Fighter
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Alignment: Any | ||
HP/Level: 10 + CON | ||
Armor (All), Shields, Weapons (Martial, Simple) | ||
Skill Points: 4 + INT | ||
Saves: Fort High, Will Low, Ref Low | ||
BAB: +1 | ||
New Characters | ||
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Races | ||
Deity | ||
Classes | ||
Skill Changes | ||
Feat Changes | ||
Death in EFU |
Background
Fighters, masters of the battlefield, wield their weapons with deadly precision and train tirelessly to transform mere metal into instruments of dominion and heroism. Whether driven by ambition, duty, or sheer mastery, these warriors stand as unparalleled champions, inspiring armies and striking fear into those who dare to oppose them.
Mechanics
Alignment: Any
Hit Points: 10 + CON per level
Proficiencies: Armor (Light, Medium, Heavy), Shields, Weapon (Simple, Martial)
Skill Points: 4 + INT modifier per level (*4 at 1st level)
Class Skills: Bluff, Concentration, Discipline, Heal, Intimidate, Lore, Persuade, Parry, Ride
Save Progression: Fort High, Will Low, Ref Low
Attack Bonus: +1 per level
Other: Bonus feats at level 1 and every even number of Fighter levels after (2, 4, 6, 8, etc).
Multiclassing
You are forbidden from multiclassing Fighter with Barbarian, in any combination of levels. Other multiclassing are fine.
Perks
Like many classes fighters have their own unique set of EfU perks. You must remain pure fighter to take advantage of these (except for prestige classes). You can find a complete list of perks here.
- Body Guard
- Bounty Hunter
- Bravo
- Brawler
- Cutthroat
- Desert Warrior
- Drill Sergeant
- Dual-wielder
- Duelist
- Executioner
- Houndmaster
- Lay Sword
- Man-at-arms
- Marksman
- Pit Fighter
- Rebel
- Self-taught
- Sellsword
- Sharpshooter
- Slaver
- Squire
- Vagabond
- Vigilante
- Watchman
- Witchhunter