Crafting: Difference between revisions

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259 bytes added ,  1 June 2020
Added some headers and clarification on themes and tiers
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(Added some headers and clarification on themes and tiers)
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* Herbalism score (33) + 1d20 = DC of reagent formula, which is calculated off of the reagents and order of the reagents. (?)
* Herbalism score (33) + 1d20 = DC of reagent formula, which is calculated off of the reagents and order of the reagents. (?)


 
=== Possible Results ===
Now there are four things that can happen.
Now there are four things that can happen.


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* Four; We fail to pass the DC, and the herbalist table spawns a monster or horrible spell. This is where we flee for our lives and we never use the formula again. Write the reagents down used in this formula, so you don't make the same mistake twice.
* Four; We fail to pass the DC, and the herbalist table spawns a monster or horrible spell. This is where we flee for our lives and we never use the formula again. Write the reagents down used in this formula, so you don't make the same mistake twice.


 
===Valid Combinations===
At MAXMIMUM, we can put up to eight items in our reagent table. So something like...
At '''maximum''', we can put up to eight items in our reagent table. So something like...


* Reagents A + B + C + D + E + F + G + H = ?
* Reagents A + B + C + D + E + F + G + H = ?
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If you think this would equal the same recipe, it is unfortunately not the case. The crafting system has 'iterations', or shifts in the formula that change the recipe up completely. To truly master the system is to spend time figuring out all iterations of the reagents you're mixing with, and digging deeper into different bases and TIERS. '''''These Iterations and recipes change for every single character. Once your character has permenantly died, they cannot be used on future characters.'''''
If you think this would equal the same recipe, it is unfortunately not the case. The crafting system has 'iterations', or shifts in the formula that change the recipe up completely. To truly master the system is to spend time figuring out all iterations of the reagents you're mixing with, and digging deeper into different bases and TIERS. '''''These Iterations and recipes change for every single character. Once your character has permenantly died, they cannot be used on future characters.'''''


 
===Tiers and Themes===
TIERS aren't a new thing in EFU's crafting system, but they are now currently labeled, which is extremely useful in the system. To use a TIER item all you have to do is put it in first. The formula would look something like...
TIERS aren't a new thing in EFU's crafting system, but they are now currently labeled, which is extremely useful in the system. Known basic TIER items have coloured text, which is usually '''green''' for alchemy, '''red''' for alchemy and '''blue''' for Tinkering. Highter Tier items do not have coloured text. To use a TIER item all, you have to do is put it in first. The formula would look something like...


* Tier 1 item + A + B + C = ?
* Tier 1 item + A + B + C = ?
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