Races

From EfU Wiki
Revision as of 04:57, 21 January 2019 by Hauteville (talk | contribs) (Created page with "'''Races of EFU:R ''' Standard Subraces (Non-App) The following subraces do not require an application to play. If you'd like to play one of the non-standard subrace variants...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Races of EFU:R

Standard Subraces (Non-App) The following subraces do not require an application to play. If you'd like to play one of the non-standard subrace variants, simply enter the relevant keyword into the subrace field on character creation. After entering EFU, re-logging will be required. Note that the ability score changes listed here are applied after the standard subrace ability score changes. So for example, a Gold Dwarf's -2 Dex and +2 Cha simply negates the standard dwarf charisma penalty and replaces it with a dexterity penalty instead.


Subraces marked '(1)' have no associated keyword. At this time, "Favored Class" for subraces does not actually change anything to do with XP penalty purposes


Dwarves and their Subrace choices: Gold Dwarf: Unlike the shield dwarves, the gold dwarves maintained their great kingdom in the Great Rift and did not decline in terrible wars against evil humanoids. While they practiced some magic, they never acquired the hubris that caused the downfall of some human nations. Confident and secure in their remote home, the gold dwarves gained a reputation for haughtiness and pride.


Since the Thunder Blessing, many young gold dwarves have left the Great Rift and are exploring the rest of Faerûn. The folk of other lands have learned that while some gold dwarves are aloof and suspicious, for the most part they are forthright warriors and shrewd traders.

Ability Adjustments: -2 Dex, +2 Cha. Bonus Feats: Favored Enemy (Aberration). Favored Class: Fighter. Favored Alignment: Lawful neutral. Keywords:gold dwarf. Shield Dwarf(1): The sculpted halls and echoing chambers of dwarven kingdoms are scattered throughout the Underdark like forgotten necklaces of semiprecious stones. Dwarven kingdoms such as Xonathanur, Oghrann, and Gharraghaur taught the less civilized races of Faerûn what it meant to hold and wield power. Unlike the ancient human empires, the dwarves distrusted magic, so they were never seduced by the heights of magical folly that toppled Netheril and Imaskar. Instead, the dwarves become locked in eternal wars with goblin-kind and the other dwellers in the Underdark. One by one, the dwarven empires of the north failed, leaving only scattered survivors in the mountains or unconquered sections of the Underdark.


The clans that survived these battles are the shield dwarves. For many human generations there were divided into two types: the Hidden, given to reclusion and secrecy, and the Wanderers, comfortable with other races and inclined to exploration. Since the Thunder Blessing, the older members of Hidden clans are beginning to change their hearts. Within a few decades the differences between Hidden and Wanderer may become meaningless.

Favored Alignment: Lawful neutral. Keywords: N/A.

Elves and their Subrace Choices: Moon Elf(1): Moon elves are the most common sort of elves in Faerûn. Also called silver elves, they have fair skin (sometimes tinged with blue) and hair of silver-white, black, or blue (though rare, humanlike colors are possible). Their eyes are blue or green, with gold flecks. They are the elven subrace most tolerant of humankind and most half elves are descended from moon elves.

Favored Alignment: Chaotic good. Keywords: N/A. Sun Elf: Sun elves are less common across Faerûn than moon elves, because most live on Evermeet, where non-elves are not allowed to tread. Also called gold elves, they have bronze skin; hair of golden blond, copper, or black; and green or gold eyes. They are seen as the most civilized and haughty of elves, preferring to remain separate from humankind and other non-elven races.

Ability Adjustments: -2 Dex, +2 Int. Skills: Lore +1. Favored Class: Wizard. Favored Alignment: Lawful good, lawful neutral. Keywords: sun elf.

Gnomes and their Subrace Choices: Rock Gnome(1): Rock Gnomes are the most common type of gnomes in Faerûn, and are usually just called gnomes since they are the only sort that surface dwellers ever see. They are inquisitive, irrepressible, and at times insincere. Equipped by nature with keen curiosity and a knack for mechanical workings, gnomes excel at intricate crafts such as gem cutting, toy making and clockwork engineering.

Favored Alignment: Neutral good. Keywords: N/A.

Half-Elves and their Subrace Choices: Half-elf(1): Half-elves have the curiosity and ambition of their human parent, with the refined senses and love of nature of their elven parent, though they are outsiders among both cultures. To humans, half-elves look like elves. To elves, they look like humans. Half-elves are paler, fairer, and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes.

Favored Alignment: Any. Keywords: N/A.

Halflings and their subrace choices: Lightfoot Halfling(1): The most common type of halfling seen in the world, the lightfoots are the most likely to give in to their desire to wander. They are at home living side by side with folk of many different races and cultures. Lightfoot halflings are more likely to worship non-halfling deities than any other halfling subrace.

Favored Alignment: Neutral good, chaotic good. Strongheart Halfling: While the lightfoot halflings value the experience of travel and sight of new lands and peoples, the stronghearts are a more organized, orderly, and industrious race. They build to last and fiercely defend their homelands against threats that their lightfoot kin would simply flee. Northland humans familiar with the easy-going ways of the lightfoot halflings are surprised to learn that some halflings are capable of a warrior tradition and aren't afraid to show a hint of arrogance or confidence in their own abilities and strengths. Strongheart halflings enjoy athletic contests and value exceptional skills of all kinds.

Removed Feats: Lucky. Bonus Feats: Strong Soul. Favored Class: Fighter. Favored Alignment: Neutral good. Keywords: strongheart halfling.

Half-Orcs and their subrace choices: Half-orc(1): Half-Orcs are the short-tempered and sullen result of human and orc pairings. They would rather act than ponder and would rather fight than argue. They love simple pleasures, such as feasting, boasting, and wild dancing. They are an asset at the right sort of party, but not at the duchess's grand ball. Half-orcs are as tall as humans but their brutish features betray their lineage. They also regard scars as tokens of pride and things of beauty.

Favored Alignment: Any. Keywords: N/A.

Humans and their subrace choices: Human(1): Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest mean they are very physically diverse as well. Skin shades range from nearly black to very pale, hair from black to blond, and facial hair (for men) from sparse to thick. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Favored Alignment: Any. Keywords: N/A.