Sorcerer

From EfU Wiki
Revision as of 07:46, 19 January 2019 by Dash (talk | contribs)
Jump to navigation Jump to search

General

Sorcerer.jpg

Sorcerers are people who owe their arcane talent to no dedication of study but to their heritage or to some strange accident outside of their control. A distant relation to a dragon, afflicted by a strange curse or blessing, the victim of a magical experiment or accident of Mystryl - the explanations are nearly endless. The results are the same, arcane spellcasting ability innately without the need to study scrolls and spellbooks as a Wizard does.

Alignment: Any

Hit Points: Max HP rolls up to level 3 and then d4+con modifier per level

Proficiencies: Armor (none), Weapon (Simple)

Skill Points: 2+int modifier per level (2+int modifier)*4 at 1st level

Save Progression: Fort Low, Will High, Ref Low

Attack Bonus: +1/2 levels

Spellcasting: Arcane (spell failure from armor is a factor), charisma-based (a base charisma score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required).

Custom Arcane Spells

Sorcerers have access to a number of Custom Spells. You can find a complete list of custom spells here.

Familiars

Perks

Like many classes in EFU Sorcerers have a large list of perks to choose from. You can find a complete list of Sorcerer perks here.