike |
- |
Provides all nearby non-Hostiles +1 AB for 1 round/level
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Evocation
By choosing Greater Spell Focus: Evocation, your chosen Flame Weapon element adds a special effect to spells that deal elemental damage.
Cold: Damaged targets make a saving throw or are slowed for 1 round.
Fire: Damaged targets make a saving throw or are set on fire. They continue to receive 1d4 damage per round until a successful save is made.
Acid: Damaged targets make a save or experience -2 Armor Class for 1d6 rounds.
Electrical: Damaged targets spread 1d4 lightning damage to other nearby targets.
|
Spell Focus |
Greater Spell Focus
|
Elemental Shield |
increases duration to 2 rounds/level |
Increased duration to 3 rounds/level
|
Gust of Wind |
Deals 2d4 Magical damage to all who fail the fort save |
Deals 3d4 magical damage to all who fail the fort save
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Shelgarn's Persistant Blade |
Maximum of 3 animated weapons active (level 4+) |
Maximum of 5 animated weapons active (level 7+)
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Sound Burst |
- |
Causes fort save vs deafness for 1 turn/level
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Summon Shadow |
- |
Shadow gains 20%/30%/50% increase mov e speed, respectively
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Wall of Fire |
Increases duration to 1 round/level |
Increases duration to 2 rounds/level
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Wounding Whisper |
Huge Aoe that deals 1d8 + 1/caster level sonic damage to all enemies |
increases damage to 2d8 + 1 / caster level and makes enemies roll fort save against deafness
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Illusion
|
Spell Focus |
Greater Spell Focus
|
Displacement |
Increases maximum # of mirror images by 2 |
Increases maximum # of mirror images by additional 2
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Ghostly Visage |
15% Concealment |
20% Concealment
|
Invisibility Sphere |
Duration increases to 1 turn/ 3 caster levels |
Duration increases to 1 turn / 2 caster levels
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Summon Shadow |
- |
Caster becomes ethereal for 1 round after self-casting
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Necromancy
|
Spell Focus |
Greater Spell Focus
|
Death Armor |
Increases duration to 2 rounds/level, 25% negative damage immunity |
Increases duration to 3 rounds/level and grants 50% negative damage immunity
|
Negative Energy Burst |
Increases damage to 2d8 + 1/Caster level |
Increases strength drain to 1 +1/4 caster levels on will save failure
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Negative Energy Ray |
Casting spell causes additional 1d6 negative damage (Sorcerer) |
Target undead gains +2 Regen for 1 round/level
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Ray of Enfeeblement |
Target undead gains +1 STR/3 levels for 1 round/level |
Casts Expeditious Retreat on target undead for 1 round/level
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Scare |
Additional +1 DC |
Grants Additional +1 DC
|
Slee p |
Applies Doom spell for sleep duration + 5 rounds after waking |
Dooms duration after waking is increased to 5 + 1 round/level
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Summon Shadow |
- |
Shadow gains 5/- resistance vs divine and positive damage, and +2 regen
|
Vampiric Touch |
1d6 Damage per 2 levels |
1d7 damage per 2 levels
|
Wounding Whispers |
Grants 50% negative damage immunity |
Increases duration to 2 rounds/level and grants 75% negative damage immunity
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Transmutation
|
Spell Focus |
Greater Spell Focus
|
Acid Fog |
Lowers Fort save by -4 for Hour/level |
Makes creatures roll against IRON GOLEM FUMES poison
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Bestow Curse |
- |
Reduces all abilites by 3, not 2
|
Bless Weapon |
1 additional divine damage vs Evil and vs Chaos |
1d4 divine damage vs Evil and vs Chaos
|
Blood Frenzy |
Increases bonuses to +3 STR, +3 Con, +2 Will |
Grants +1 Regeneration
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Bulls Strength |
Casts spell using best of 2 rolls |
Casts spell using best of 3 rolls
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Cat's Grace |
Casts spell using best of 2 rolls |
Casts spell using best of 3 rolls
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Deafening Clang |
5 Rounds/level duration |
Grants +2 AC bonus vs Evil AND vs Chaos
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Eagle's Splendor |
Casts spell using best of 2 rolls |
Casts spell using best of 3 rolls
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Endurance |
Casts spell using best of 2 rolls |
Casts spell using best of 3 rolls
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Expeditious Retreat |
55% Speed Increase |
60% Speed increase
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Fox's Cunning |
Casts spell using best of 2 rolls |
Casts spell using best of 3 rolls
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Haste |
Additional 5% speed increase on self cast |
Additional 10% speed increase on self-cast
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Knock |
Increases max lock DC |
Increases max lock DC
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Owl's Wisdom |
Casts spell using best of 2 rolls |
Casts spell using best of 3 rolls
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Polymorph Self |
2 Turn/level duration |
4 Turn/level duration. Cannot be dispelled
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Slow |
If any target fails save, caster gains Expeditious Retreat for 1 round/2 caster levels |
If any target fails save, caster gains Haste for 1 round/2 caster levels
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Summon Shadow |
- |
Grants +1 STR, CON and DEX (Sorceror)
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