Barbarian Perks
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Canyon Barbarian
Level 1
- Can rest in the wilderness without needing a campfire (in addition to not requiring a bedroll).
Level 5
- +10% Cold immunity
- +2 saves vs Cold
Level 8
- +3 Survival
- +3 Athletics
Gutter Guerilla
Level 1
- +2 vs Poison/Disease
- While in a Gutters region, barbarian gets +2 acid damage, +4 saves vs. Disease/Poison and +5% bonus movement speed.
Level 5
- +10% Acid immunity
- +2 saves vs Acid
Level 8
- +5 Search
Thug
Level 1
- +3 Intimidate
- Thug as a bonus feat
- While in a Gutters region, barbarian gets +2 acid damage, +4 saves vs. Disease/Poison and +5% bonus movement speed.
Level 5
- +5% Piercing Immunity
Level 8
- +1d6 Sneak Attack
Blightwalker
Evil only
Level 1
- +2 saves vs Death
- When raging, half your bonus to STR and CON (rounded down) is applied to nearby friendly undead.
Level 5
- 5/- Negative Energy Resistance
- +100 Summoning Points
- Animate Dead 2/day
Level 8
- +100 Summoning Points
- Spell Focus: Necromancy as a bonus feat
Gladiator
Level 1
- Cleave as a bonus feat.
Level 5
- When raging, gain +5% Physical Damage Immunity.
Level 8
- While raging inside an arena, HP cannot be reduced below 1.
Punisher
Level 1
- 1d4 Damage Shield, Piercing
- While raging, lose an additional -2 AC and gain no bonus to Strength.
- While raging, become immune to Critical Hits.
- While raging, gain 1d4 Damage Shield, Slashing
Level 5
- While raging, Damage Shield is increased by 1d4 per unmodified Charisma modifier. (14 CHA shields with 3d4 Slashing Damage, 16 CHA shields with 4d4 Slashing Damage, etc)
Level 8
- Chaos Shield (Level 1) on self.
Shield Barbarian
Level 1
- +5 Concentration
Level 5
- +5% Physical Damage Immunity applied as a temporary bonus to shield
- Shield cannot be traded while modified
Level 8
- Toughness as a bonus feat
Nomad
Level 1
- +3 Search
- +3 Listen
- No longer need food to rest in wilderness.
- While raging, receive no bonus to Strength
- While raging, receive a bonus to Dexterity instead
Level 5
- -5% Physical Damage Immunity
- +5% Movement speed
Level 8
- Explorable zones can be opened without a companion
Steppes Archer
Level 1
- Point Blank Shot as a bonus feat.
- +3 Ride
- No bonus to Constitution while raging.
- Strength bonus from raging is applied to equipped bow as a temporary "Mighty" property.
Level 5
- +3 Spot
- +3 Listen
- 1/day Bundle of Arrows
- Access to Tracking, as though a Ranger
Level 8
- +2 Dexterity
Medicine Man
Level 1
- +3 Discipline
- +3 Heal
- Instead of Charisma, Intelligence is used to calculate scaling rage bonus.
- Rage is disabled. Instead, there is a 30% chance that rage will be triggered automatically when suffering a critical hit.
- There is no limit to the number of times rage can be triggered.
Level 5
- +3 Lore
- +5 Herbalism
Level 8
- When using medicinal herbs, the regeneration ticks at 2 HP per round, up from 1 HP.