Wizard
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Alignment: Any | ||
HP/Level: 4 + CON | ||
Armor (None), Weapons (Wizard) | ||
Skill Points: 3 + INT | ||
Saves: Fort Low, Will High, Reflex Low | ||
BAB: +1/2 | ||
New Characters | ||
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Races | ||
Deity | ||
Classes | ||
Skill Changes | ||
Feat Changes | ||
Death in EFU |
Spellcasting
Arcane (spell failure from armor is a factor), intelligence-based (a base intelligence score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified intelligence, and the intelligence modifier affects spell DCs), and requires preparation. Wizards begin the game knowing all cantrips and four three + intelligence modifier 1st-level spells.
Cantrips: Cantrips are unlimited on EFU. The slots are automatically refreshed after casting.
Custom Arcane Spells
We have introduced a number of new spells. Here is an exhaustive list of the custom spells which we have implemented for Wizards and Sorcerers.
Wizard Spell List
Cantrips | 1st Circle | 2nd Circle | 3rd Circle | 4th Circle | 5th Circle | 6th Circle |
---|---|---|---|---|---|---|
Acid Splash | Burning Bolt | Alarm | Clairaudience/clairvoyance | Acid Orb | Animate dead | Acid fog |
Disrupt Undead | Burning hands | Alter Self | Clarity | Bestow curse | Baleful Polymorph | Acid Storm |
Electric Jolt | Charm person | Augment Familiar | Crushing Despair | Blast of Flame | Ball lightning | Bigby's forceful hand |
Light | Color spray | Balagarn's iron horn | Dispel magic | Cacophonic Burst | Beltyn's Burning Blood | Chain lightning |
Flare | Endure elements | Blindness/deafness | Displacement | Charm monster | Bigby's interposing hand | Circle of death |
Daze | Expeditious retreat | Blood Transcription | Dread Seizure | Cold Orb | Cloudkill | Disintegrate |
Ray of Frost | Grease | Bull's strength | Energy Blast | Confusion | Cone of cold | Extract Water Elemental |
Resistance | Horizikaul's boom | Cat's grace | Find traps | Contagion | Devastating Bodyswap | Ethereal visage |
- | Ice dagger | Cloud of bewilderment | Fireball | Electric Orb | Dismissal | Flesh to stone |
- | Identify | Combust | Flame arrow | Elemental shield | Dominate person | Globe of invulnerability |
- | Ironguts | Continual flame | Foiled Future | Enervation | Energy buffer | Greater dispelling |
- | Jump | Curse of Impending Blades | Greater magic weapon | Evard's black tentacles | Feeblemind | Greater spell breach |
- | Mage armor | Darkness | Gust of wind | Fear | Firebrand | Greater stoneskin |
- | Magic missile | Death armor | Haste | Fire Orb | Glass Doppleganger | Isaac's greater missile storm |
- | Magic weapon | Eagle's splendor | Heart Clutch | Frost Blast | Greater Heroism | Legend lore |
- | Mislead | Endurance | Heroism | Future's Pain | Greater shadow conjuration | Mass haste |
- | Negative energy ray | Flame weapon | Hold person | Gas Explosion | Herald of Winter | Planar binding |
- | Nybor's Gentle Reminder | Fox's cunning | Ice Burst | Horizikaul's Shout | Hold monster | Shades |
- | Protection from alignment | Gedlee's electric loop | Invisibility sphere | Ice storm | Hypnotic Pattern | Shelgarn's Invincible Blade |
- | Ray of enfeeblement | Ghostly visage | Keen edge | Illykur's Mantle | Iron Skin | Stone to flesh |
- | Regroup | Ghoul touch | Lightning bolt | Improved invisibility | Lesser mind blank | Summon creature VI |
- | Rouse | Hearthfire | Magic circle against alignment | Insight | Lesser planar binding | Tenser's transformation |
- | Scare | Invisibility | Mass Curse of Impending Blades | Isaac's lesser missile storm | Lesser spell mantle | True seeing |
- | Shelgarn's persistent blade | Knock | Mass Phantasmal Affliction | Lesser spell breach | Mass Virulent Walking Bomb | Undeath to death |
- | Shield | Lesser dispel | Mestil's acid breath | Lightning Avatar | Mestil's acid sheath | - |
- | Sleep | Masochism | Negative energy burst | Lower Spell Resistance | Mind fog | - |
- | Summon creature I | Melf's acid arrow | Phantoms of Deception | Mass Foiled Future | Summon creature V | - |
- | True strike | Phantasmal Affliction | Prismatic_Sparks | Mass Ultravision | Teleport | - |
- | True Dodge | Prismatic_Flames | Protection from elements | Minor globe of invulnerability | - | - |
- | - | Owl's wisdom | Scintillating sphere | Phantasmal killer | - | - |
- | - | Resist elements | Shelgarn's Mass Blades | Polymorph self | - | - |
- | - | Scorching Ray | Shelgarn's Permanent Blade | Remove blindness/deafness | - | - |
- | - | See invisibility | Slow | Remove curse | - | - |
- | - | Stone bones | Slumber | Scrying | - | - |
- | - | Summon creature II | Stinking cloud | Shadow conjuration | - | - |
- | - | Tasha's hideous laughter | Summon creature III | Shelgarn's Superior Blade | - | - |
- | - | Ultravision | Summon Swarm | Stoneskin | - | - |
- | - | Web | Vampiric touch | Spiderskin | - | - |
- | - | Whispering Wind | Virulent Walking Bomb | Summon creature IV | - | - |
- | - | - | - | Wall of fire | - | - |
- | - | - | - | Wall of Ice | - | - |
Familiars
Familiars in EFU have been changed to creatures that more accurately reflect the setting. You can view the full list here.