Cleric

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Clerics in EFU: City of Rings

Clerics in EFU: City of Rings do not receive their ability to cast spells directly from a deity, but rather instead channel their ability to cast divine magic through a specific relic kept within their possession.

Some Clerics may well consider themselves a devoted servant to a particular deity, however their capacity to offer blessings and spells is fully contingent upon them keeping a relic of that deity or its portfolio in their possession.

Players are advised that while canonical FR religions certainly exists within the Rings (particularly among those who have recently awoken), the conventional religions as practiced in the Forgotten Realms are diminished in importance in favor of new beliefs, codes, and idolatry of different powers.

Choosing Domains

Mechanically, players of a Cleric must select 1 appropriate domain each from the Primary and Secondary Domain Pools:

Primary Domains

Air, Death, Earth, Evil, Fire, Good, Water, Chaos, Law, Knowledge, Magic, Destruction, Drow, Elf, Dwarf, Halfling, Gnome, Orc.

Secondary Domains

Animal, Healing, Strength, Sun, Travel, Trickery, War, Luck, Ooze, Cavern, Darkness, Metal, Portal, Spider, Illusion, Spells, Reptilian, Undeath, SeaCaves, Renewal, Repose, Retribution, Rune, Storm, Suffering, Trade, Planning, Charm, Nobility, Fungus, Protection, Plant, Fate, Hatred.

Casting Spells

In order to be able to cast spells, they must then attune (via [[player tool) to an appropriate Relic that matches either of the domains they selected.

Players are advised to select domains according to desired theme and flair, the mechanically best choice may not have the best relics associated with it.

Domain Alignment Table

Consult the following table for information to see which domains are equivalent to each other for Relic Type:

Relic Type Associated Domain(s)
Air Air, Storm
Animal Animal
Chaos Chaos
Charm Charm
Darkness Darkness
Death Death, Undeath
Destruction Destruction
Dwarf Dwarf
Earth Earth, Cavern
Elf Elf
Evil Evil
Fate Fate, Retribution
Fire Fire
Gnome Gnome
Good Good
Halfling Halfling
Hatred Hatred
Healing Healing, Renewal, Repose
Illusion Illusion
Knowledge Knowledge, Rune
Law Law, Nobility
Luck Luck
Magic Magic, Spells
Metal Metal
Ooze Ooze
Orc Orc
Portal Portal
Plant Plant, Fungus
Protection Protection
Reptilian Reptilian
Strength Strength
Suffering Suffering
Sun Sun
Spider Spider, Drow
Travel Travel, Trade, Planning
Trickery Trickery
War War
Water Water, Sea Caves
Universal ALL