Barbarian Perks

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Canyon Barbarian

Level 1

  • Can rest in the wilderness without needing a campfire (in addition to not requiring a bedroll).

Level 5

  • +10% Cold immunity
  • +2 saves vs Cold

Level 8

  • +3 Survival
  • +3 Athletics

Gutter Guerilla

Level 1

  • +2 vs Poison/Disease
  • While in a Gutters region, barbarian gets +2 acid damage, +4 saves vs. Disease/Poison and +5% bonus movement speed.

Level 5

  • +10% Acid immunity
  • +2 saves vs Acid

Level 8

  • +5 Search

Thug

Level 1

  • +3 Intimidate
  • Thug as a bonus feat
  • While in a Gutters region, barbarian gets +2 acid damage, +4 saves vs. Disease/Poison and +5% bonus movement speed.

Level 5

  • +5% Piercing Immunity

Level 8

  • +1d6 Sneak Attack

Blightwalker

Evil only

Level 1

  • +2 saves vs Death
  • When raging, half your bonus to STR and CON (rounded down) is applied to nearby friendly undead.

Level 5

  • 5/- Negative Energy Resistance
  • +100 Summoning Points
  • Animate Dead 2/day

Level 8

  • +100 Summoning Points
  • Spell Focus: Necromancy as a bonus feat

Gladiator

Level 1

  • Cleave as a bonus feat.

Level 5

  • When raging, gain +5% Physical Damage Immunity.

Level 8

  • While raging inside an arena, HP cannot be reduced below 1.

Punisher

Level 1

  • 1d4 Damage Shield, Piercing
  • While raging, lose an additional -2 AC and gain no bonus to Strength.
  • While raging, become immune to Critical Hits.
  • While raging, gain 1d4 Damage Shield, Slashing

Level 5

  • While raging, Damage Shield is increased by 1d4 per unmodified Charisma modifier. (14 CHA shields with 3d4 Slashing Damage, 16 CHA shields with 4d4 Slashing Damage, etc)

Level 8

  • Chaos Shield (Level 1) on self.

Shield Barbarian

Level 1

  • +5 Concentration

Level 5

  • +5% Physical Damage Immunity applied as a temporary bonus to shield
  • Shield cannot be traded while modified

Level 8

  • Toughness as a bonus feat

Nomad

Level 1

  • +3 Search
  • +3 Listen
  • No longer need food to rest in wilderness.
  • While raging, receive no bonus to Strength
  • While raging, receive a bonus to Dexterity instead

Level 5

  • -5% Physical Damage Immunity
  • +5% Movement speed

Level 8

  • Explorable zones can be opened without a companion

Steppes Archer

Level 1

  • Point Blank Shot as a bonus feat.
  • +3 Ride
  • No bonus to Constitution while raging.
  • Strength bonus from raging is applied to equipped bow as a temporary "Mighty" property.

Level 5

  • +3 Spot
  • +3 Listen
  • 1/day Bundle of Arrows
  • Access to Tracking, as though a Ranger

Level 8

  • +2 Dexterity

Medicine Man

Level 1

  • +3 Discipline
  • +3 Heal
  • Instead of Charisma, Intelligence is used to calculate scaling rage bonus.
  • Rage is disabled. Instead, there is a 30% chance that rage will be triggered automatically when suffering a critical hit.
  • There is no limit to the number of times rage can be triggered.

Level 5

  • +3 Lore
  • +5 Herbalism

Level 8

  • When using medicinal herbs, the regeneration ticks at 2 HP per round, up from 1 HP.