Change Log
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General Changes
Skills
- EFU Secondary Skills system has been removed
- All classes now get 2 additional skill point per level
- All classes get access to the following skills:
- Alchemy
- Archaeology
- Astronomy
- Athletics
- Bluff
- Building
- Consecration
- Cooking
- Engineering
- Fishing
- Herbalism
- Intimidate
- Mining
- Painting
- Persuade
- Sailing
- Smithing
- Survival
- Tailoring
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Further descriptions are available here.
Racial changes
Two new options are available
- Stonefolk have been added as a new base race
- Ashfolk have been added as a new application only Halfling subrace
Following races have been removed
- Half-Orc
- Recondite
- Drow
- Half-Drow
- Svirfneblin
- Mongrels
- Deep Orc
Classes
New Classes
- Astrologian, a new arcane spellcasting class with it's own unique feats and spell list
- Fencer, a new martial class that gets bonuses from dexterity and intelligence
Base Class Adjustments
Barbarian
- Barbarian Furors have been Removed
- Barbarians have a new set of pure Barbarian perks to choose from
- Barbarian Rage
- Duration is equal to 7 + CON rounds (previously Wisdom based)
- Bonuses to Strength and Constitution is equal to 4 + 1 per unmodified CHA
- Bonus Barbarian Movement Speed at level 7 has been removed
- Barbarian Physical Damage Immunity
- Level 5: +10% Physical Damage Immunity
- Level 7: +10% Physical Damage Immunity (previously level 8)
Cleric
- New Relic system and unique Cleric feats
- Cleric 3: Relic Sacrifice, consecrate Divine Relics to gain sacrificed relic points
- Cleric 4: Relic Enhance, consecrate your own Divine Relic and enhance its properties permanently.
- Cleric 6: Relic Enchant, consecrate your own Divine Relic with various temporary item properties.
- Cleric 8: Sanctify Item, consecrate any item to be only usable by followers of the Cleric’s deity.
- New Deity worship system
- Entirely new pantheon of local deities has been added
- Bonuses spell effects on creatures that share your Deity
- Clerics get bonuses to Turn Undead the more prominent their deity
- Other possible benefits…
- Clerics have gained access to three new spells
- Death Knell, Necromancy 2
- Living Undeath, Necromancy 3
- Blood to Water, Necromancy 6
- Updates to many existing Domains
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Domain Changes
Druid
- Wild Shape has been removed
- Animal Companions reworked
- Removed Custom EFU animal companion training system
- Choose from the available Animal Companions on level-up, including:
ExpandAnimal Companions |
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- Druids have gained additional spell slots, bringing them in line with clerics, in addition to the following changes:
- Flame Lash
- Changed to 1d6 fire damage + 1d6 per 2 CL
- Moved from Druid 2 to Druid 1
- Healing Sting
- Moved from Druid 3 to Druid 2
- Crumble
- Moved from Druid 6 to Druid 5
- Drown
- Moved from Druid 6 to Druid 5
- Slay Living
- Moved from Druid 5 to Druid 6
- Flame Lash
- Druids have gained access to a number of new spells
- Sand Splash, Conjuration 1st Circle
- Quick Sand, Conjuration 2nd Circle
- Sand Pillar, Evocation 3rd Circle
- Ice Whip, Evocation 3rd Circle
- Spiderskin, Transmutation 3rd Circle
- Cone of Stone, Conjuration 4th Circle
- Greater Creeping Cold, Transmutation 4th Circle
- Sand Storm, Evocation 5th Circle
- Extract Water Elemental, Transmutation 5th Circle
Ranger
- Animal Companions reworked
- Removed Custom EFU animal companion training system
- Choose from the available Animal Companions on level-up, including:
ExpandAnimal Companions |
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- Ranger-specific Spell Changes
- Hearthfire has been moved from Ranger 1 to Ranger 2
- Alter Self has been removed from Ranger’s spell list
Rogue
Level 8 Rogue perk Swashbuckler has been renamed to Sand Dancer
Sorcerer
- Losing one spell known, starting at 3rd circle and higher
- 1st and 2nd circles are unaffected
ExpandSorcerer Spells Known by Level |
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- Sorcerers have gained access to a number of new spells
- True Dodge, Divination 1
- Prismatic Flames, Illusion 2
- Phantasmal Affliction, Illusion 2
- Blood Transcription, Necromancy 2
- Mass Phantasmal Affliction, Necromancy 3
- Prismatic Sparks, Illusion 3
- Phantasmal Assault, Illusion 3
- Foiled Future, Divination 3
- Dread Seizure, Necromancy 3
- Mass Foiled Future, Divination 4
- Spiderskin, Transmutation 4
- Hypnotic Pattern, Illusion 5
- Extract Water Elemental, Transmutation 6
General Changes
Commotion
- New chat command /c Commotion
- Checks important or widely-travelled parts of the hub and provides a broad summary of the amount of traffic in those areas.
- Can only be used within said areas.
Simple Weapon Proficiency
- Light Hammer has been moved from Martial Proficiency to Simple Proficiency
- Light Flail has been moved from Martial Proficiency to Simple Proficiency
Warmace base weapon
- Warmace damage dice increased from 2d4 to 3d4
- Warmace critical multiplier reduced from 4 to 3
Summoning Themes
- Light, Celestial, Devil, Infernal & Abyssal themes have been removed
- Added four new evil Djinn Themes: Fire and Blood, Earth and Flesh, Air and Shadow, & Water and Light
Recovery XP disabled.
Item Crafting
Brew Potion, Craft Wand, and Scribe Scroll feats
- Can no longer be bought from NPCs
- When crafted by Arcane spellcasting classes are usable by one another:
- Astrologian
- Bard
- Sorcerer
- Wizard
- When crafted by Divine spellcasting classes are usable by one another:
- Cleric
- Druid
- Paladin
- Ranger
Scribe Scroll
- For every 5 ranks of Painting skill, the cost of scribe scroll is reduced by 1%
- All spells can now be crafted as scrolls.
- Previously, this was not always the case for Druids and Clerics.
- This includes all spells awarded by Cleric Domains.
Feats
Four new feats
- Silken Mail - Gain the effects of Mage Armor on your equipped armor once per day.
- Drifter - Requires Wilderness Survival 5+, and you may rest without a campfire.
- Herald - Requires Persuade 5+, and you make free sendings up to three times per day.
- Arcane Physician - Requires Heal 5+, and increases the effects of all Cure Wounds spells (excluding Minor) by 1 point per 5 Heal skill.
Arcane Defense
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Arcane Defense Changes:
Feats retain their vanilla effects, but in addition: Remove the Spell Focus requirement Must be able to cast 1st spell circle in order to take the feat.
Arcane Defense
1/day abilitySpell Changes
General Spell Adjustments
Flame Lash
- Changed to 1d6 fire damage + 1d6 per 2 CL
Polarization
- No longer provides damage immunity to Positive Energy
- Moved from Bard 1 to Bard 2
- Moved from Druid 1 to Druid 2
- Moved from Ranger 1 to Ranger 2
- On failed save, also dispels the effects of Shield, Shield of Faith, and Shield Other from the target
- This change applies to Mass Curse of Impending Blades as well
- Caster may now choose an element between Acid, Fire, or Negative Energy
- Moved from Sorcerer 3 to Sorcerer 4
- Moved from Wizard 3 to Wizard 4
- Save switched from Will to Fort
- If the caster is a PC, they can only target other PCs or hostile creatures
Lesser Restoration
- Now removes only ability decrease
Remove Curse
- Also removes the following bad effects: Ability decrease, Skill decrease, AC decrease, AB decrease, damage decrease, Damage immunity decrease, Saving decrease, Movement Speed decrease
Lunar Bolt
- Inflicts magical damage according to the day of the month
- Minimum damage is 0, at the beginning and end of each months
- Maximum is 4d4 magical damage on the 15th of each month
Summon Storm
- Removed
Wormsight
- Removed
Summon Shadow (Shadow Conjuration)
- If the caster targets themselves, the mental stats of the shadow are locked at the following values:
- Maximum of 11 for Shadow Conjuration
- Maximum of 12 for Greater Shadow Conjuration
- Maximum of 13 for Shades
- If the caster wasn’t the target, or an item was used, the mental stats are locked at 3
- Shadows are now able to cast low level spells, limited by their mental stats