Custom Songs: Difference between revisions

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(Moved all the AB and damage effects to the start of each description to aid comparison between "fighty songs" and "skill songs")
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====(0) Default NWN Bard Song ====
====(0) Default NWN Bard Song ====
  ''This can be swapped back to with /c songbook activate 0''
  ''This can be swapped back to with /c songbook activate 0''
   Level 1: +1 AB +1 Physical Damage
   Level 1: +1 AB, +1 Physical Damage
   Level 2: +1 AB +1 Physical Damage, +1 Will
   Level 2: +1 AB, +1 Physical Damage, +1 Will
   Level 3: +1 AB +2 Physical Damage, +1 Will, +1 Fortitude
   Level 3: +1 AB, +2 Physical Damage, +1 Will, +1 Fortitude
   Level 6: +1 AB +2 Physical Damage, +1 Universal, +1 to all Skills
   Level 6: +1 AB, +2 Physical Damage, +1 Universal, +1 to all Skills
   Level 8: +2 AB +2 Physical Damage, +1 Universal, +1 to all Skills, +8 Temporary HP
   Level 8: +2 AB, +2 Physical Damage, +1 Universal, +1 to all Skills, +8 Temporary HP
   Level 11: +2 AB +2 Physical Damage, +1 Universal, +1 to all Skills, +8 Temporary HP, +2 AC
   Level 11: +2 AB, +2 Physical Damage, +2 AC, +1 Universal, +1 to all Skills, +8 Temporary HP,  


====(21) Lesser Chant of Old Netheril====
====(21) Lesser Chant of Old Netheril====
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  Level 1: +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 1 Rat Ally
  Level 1: +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 1 Rat Ally
  Level 3: +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 2 Rat Allies, +1 Piercing Damage, +2 Hide, +2 Move Silently
  Level 3: +1 Piercing Damage, +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 2 Rat Allies, +2 Hide, +2 Move Silently
  Level 6: +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 3 Rat Allies, +1 Piercing Damage, +2 Hide, +2 Move Silently, +10% Movement Speed
  Level 6: +1 Piercing Damage, +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 3 Rat Allies, +2 Hide, +2 Move Silently, +10% Movement Speed




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  ''An enchanted battlemarch that greatly enhances the abilities of mages.''
  ''An enchanted battlemarch that greatly enhances the abilities of mages.''
   
   
  Level 1: +1 Concentration, +1 Spellcraft, +1 AC
  Level 1: +1 AC, +1 Concentration, +1 Spellcraft
  Level 3: +2 Concentration, +2 Spellcraft, +1 Fortitude, +1 AC
  Level 3: +1 AC, +2 Concentration, +2 Spellcraft, +1 Fortitude
  Level 6: +2 Concentration, +2 Spellcraft, +1 Fortitude, +1 Magic Damage, +2 AC, +1 AB, Mages: 1 round of Haste
  Level 6: +1 AB, +1 Magic Damage, +2 AC, +2 Concentration, +2 Spellcraft, +1 Fortitude, Mages: 1 round of Haste
  Level 8: +3 Concentration, +3 Spellcraft, +1 Fortitude, +2 Magic Damage, +2 AC, +1 AB, Mages: 2 rounds of Haste
  Level 8: +1 AB, +2 Magic Damage, +2 AC, +3 Concentration, +3 Spellcraft, +1 Fortitude, Mages: 2 rounds of Haste
  Level 10: +3 Concentration, +3 Spellcraft, +2 Fortitude, +2 Magic Damage, +2 AC, +2 AB, Mages: 4 rounds of Haste
  Level 10: +2 AB, +2 Magic Damage, +2 AC, +3 Concentration, +3 Spellcraft, +2 Fortitude, Mages: 4 rounds of Haste




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  ''A quiet tune that thieves often whistle while they work.''
  ''A quiet tune that thieves often whistle while they work.''
   
   
  Level 1: +1 Open Lock, +1 Disable Trap, +1 Pickpocket, +1 Set Trap, +1 Tumble, +1 Dex
  Level 1: +1 Dex, +1 Open Lock, +1 Disable Trap, +1 Pickpocket, +1 Set Trap, +1 Tumble
  Level 3: +2 Open Lock, +2 Disable Trap, +2 Pickpocket, +1 Set Trap, +1 Tumble, +1 Dex, +1 Reflex
  Level 3: +1 Dex, +2 Open Lock, +2 Disable Trap, +2 Pickpocket, +1 Set Trap, +1 Tumble, +1 Reflex
  Level 6: +2 Open Lock, +2 Disable Trap, +2 Pickpocket, +1 Set Trap, +1 Tumble, +1 Dex, +2 Reflex, 10% Movement Speed Increase
  Level 6: +1 Dex, +2 Open Lock, +2 Disable Trap, +2 Pickpocket, +1 Set Trap, +1 Tumble, +2 Reflex, 10% Movement Speed Increase
  Level 8: Find Traps is cast, +3 Open Lock, +3 Disable Trap, +3 Pickpocket, +2 Set Trap, +2 Tumble, +2 Dex, +2 Reflex, 15% Movement Speed Increase
  Level 8: +2 Dex, Find Traps is cast, +3 Open Lock, +3 Disable Trap, +3 Pickpocket, +2 Set Trap, +2 Tumble, +2 Reflex, 15% Movement Speed Increase




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  ''While not much of a song, this does make people rush to danger and throw their defenses away.''
  ''While not much of a song, this does make people rush to danger and throw their defenses away.''
   
   
  Level 1: +2 Intimidate, -1 Discipline, +1 AB, -1 AC, +1 Bludgeoning DMG, +1 STR
  Level 1: +1 AB, -1 AC, +1 Bludgeoning DMG, +1 STR, +2 Intimidate, -1 Discipline,
Level 6: +3 Intimidate, -2 Discipline, +2 AB, -2 AC, +2 Bludgeoning DMG, +1 STR, +2 Fort, -2 Will, 5% Immunity against Physical Damage
Level 6: +2 AB, -2 AC, +2 Bludgeoning DMG, +1 STR, +3 Intimidate, -2 Discipline, +2 Fort, -2 Will, 5% Immunity against Physical Damage
  Level 8: +4 Intimidate, -3 Discipline, +2 AB, -2 AC, +2 Bludgeoning DMG, +2 STR, +3 Fort, -3 Will, 5% Immunity against Physical Damage, Barbarians: time until rage can be used again is reduced by 2 minutes. If it reaches 0 or below, the barbarian will rage
  Level 8: +2 AB, -2 AC, +2 Bludgeoning DMG, +2 STR, +4 Intimidate, -3 Discipline, +3 Fort, -3 Will, 5% Immunity against Physical Damage, Barbarians: time until rage can be used again is reduced by 2 minutes. If it reaches 0 or below, the barbarian will rage




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  ''A catchy tune that travelers sing to themselves as they travel through the unknown.''
  ''A catchy tune that travelers sing to themselves as they travel through the unknown.''
   
   
  Level 1: +1 Tumble, +1 Listen, +1 Spot, +1 Search, +1 Reflex, +1 Dex, +1 AB, +1 Piercing Damage, Rangers/Travel Domain: 5% Movement Increase
  Level 1: +1 AB, +1 Piercing Damage, +1 Dex, +1 Tumble, +1 Listen, +1 Spot, +1 Search, +1 Reflex, Rangers/Travel Domain: 5% Movement Increase
  Level 3: +1 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, +1 Dex, +1 AB, +1 Piercing Damage,  Rangers/Travel Domain: 5% Movement Increase
  Level 3: +1 AB, +1 Piercing Damage, +1 Dex, +1 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, Rangers/Travel Domain: 5% Movement Increase
  Level 6: +2 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, 5% Movement Increase, +1 Dex, +2 AB, +1 Piercing Damage,  Immunity to Entangle/Grease/Web, Rangers/Travel Domain: 10% Movement Increase
  Level 6: +2 AB, +1 Piercing Damage, +1 Dex, +2 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, 5% Movement Increase, Immunity to Entangle/Grease/Web, Rangers/Travel Domain: 10% Movement Increase
  Level 8: +2 Tumble, +3 Listen, +3 Spot, +3 Search, +2 Reflex, 5% Movement Increase, +2 Dex, +2 AB, +2 Piercing Damage,  Immunity to Entangle/Grease/Web, Rangers/Travel Domain: 15% Movement Increase
  Level 8: +2 AB, +2 Piercing Damage, +2 Dex, +2 Tumble, +3 Listen, +3 Spot, +3 Search, +2 Reflex, 5% Movement Increase, Immunity to Entangle/Grease/Web, Rangers/Travel Domain: 15% Movement Increase




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  ''A loud and distracting song that goes nowhere, but still manages to inspire (though mostly the singer themselves).''
  ''A loud and distracting song that goes nowhere, but still manages to inspire (though mostly the singer themselves).''
   
   
  Level 1: +1 Sonic Damage, +1 AB, Non-Singer: -1 Concentration, -1 AC, Singer: +1 Perform, +1 AC
  Level 1: +1 AB +1 Sonic Damage, Non-Singer: -1 Concentration, -1 AC, Singer: +1 Perform, +1 AC
  Level 6: +2 Sonic Damage, +2 AB, +1 Against Mind Affecting, Non-Singer: -2 Concentration, -1 AC, Singer: +2 Perform, +1 AC
  Level 6: +2 AB, +2 Sonic Damage, +1 Against Mind Affecting, Non-Singer: -2 Concentration, -1 AC, Singer: +2 Perform, +1 AC
  Level 8: +1D4 Sonic Damage, +2 AB, +2 Against Mind Affecting, Non-Singer: -3 Concentration, -2 AC, Singer: +4 Perform, +1 Universal, +1 All skills, +1 CHA, +2 AC
  Level 8: +2 AB, +1D4 Sonic Damage, +2 Against Mind Affecting, Non-Singer: -3 Concentration, -2 AC, Singer: +4 Perform, +1 Universal, +1 All skills, +1 CHA, +2 AC
  Level 10: +1D4 Sonic Damage, +3 AB, +3 Against Mind Affecting, Non-Singer: -3 Concentration, -3 AC, Singer: +4 Perform, +2 Universal, +2 All skills, +2 CHA, +2 AC
  Level 10: +3 AB, +1D4 Sonic Damage, +3 Against Mind Affecting, Non-Singer: -3 Concentration, -3 AC, Singer: +4 Perform, +2 Universal, +2 All skills, +2 CHA, +2 AC




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  Level 1: +1 AB, +1 Fort, +1 Fire Damage, +1 Discipline, Dwarf: Damage Shield (1 Fire)
  Level 1: +1 AB, +1 Fort, +1 Fire Damage, +1 Discipline, Dwarf: Damage Shield (1 Fire)
  Level 3: +1 AB, +1 Fprt, +1 Fire Damage, +1 Discipline, +1 Against Fear, Dwarf: Damage Shield (1 Fire)
  Level 3: +1 AB, +1 Fort, +1 Fire Damage, +1 Discipline, +1 Against Fear, Dwarf: Damage Shield (1 Fire)
  Level 6: +1 AB, +1 Fort, +2 Discipline, +2 Fire Damage, +1 Against Fear, Dwarf: Damage Shield (2 Fire)
  Level 6: +1 AB, +2 Fire Damage, +1 Fort, +2 Discipline, +1 Against Fear, Dwarf: Damage Shield (2 Fire)
  Level 8: +2 AB, +2 Fort, +3 Discipline, +2 Fire Damage, +2 Against Fear, Dwarf: Damage Shield (1d4 Fire)
  Level 8: +2 AB, +2 Fire Damage, +2 Fort, +3 Discipline, +2 Against Fear, Dwarf: Damage Shield (1d4 Fire)
  Level 10: +2 AB, +3 Fort, +4 Discipline, +3 Fire Damage, +2 Against Fear, Dwarf: Damage Shield (1d6 Fire)
  Level 10: +2 AB, +3 Fire Damage, +3 Fort, +4 Discipline, +2 Against Fear, Dwarf: Damage Shield (1d6 Fire)




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  ''An ode written by an elf poet, to his now almost extinct Avariel cousins.''
  ''An ode written by an elf poet, to his now almost extinct Avariel cousins.''
   
   
  Level 1: +1 Electrical, +1 AB, Half-Elf: 2% Movement Increase, Elf: 5% Movement Increase
  Level 1: +1 AB, +1 Electrical, Half-Elf: 2% Movement Increase, Elf: 5% Movement Increase
  Level 3: +1 Electrical, +1 AB, +1 Tumble, Half-Elf: 2% Movement Increase, Elf: 5% Movement Increase
  Level 3: +1 AB, +1 Electrical, +1 Tumble, Half-Elf: 2% Movement Increase, Elf: 5% Movement Increase
  Level 6: +1 Electrical, +1 AB, +2 Tumble, +1 Reflex, Half-Elf: 5% Movement Increase, Elf: 10% Movement Increase, 5% Concealment
  Level 6: +1 AB, +1 Electrical, +2 Tumble, +1 Reflex, Half-Elf: 5% Movement Increase, Elf: 10% Movement Increase, 5% Concealment
  Level 8: +2 Electrical, +2 AB, +3 Tumble, +2 Reflex, Non-Elf: 5% Movement Increase, Half-Elf: 10% Movement Increase, Elf: 15% Movement Increase, 10% Concealment
  Level 8: +2 AB, +2 Electrical, +3 Tumble, +2 Reflex, Non-Elf: 5% Movement Increase, Half-Elf: 10% Movement Increase, Elf: 15% Movement Increase, 10% Concealment
  Level 10: +2 Electrical, +2 AB, +4 Tumble, +3 Reflex, Non-Elf: 10% Movement Increase, Half-Elf: 15% Movement Increase, Elf: 20% Movement Increase, 10% Concealment
  Level 10: +2 AB, +2 Electrical, +4 Tumble, +3 Reflex, Non-Elf: 10% Movement Increase, Half-Elf: 15% Movement Increase, Elf: 20% Movement Increase, 10% Concealment




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  ''An upbeat spooky song that Undead have shown quite a positive reaction to.''
  ''An upbeat spooky song that Undead have shown quite a positive reaction to.''
   
   
  Level 1: +1 Negative Energy Damage, +1 AC, Undead: 5% Concealment
  Level 1: +1 AC, +1 Negative Energy Damage, Undead: 5% Concealment
  Level 3: +1 Negative Energy Damage, +1 Fort, +1 AC, +1 AB, Undead: 10% Concealment
  Level 3: +1 AB, +1 AC, +1 Negative Energy Damage, +1 Fort, Undead: 10% Concealment
  Level 6: +1 Negative Energy Damage, +1 Fort, +2 AC, +1 AB, 5% Against Divine, 5% Against Positive, Undead: 10% Concealment
  Level 6: +1 AB, +2 AC, +1 Negative Energy Damage, +1 Fort, 5% Against Divine, 5% Against Positive, Undead: 10% Concealment
  Level 8: +2 Negative Energy Damage, +2 Fort, +2 AC, +1 AB, 10% Against Divine, 10% Against Positive, Undead: 20% Concealment, Damage Reduction 5/1
  Level 8: +1 AB, +2 AC, +2 Negative Energy Damage, +2 Fort, 10% Against Divine, 10% Against Positive, Undead: 20% Concealment, Damage Reduction 5/1
  Level 10: +2 Negative Energy Damage, +2 Fort, +3 AC, +2 AB, 20% Against Divine, 20% Against Positive, Undead: 30% Concealment, Damage Reduction 10/1
  Level 10: +2 AB, +3 AC, +2 Negative Energy Damage, +2 Fort, 20% Against Divine, 20% Against Positive, Undead: 30% Concealment, Damage Reduction 10/1




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  ''A popular tune in the Peerage district.''
  ''A popular tune in the Peerage district.''
   
   
  Level 1: 5% Movement, +1 Intimidate, Peerage: +1 Piercing Damage, +1 AB
  Level 1: 5% Movement, +1 Intimidate, Peerage: +1 AB, +1 Piercing Damage,
  Level 6: 5% Movement, +2 Intimidate, +1 Will, Peerage: +1 Piercing Damage, +2 AB
  Level 6: 5% Movement, +2 Intimidate, +1 Will, Peerage: +2 AB, +1 Piercing Damage,
  Level 8: 10% Movement, +3 Intimidate, +2 Will, Peerage: +2 Piercing Damage, +2 AB
  Level 8: 10% Movement, +3 Intimidate, +2 Will, Peerage: +2 AB, +2 Piercing Damage,
  Level 10: 10% Movement, +4 Intimidate, +3 Will, Peerage: +2 Piercing Damage, +3 AB
  Level 10: 10% Movement, +4 Intimidate, +3 Will, Peerage: +3 AB, +2 Piercing Damage,




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  Level 1: +1 AC, +1 Persuade, Ticker: +2 Appraise, +1 Universal
  Level 1: +1 AC, +1 Persuade, Ticker: +2 Appraise, +1 Universal
  Level 6: +1 AC, +2 Persuade, +4 Bonus HP, Ticker: +3 Appraise, +1 Universal
  Level 6: +1 AC, +2 Persuade, +4 Bonus HP, Ticker: +3 Appraise, +1 Universal
  Level 8: +2 AC, +3 Persuade, +8 Bonus HP, +1 AB, Ticker: +4 Appraise, +2 Universal
  Level 8: +1 AB, +2 AC, +3 Persuade, +8 Bonus HP, Ticker: +4 Appraise, +2 Universal
  Level 10: +2 AC, +4 Persuade, +16 Bonus HP, +2 AB, Ticker: +5 Appraise, +2 Universal
  Level 10: +2 AB, +2 AC, +4 Persuade, +16 Bonus HP, Ticker: +5 Appraise, +2 Universal




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  ''While not very musical, residents of the Pauper Ponds are proud of such a “song”.''
  ''While not very musical, residents of the Pauper Ponds are proud of such a “song”.''
   
   
  Level 1: +1 Listen, +1 Hide, +1 Spot, +1 Animal Empathy, +1 AB, Summon 1 Frog Ally, Pond: +1 Against Disease/Poison, +1 Acid Damage, Non-Pond: -1 CHA
  Level 1: +1 AB, +1 Listen, +1 Hide, +1 Spot, +1 Animal Empathy, Summon 1 Frog Ally, Pond: +1 Against Disease/Poison, +1 Acid Damage, Non-Pond: -1 CHA
  Level 6: +1 Listen, +1 Hide, +1 Spot, +2 Animal Empathy, +1 AB, -Summon 1 Frog Ally, Pond: +2 Against Disease/Poison, +2 Acid Damage, Non-Pond: -1 CHA
  Level 6: +1 AB,+1 Listen, +1 Hide, +1 Spot, +2 Animal Empathy, -Summon 1 Frog Ally, Pond: +2 Against Disease/Poison, +2 Acid Damage, Non-Pond: -1 CHA
  Level 8: +2 Listen, +2 Hide, +2 Spot, +4 Animal Empathy, +2 AB, Summon 2 Frog Allies, Pond: +4 Against Disease/Poison, +1d4 Acid Damage, Non-Pond: -2 CHA
  Level 8: +2 AB, +2 Listen, +2 Hide, +2 Spot, +4 Animal Empathy, Summon 2 Frog Allies, Pond: +4 Against Disease/Poison, +1d4 Acid Damage, Non-Pond: -2 CHA
  Level 10: +3 Listen, +3 Hide, +3 Spot, +5 Animal Empathy, +2 AB, Summon 3 Frog Allies, Pond: Immunity to Disease/Poison, +1d4 Acid Damage, Non-Pond: -2 CHA
  Level 10: +2 AB, +3 Listen, +3 Hide, +3 Spot, +5 Animal Empathy, Summon 3 Frog Allies, Pond: Immunity to Disease/Poison, +1d4 Acid Damage, Non-Pond: -2 CHA




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  Level 1: +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting, Reptilian: +1 AC, +1 Negative Energy Damage
  Level 1: +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting, Reptilian: +1 AC, +1 Negative Energy Damage
  Level 3: +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting, +1 Against Fear, +1 AB, Reptilian: +1 AC, +1 Negative Energy Damage, 5% Cold Immunity
  Level 3: +1 AB, +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting, +1 Against Fear, Reptilian: +1 AC, +1 Negative Energy Damage, 5% Cold Immunity
  Level 6: +1 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +1 Against Fear, +1 AB, Reptilian: +2 AC, +2 Negative Energy Damage, 5% Cold Immunity, Regeneration 1 HP every 6 seconds
  Level 6: +1 AB, +1 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +1 Against Fear, Reptilian: +2 AC, +2 Negative Energy Damage, 5% Cold Immunity, Regeneration 1 HP every 6 seconds
  Level 8: +2 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +2 Against Fear, +2 AB, Reptilian: +2 AC, +1 Universal, +1d4 Negative Energy Damage, 10% Cold Immunity, Regeneration 1 HP every 3 seconds
  Level 8: +2 AB, +2 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +2 Against Fear, Reptilian: +2 AC, +1 Universal, +1d4 Negative Energy Damage, 10% Cold Immunity, Regeneration 1 HP every 3 seconds




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  ''An emotional ballad written by a poet to the Golem “A Soft Breeze in a Summer’s Day.”''
  ''An emotional ballad written by a poet to the Golem “A Soft Breeze in a Summer’s Day.”''
   
   
  Level 1: +1 Electrical Damage, +1 to all skills, +1 AB, Constructs: +1 AC, 5% Movement Increase
  Level 1: +1 AB, +1 Electrical Damage, +1 to all skills, Constructs: +1 AC, 5% Movement Increase
  Level 3: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +1 AB, Constructs: +1 AC, 5% Movement Increase
  Level 3: +1 AB, +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, Constructs: +1 AC, 5% Movement Increase
  Level 6: +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +8 Bonus HP, +1 AB, Constructs: +2 AC, 10% Movement Increase
  Level 6: +1 AB, +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +8 Bonus HP, Constructs: +2 AC, 10% Movement Increase
  Level 8: +1 Magic Damage, +1 to all skills, 10% Bludgeoning Immunity, +1 Will Save, +12 Bonus HP, +1 AB, Constructs: +2 AC, 20% Movement Increase, +1 Universal
  Level 8: +1 AB, +1 Magic Damage, +1 to all skills, 10% Bludgeoning Immunity, +1 Will Save, +12 Bonus HP, Constructs: +2 AC, 20% Movement Increase, +1 Universal
  Level 10: +1 Magic Damage, +2 to all skills, 20% Bludgeoning Immunity, +1 Will Save, +20 Bonus HP, +2 AB, Constructs: +3 AC, 20% Movement Increase, +2 Universal
  Level 10: +2 AB, +1 Magic Damage, +2 to all skills, 20% Bludgeoning Immunity, +1 Will Save, +20 Bonus HP, Constructs: +3 AC, 20% Movement Increase, +2 Universal




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  ''An ancient emotional lament, which is said to have been written by a musician, long forgotten by the ages.''
  ''An ancient emotional lament, which is said to have been written by a musician, long forgotten by the ages.''
   
   
  Level 1: +1 Sonic Damage, +1 Negative Energy Save, +1 AB
  Level 1: +1 AB, +1 Sonic Damage, +1 Negative Energy Save
  Level 3: +1 Sonic Damage, +1 Negative Energy Save, +1 Lore, +1 Concentration, +1 AB
  Level 3: +1 AB, +1 Sonic Damage, +1 Negative Energy Save, +1 Lore, +1 Concentration
  Level 6: +1 Sonic Damage, +2 Negative Energy Save, +1 Lore, +1 Concentration, +1 Will, +1 AB
  Level 6: +1 AB, +1 Sonic Damage, +2 Negative Energy Save, +1 Lore, +1 Concentration, +1 Will
  Level 8: +2 Sonic Damage, +2 Negative Energy Save, +2 Lore, +2 Concentration, +2 Will, +1 AB
  Level 8: +1 AB, +2 Sonic Damage, +2 Negative Energy Save, +2 Lore, +2 Concentration, +2 Will
  Level 10: +2 Sonic Damage, +3 Negative Energy Save, +3 Lore, +3 Concentration, +3 Will, +2 AB
  Level 10: +1 AB, +2 Sonic Damage, +3 Negative Energy Save, +3 Lore, +3 Concentration, +3 Will




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  Level 1: +1 Positive Damage, +1 Concentration, Halflings: +1 AC
  Level 1: +1 Positive Damage, +1 Concentration, Halflings: +1 AC
  Level 3: +1 Positive Damage, +1 Concentration, +1 Against Fear, Halflings: +1 AC
  Level 3: +1 Positive Damage, +1 Concentration, +1 Against Fear, Halflings: +1 AC
  Level 6: +1 Positive Damage, +2 Concentration, +1 Against Fear, +1 AB, Halflings: +2 AC
  Level 6: +1 AB, +1 Positive Damage, +2 Concentration, +1 Against Fear, Halflings: +2 AC
  Level 8: +2 Positive Damage, +2 Concentration, +2 Against Fear, +1 AB, Halflings: +2 AC, 1 Regeneration every round
  Level 8: +1 AB, +2 Positive Damage, +2 Concentration, +2 Against Fear, Halflings: +2 AC, 1 Regeneration every round




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  Level 1: +1 Negative Damage, +1 Tumble, Gnomes: +1 DEX
  Level 1: +1 Negative Damage, +1 Tumble, Gnomes: +1 DEX
  Level 3: +1 Negative Damage, +1 Tumble, +1 UMD, +1 AC, Gnomes: +1 DEX, +1 Reflex
  Level 3: +1 AC, +1 Negative Damage, +1 Tumble, +1 UMD, Gnomes: +1 DEX, +1 Reflex
  Level 6: +1 Negative Damage, +2 Tumble, +2 UMD, +1 AC, Gnomes: +1 DEX, +1 Reflex, 1 Illusory Clone
  Level 6: +1 AC, +1 Negative Damage, +2 Tumble, +2 UMD, Gnomes: +1 DEX, +1 Reflex, 1 Illusory Clone
  Level 8: +2 Negative Damage, +2 Tumble, +2 UMD, +1 AC, Gnomes: +2 DEX, +2 Reflex, 10% Movement Speed, 3 Illusory Clones
  Level 8: +1 AC, +2 Negative Damage, +2 Tumble, +2 UMD, Gnomes: +2 DEX, +2 Reflex, 10% Movement Speed, 3 Illusory Clones
  Level 10: +2 Negative Damage, +2 Tumble, +2 UMD, +1 AC, Gnomes: +2 DEX, +2 Reflex, 15% Movement Speed, 5 Illusory Clones
  Level 10: +1 AC, +2 Negative Damage, +2 Tumble, +2 UMD, Gnomes: +2 DEX, +2 Reflex, 15% Movement Speed, 5 Illusory Clones
   
   
  Clones created by this song do not count against any limits and do not cause existing minions to be unsummoned.
  Clones created by this song do not count against any limits and do not cause existing minions to be unsummoned.
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  ''A melodic serenade, with some lines that pierce through the heart.''
  ''A melodic serenade, with some lines that pierce through the heart.''
   
   
  Level 1: +1 Piercing Damage, +1 AB
  Level 1: +1 AB, +1 Piercing Damage
  Level 3: +1 Piercing Damage, +1 Perform, Females: +1 CHA
  Level 3: +1 AB, +1 Piercing Damage, +1 Perform, Females: +1 CHA
  Level 6: +1 Piercing Damage, +1 Perform, +1 Tumble, +1 AB, Males: Take 1d4 piercing damage, Females: +1 CHA, +1 Persuade, +1 Bluff
  Level 6: +1 AB, +1 Piercing Damage, +1 Perform, +1 Tumble, Males: Take 1d4 piercing damage, Females: +1 CHA, +1 Persuade, +1 Bluff
  Level 8: +1 Piercing Damage, +2 Perform, +2 Tumble, +1 AB, Males: Take 1d6 piercing damage, Females: +2 CHA, +1 Persuade, +1 Bluff, +1 Magic Damage
  Level 8: +1 AB, +1 Piercing Damage, +2 Perform, +2 Tumble, Males: Take 1d6 piercing damage, Females: +2 CHA, +1 Persuade, +1 Bluff, +1 Magic Damage
  Level 10: +1 Piercing Damage, +2 Perform, +2 Tumble, +2 AB, Males: Take 1d8 piercing damage, Females: +2 CHA, +2 Persuade, +2 Bluff, +1 Magic Damage
  Level 10: +2 AB, +1 Piercing Damage, +2 Perform, +2 Tumble, Males: Take 1d8 piercing damage, Females: +2 CHA, +2 Persuade, +2 Bluff, +1 Magic Damage




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  Level 1: +1 Positive Damage, Sunlight: 4 Temp HP
  Level 1: +1 Positive Damage, Sunlight: 4 Temp HP
  Level 3: +1 Positive Damage, +1 AB, Sunlight: 8 Temp HP, 1 Regeneration
  Level 3: +1 AB, +1 Positive Damage, Sunlight: 8 Temp HP, 1 Regeneration
  Level 6: +1 Positive Damage, +1 AB, +1 Fortitude, Sunlight: 12 Temp HP, 1 Regeneration, +1 CON
  Level 6: +1 AB, +1 CON, +1 Positive Damage, +1 Fortitude, Sunlight: 12 Temp HP, 1 Regeneration,
  Level 8: +2 Positive Damage, +1 AB, +1 Fortitude, Sunlight: 16 Temp HP, 2 Regeneration, +1 CON
  Level 8: +1 AB, +1 CON, +2 Positive Damage, +1 Fortitude, Sunlight: 16 Temp HP, 2 Regeneration
  Level 10: +2 Positive Damage, +2 AB, +2 Fortitude, Sunlight: 20 Temp HP, 3 Regeneration, +2 CON
  Level 10: +2 AB, +2 CON, +2 Positive Damage, +2 Fortitude, Sunlight: 20 Temp HP, 3 Regeneration
   
   
  Sunlight effects are given while outdoors, during day time, in non-plane areas.
  Sunlight effects are given while outdoors, during day time, in non-plane areas.

Revision as of 07:12, 13 July 2020

Standard Songs

In the City of Rings, devoted Bards may be able to find custom songs to enhance their powers. This list is not exhaustive.

(0) Default NWN Bard Song

This can be swapped back to with /c songbook activate 0
 Level 1: +1 AB, +1 Physical Damage
 Level 2: +1 AB, +1 Physical Damage, +1 Will
 Level 3: +1 AB, +2 Physical Damage, +1 Will, +1 Fortitude
 Level 6: +1 AB, +2 Physical Damage, +1 Universal, +1 to all Skills
 Level 8: +2 AB, +2 Physical Damage, +1 Universal, +1 to all Skills, +8 Temporary HP
 Level 11: +2 AB, +2 Physical Damage, +2 AC, +1 Universal, +1 to all Skills, +8 Temporary HP, 

(21) Lesser Chant of Old Netheril

This curious chant is in a language strange and unfamiliar to most ears, coming from a time in the distant past when Magic was wild and free.

Level 1: +1 AB, +2 Spellcraft
Level 3: +1 AB, +2 Spellcraft, +1 Magic Damage,
Level 6: +1 AB, +2 Spellcraft, +1 Magic Damage, +1 Fortitude, +1 Will


(33) Spellsong’s Chant

The power of magic made manifest through song.

Level 1: +1 Magic Damage, 6 SR
Level 2: +1 Magic Damage, 7 SR
Level 3: +1 Magic Damage, 8 SR
Level 6: +1 Magic Damage, 10 SR, Damage Shield (1 Magic)
Level 8: +2 Magic Damage, 12 SR, Damage Shield (1 Magic)
Level 11: +2 Magic Damage, 14 SR, Damage Shield (2 Magic)


(37) Wild Pipings of the Rat Prince

A screeching symphony of the courtly Rat Prince and his loyal knights.

Level 1: +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 1 Rat Ally
Level 3: +1 Piercing Damage, +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 2 Rat Allies, +2 Hide, +2 Move Silently
Level 6: +1 Piercing Damage, +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 3 Rat Allies, +2 Hide, +2 Move Silently, +10% Movement Speed


(44) March of the Battle Mages

An enchanted battlemarch that greatly enhances the abilities of mages.

Level 1: +1 AC, +1 Concentration, +1 Spellcraft
Level 3: +1 AC, +2 Concentration, +2 Spellcraft, +1 Fortitude
Level 6: +1 AB, +1 Magic Damage, +2 AC, +2 Concentration, +2 Spellcraft, +1 Fortitude, Mages: 1 round of Haste
Level 8: +1 AB, +2 Magic Damage, +2 AC, +3 Concentration, +3 Spellcraft, +1 Fortitude, Mages: 2 rounds of Haste
Level 10: +2 AB, +2 Magic Damage, +2 AC, +3 Concentration, +3 Spellcraft, +2 Fortitude, Mages: 4 rounds of Haste


(45) Whistles of the Thief

A quiet tune that thieves often whistle while they work.

Level 1: +1 Dex, +1 Open Lock, +1 Disable Trap, +1 Pickpocket, +1 Set Trap, +1 Tumble
Level 3: +1 Dex, +2 Open Lock, +2 Disable Trap, +2 Pickpocket, +1 Set Trap, +1 Tumble, +1 Reflex
Level 6: +1 Dex, +2 Open Lock, +2 Disable Trap, +2 Pickpocket, +1 Set Trap, +1 Tumble, +2 Reflex, 10% Movement Speed Increase
Level 8: +2 Dex, Find Traps is cast, +3 Open Lock, +3 Disable Trap, +3 Pickpocket, +2 Set Trap, +2 Tumble, +2 Reflex, 15% Movement Speed Increase


(46) Shouts of the Wildlings

While not much of a song, this does make people rush to danger and throw their defenses away.

Level 1: +1 AB, -1 AC, +1 Bludgeoning DMG, +1 STR, +2 Intimidate, -1 Discipline,
Level 6: +2 AB, -2 AC, +2 Bludgeoning DMG, +1 STR, +3 Intimidate, -2 Discipline, +2 Fort, -2 Will, 5% Immunity against Physical Damage
Level 8: +2 AB, -2 AC, +2 Bludgeoning DMG, +2 STR, +4 Intimidate, -3 Discipline, +3 Fort, -3 Will, 5% Immunity against Physical Damage, Barbarians: time until rage can be used again is reduced by 2 minutes. If it reaches 0 or below, the barbarian will rage


(47) Traveler’s Catchy Tune

A catchy tune that travelers sing to themselves as they travel through the unknown.

Level 1: +1 AB, +1 Piercing Damage, +1 Dex, +1 Tumble, +1 Listen, +1 Spot, +1 Search, +1 Reflex, Rangers/Travel Domain: 5% Movement Increase
Level 3: +1 AB, +1 Piercing Damage, +1 Dex, +1 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, Rangers/Travel Domain: 5% Movement Increase
Level 6: +2 AB, +1 Piercing Damage, +1 Dex, +2 Tumble, +2 Listen, +2 Spot, +2 Search, +1 Reflex, 5% Movement Increase, Immunity to Entangle/Grease/Web, Rangers/Travel Domain: 10% Movement Increase
Level 8: +2 AB, +2 Piercing Damage, +2 Dex, +2 Tumble, +3 Listen, +3 Spot, +3 Search, +2 Reflex, 5% Movement Increase, Immunity to Entangle/Grease/Web, Rangers/Travel Domain: 15% Movement Increase


(48) Orchestra of Sounds

A loud and distracting song that goes nowhere, but still manages to inspire (though mostly the singer themselves).

Level 1: +1 AB +1 Sonic Damage, Non-Singer: -1 Concentration, -1 AC, Singer: +1 Perform, +1 AC
Level 6: +2 AB, +2 Sonic Damage, +1 Against Mind Affecting, Non-Singer: -2 Concentration, -1 AC, Singer: +2 Perform, +1 AC
Level 8: +2 AB, +1D4 Sonic Damage, +2 Against Mind Affecting, Non-Singer: -3 Concentration, -2 AC, Singer: +4 Perform, +1 Universal, +1 All skills, +1 CHA, +2 AC
Level 10: +3 AB, +1D4 Sonic Damage, +3 Against Mind Affecting, Non-Singer: -3 Concentration, -3 AC, Singer: +4 Perform, +2 Universal, +2 All skills, +2 CHA, +2 AC


(49) Tales of the Azer Hero

Tales of a nameless Azer hero, who battled oppressors of his kin for all of his life.

Level 1: +1 AB, +1 Fort, +1 Fire Damage, +1 Discipline, Dwarf: Damage Shield (1 Fire)
Level 3: +1 AB, +1 Fort, +1 Fire Damage, +1 Discipline, +1 Against Fear, Dwarf: Damage Shield (1 Fire)
Level 6: +1 AB, +2 Fire Damage, +1 Fort, +2 Discipline, +1 Against Fear, Dwarf: Damage Shield (2 Fire)
Level 8: +2 AB, +2 Fire Damage, +2 Fort, +3 Discipline, +2 Against Fear, Dwarf: Damage Shield (1d4 Fire)
Level 10: +2 AB, +3 Fire Damage, +3 Fort, +4 Discipline, +2 Against Fear, Dwarf: Damage Shield (1d6 Fire)


(50) Ode to the Avariel

An ode written by an elf poet, to his now almost extinct Avariel cousins.

Level 1: +1 AB, +1 Electrical, Half-Elf: 2% Movement Increase, Elf: 5% Movement Increase
Level 3: +1 AB, +1 Electrical, +1 Tumble, Half-Elf: 2% Movement Increase, Elf: 5% Movement Increase
Level 6: +1 AB, +1 Electrical, +2 Tumble, +1 Reflex, Half-Elf: 5% Movement Increase, Elf: 10% Movement Increase, 5% Concealment
Level 8: +2 AB, +2 Electrical, +3 Tumble, +2 Reflex, Non-Elf: 5% Movement Increase, Half-Elf: 10% Movement Increase, Elf: 15% Movement Increase, 10% Concealment
Level 10: +2 AB, +2 Electrical, +4 Tumble, +3 Reflex, Non-Elf: 10% Movement Increase, Half-Elf: 15% Movement Increase, Elf: 20% Movement Increase, 10% Concealment


(51) Spooky Party Song

An upbeat spooky song that Undead have shown quite a positive reaction to.

Level 1: +1 AC, +1 Negative Energy Damage, Undead: 5% Concealment
Level 3: +1 AB, +1 AC, +1 Negative Energy Damage, +1 Fort, Undead: 10% Concealment
Level 6: +1 AB, +2 AC, +1 Negative Energy Damage, +1 Fort, 5% Against Divine, 5% Against Positive, Undead: 10% Concealment
Level 8: +1 AB, +2 AC, +2 Negative Energy Damage, +2 Fort, 10% Against Divine, 10% Against Positive, Undead: 20% Concealment, Damage Reduction 5/1
Level 10: +2 AB, +3 AC, +2 Negative Energy Damage, +2 Fort, 20% Against Divine, 20% Against Positive, Undead: 30% Concealment, Damage Reduction 10/1


(52) A Groater’s Tune

A popular tune in the Peerage district.

Level 1: 5% Movement, +1 Intimidate, Peerage: +1 AB, +1 Piercing Damage,
Level 6: 5% Movement, +2 Intimidate, +1 Will, Peerage: +2 AB, +1 Piercing Damage,
Level 8: 10% Movement, +3 Intimidate, +2 Will, Peerage: +2 AB, +2 Piercing Damage,
Level 10: 10% Movement, +4 Intimidate, +3 Will, Peerage: +3 AB, +2 Piercing Damage,


(53) Ticker Anthem

One of the anthems of Ticker Square, sung by all who reside there.

Level 1: +1 AC, +1 Persuade, Ticker: +2 Appraise, +1 Universal
Level 6: +1 AC, +2 Persuade, +4 Bonus HP, Ticker: +3 Appraise, +1 Universal
Level 8: +1 AB, +2 AC, +3 Persuade, +8 Bonus HP, Ticker: +4 Appraise, +2 Universal
Level 10: +2 AB, +2 AC, +4 Persuade, +16 Bonus HP, Ticker: +5 Appraise, +2 Universal


(54) Pond Noises

While not very musical, residents of the Pauper Ponds are proud of such a “song”.

Level 1: +1 AB, +1 Listen, +1 Hide, +1 Spot, +1 Animal Empathy, Summon 1 Frog Ally, Pond: +1 Against Disease/Poison, +1 Acid Damage, Non-Pond: -1 CHA
Level 6: +1 AB,+1 Listen, +1 Hide, +1 Spot, +2 Animal Empathy, -Summon 1 Frog Ally, Pond: +2 Against Disease/Poison, +2 Acid Damage, Non-Pond: -1 CHA
Level 8: +2 AB, +2 Listen, +2 Hide, +2 Spot, +4 Animal Empathy, Summon 2 Frog Allies, Pond: +4 Against Disease/Poison, +1d4 Acid Damage, Non-Pond: -2 CHA
Level 10: +2 AB, +3 Listen, +3 Hide, +3 Spot, +5 Animal Empathy, Summon 3 Frog Allies, Pond: Immunity to Disease/Poison, +1d4 Acid Damage, Non-Pond: -2 CHA


(55) Songs from the Resistance

Songs that have been recorded during the days of fightings against the Sibilant Masters.

Level 1: +1 AB, +1 Discipline, +1 AC against Reptilian
Level 3: +1 AB, +1 Discipline, +1 AC against Reptilian, +1 Slashing Damage
Level 6: +1 AB, +2 Discipline, +2 AC against Reptilian, +1 Slashing Damage
Level 8: +2 AB, +3 Discipline, +2 AC against Reptilian, +2 Slashing Damage, +1 Universal


(56) Scaley Slithering Song

An ancient sssssslithering sssssong, from the glory days of the Sibilant Masters.

Level 1: +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting, Reptilian: +1 AC, +1 Negative Energy Damage
Level 3: +1 AB, +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting, +1 Against Fear,  Reptilian: +1 AC, +1 Negative Energy Damage, 5% Cold Immunity
Level 6: +1 AB, +1 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +1 Against Fear, Reptilian: +2 AC, +2 Negative Energy Damage, 5% Cold Immunity, Regeneration 1 HP every 6 seconds
Level 8: +2 AB, +2 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +2 Against Fear, Reptilian: +2 AC, +1 Universal, +1d4 Negative Energy Damage, 10% Cold Immunity, Regeneration 1 HP every 3 seconds


(57) Ballad for A Soft Breeze in a Summer’s Day

An emotional ballad written by a poet to the Golem “A Soft Breeze in a Summer’s Day.”

Level 1: +1 AB, +1 Electrical Damage, +1 to all skills, Constructs: +1 AC, 5% Movement Increase
Level 3: +1 AB, +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity,  Constructs: +1 AC, 5% Movement Increase
Level 6: +1 AB, +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +8 Bonus HP, Constructs: +2 AC, 10% Movement Increase
Level 8: +1 AB, +1 Magic Damage, +1 to all skills, 10% Bludgeoning Immunity, +1 Will Save, +12 Bonus HP, Constructs: +2 AC, 20% Movement Increase, +1 Universal
Level 10: +2 AB, +1 Magic Damage, +2 to all skills, 20% Bludgeoning Immunity, +1 Will Save, +20 Bonus HP, Constructs: +3 AC, 20% Movement Increase, +2 Universal


(58) Last Lament of the Musician

An ancient emotional lament, which is said to have been written by a musician, long forgotten by the ages.

Level 1: +1 AB, +1 Sonic Damage, +1 Negative Energy Save
Level 3: +1 AB, +1 Sonic Damage, +1 Negative Energy Save, +1 Lore, +1 Concentration
Level 6: +1 AB, +1 Sonic Damage, +2 Negative Energy Save, +1 Lore, +1 Concentration, +1 Will
Level 8: +1 AB, +2 Sonic Damage, +2 Negative Energy Save, +2 Lore, +2 Concentration, +2 Will
Level 10: +1 AB, +2 Sonic Damage, +3 Negative Energy Save, +3 Lore, +3 Concentration, +3 Will


(62) A Mother’s Lullaby

A sweet lullaby, that gives comfort to those who hear it.

Level 1: +1 Positive Damage, +1 Concentration, Halflings: +1 AC
Level 3: +1 Positive Damage, +1 Concentration, +1 Against Fear, Halflings: +1 AC
Level 6: +1 AB, +1 Positive Damage, +2 Concentration, +1 Against Fear, Halflings: +2 AC
Level 8: +1 AB, +2 Positive Damage, +2 Concentration, +2 Against Fear, Halflings: +2 AC, 1 Regeneration every round


(63) Story of a Trickster

A thrilling story detailing many adventures of a gnome trickster, some of them mostly exaggerated...

Level 1: +1 Negative Damage, +1 Tumble, Gnomes: +1 DEX
Level 3: +1 AC, +1 Negative Damage, +1 Tumble, +1 UMD, Gnomes: +1 DEX, +1 Reflex
Level 6: +1 AC, +1 Negative Damage, +2 Tumble, +2 UMD, Gnomes: +1 DEX, +1 Reflex, 1 Illusory Clone
Level 8: +1 AC, +2 Negative Damage, +2 Tumble, +2 UMD, Gnomes: +2 DEX, +2 Reflex, 10% Movement Speed, 3 Illusory Clones
Level 10: +1 AC, +2 Negative Damage, +2 Tumble, +2 UMD, Gnomes: +2 DEX, +2 Reflex, 15% Movement Speed, 5 Illusory Clones

Clones created by this song do not count against any limits and do not cause existing minions to be unsummoned.


(64) Serenade of Roses

A melodic serenade, with some lines that pierce through the heart.

Level 1: +1 AB, +1 Piercing Damage
Level 3: +1 AB, +1 Piercing Damage, +1 Perform, Females: +1 CHA
Level 6: +1 AB, +1 Piercing Damage, +1 Perform, +1 Tumble, Males: Take 1d4 piercing damage, Females: +1 CHA, +1 Persuade, +1 Bluff
Level 8: +1 AB, +1 Piercing Damage, +2 Perform, +2 Tumble, Males: Take 1d6 piercing damage, Females: +2 CHA, +1 Persuade, +1 Bluff, +1 Magic Damage
Level 10: +2 AB, +1 Piercing Damage, +2 Perform, +2 Tumble, Males: Take 1d8 piercing damage, Females: +2 CHA, +2 Persuade, +2 Bluff, +1 Magic Damage


(65) Song of the Oak

A slow rhythm song that nurses the bodies of those who hear it.

Level 1: +1 Positive Damage, Sunlight: 4 Temp HP
Level 3: +1 AB, +1 Positive Damage, Sunlight: 8 Temp HP, 1 Regeneration
Level 6: +1 AB, +1 CON, +1 Positive Damage, +1 Fortitude, Sunlight: 12 Temp HP, 1 Regeneration,
Level 8: +1 AB, +1 CON, +2 Positive Damage, +1 Fortitude, Sunlight: 16 Temp HP, 2 Regeneration
Level 10: +2 AB, +2 CON, +2 Positive Damage, +2 Fortitude, Sunlight: 20 Temp HP, 3 Regeneration

Sunlight effects are given while outdoors, during day time, in non-plane areas.


(66) The Owl’s Lullaby

A quiet tune that merges itself with the surroundings...

Level 1: +1 AB, +1 Spot/Listen/Search, Moonlight: +1 Reflex
Level 3: +1 AB, +2 Spot/Listen/Search, Moonlight: +1 Reflex, Amplify
Level 6: +1 AB, +2 Spot/Listen/Search, Moonlight: +1 Reflex, Amplify, Clairaudience/Clairvoyance
Level 8: +2 AB, +3 Spot/Listen/Search, Darkness Surrounds Bard, Moonlight: +2 Reflex, Amplify, Clairaudience/Clairvoyance, Ultravision effect

Moonlight effects are given while outdoors, during night time, in non-plane areas.