732
edits
(Moved all the AB and damage effects to the start of each description to aid comparison between "fighty songs" and "skill songs") |
mNo edit summary |
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''A screeching symphony of the courtly Rat Prince and his loyal knights.'' | ''A screeching symphony of the courtly Rat Prince and his loyal knights.'' | ||
Level 1: +2 Animal Empathy, | Level 1: +2 Animal Empathy, +2 Bluff, +4 vs Disease, Summon 1 Rat Ally | ||
Level 3: +1 Piercing Damage, +2 Animal Empathy, +2 Bluff, +4 vs Disease, Summon 2 Rat Allies, +2 Hide, +2 Move Silently | Level 3: +1 Piercing Damage, +2 Animal Empathy, +2 Bluff, +4 vs Disease, Summon 2 Rat Allies, +2 Hide, +2 Move Silently | ||
Level 6: +1 Piercing Damage, +2 Animal Empathy, +2 Bluff, +4 vs Disease, Summon 3 Rat Allies, +2 Hide, +2 Move Silently, +10% Movement Speed | Level 6: +1 Piercing Damage, +2 Animal Empathy, +2 Bluff, +4 vs Disease, Summon 3 Rat Allies, +2 Hide, +2 Move Silently, +10% Movement Speed | ||
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''An enchanted battlemarch that greatly enhances the abilities of mages.'' | ''An enchanted battlemarch that greatly enhances the abilities of mages.'' | ||
Level 1: +1 | Level 1: +1 Concentration, +1 Spellcraft, MAGES: +1 AC | ||
Level 3: | Level 3: +2 Concentration, +2 Spellcraft, +1 Fortitude, MAGES: +1 AC | ||
Level 6: +1 AB, +1 Magic Damage | Level 6: +1 AB, +1 Magic Damage, +2 Concentration, +2 Spellcraft, +1 Fortitude, MAGES: +2 AC, 1 round of Haste | ||
Level 8: +1 AB, +2 Magic Damage, +2 AC, +3 Concentration, +3 Spellcraft, +1 Fortitude, | Level 8: +1 AB, +2 Magic Damage, +2 AC, +3 Concentration, +3 Spellcraft, +1 Fortitude, MAGES: +2 AC, 2 rounds of Haste | ||
Level 10: +2 AB, +2 Magic Damage, +2 AC, +3 Concentration, +3 Spellcraft, +2 Fortitude, | Level 10: +2 AB, +2 Magic Damage, +2 AC, +3 Concentration, +3 Spellcraft, +2 Fortitude, MAGES: +2 AC, 4 rounds of Haste | ||
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Level 1: +1 AB, -1 AC, +1 Bludgeoning DMG, +1 STR, +2 Intimidate, -1 Discipline, | Level 1: +1 AB, -1 AC, +1 Bludgeoning DMG, +1 STR, +2 Intimidate, -1 Discipline, | ||
Level 6: +2 AB, -2 AC, +2 Bludgeoning DMG, +1 STR, +3 Intimidate, -2 Discipline, +2 Fort, -2 Will, 5% Immunity against Physical Damage | Level 6: +2 AB, -2 AC, +2 Bludgeoning DMG, +1 STR, +3 Intimidate, -2 Discipline, +2 Fort, -2 Will, 5% Immunity against Physical Damage | ||
Level 8: +2 AB, -2 AC, +2 Bludgeoning DMG, +2 STR, +4 Intimidate, -3 Discipline, +3 Fort, -3 Will, 5% Immunity against Physical Damage, | Level 8: +2 AB, -2 AC, +2 Bludgeoning DMG, +2 STR, +4 Intimidate, -3 Discipline, +3 Fort, -3 Will, 5% Immunity against Physical Damage, BARBARIANS: time until rage can be used again is reduced by 2 minutes. If it reaches 0 or below, the barbarian will rage | ||
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''A loud and distracting song that goes nowhere, but still manages to inspire (though mostly the singer themselves).'' | ''A loud and distracting song that goes nowhere, but still manages to inspire (though mostly the singer themselves).'' | ||
Level 1: +1 AB +1 Sonic Damage, | Level 1: +1 AB +1 Sonic Damage; SINGER: +1 Perform, +1 AC; LISTENER: -1 Concentration, -1 AC, | ||
Level 6: +2 AB, +2 Sonic Damage, +1 Against Mind Affecting | Level 6: +2 AB, +2 Sonic Damage, SINGER: +2 Perform, +1 AC, +1 Against Mind Affecting; LISTENER: -2 Concentration, -1 AC, | ||
Level 8: +2 AB, +1D4 Sonic Damage, +2 Against Mind Affecting | Level 8: +2 AB, +1D4 Sonic Damage, +2 Against Mind Affecting; SINGER: +4 Perform, +1 Universal, +1 All Skills, +1 CHA, +2 AC; LISTENER: -3 Concentration, -2 AC, | ||
Level 10: +3 AB, +1D4 Sonic Damage, +3 Against Mind Affecting | Level 10: +3 AB, +1D4 Sonic Damage, +3 Against Mind Affecting; SINGER: +4 Perform, +2 Universal, +2 All skills, +2 CHA, +2 A;, LISTENER: -3 Concentration, -3 AC, | ||
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''Tales of a nameless Azer hero, who battled oppressors of his kin for all of his life.'' | ''Tales of a nameless Azer hero, who battled oppressors of his kin for all of his life.'' | ||
Level 1: +1 AB, +1 Fort, +1 Fire Damage, +1 Discipline | Level 1: +1 AB, +1 Fort, +1 Fire Damage, +1 Discipline; DWARF: Damage Shield (1 Fire) | ||
Level 3: +1 AB, +1 Fort, +1 Fire Damage, +1 Discipline, +1 Against Fear | Level 3: +1 AB, +1 Fort, +1 Fire Damage, +1 Discipline, +1 Against Fear; DWARF: Damage Shield (1 Fire) | ||
Level 6: +1 AB, +2 Fire Damage, +1 Fort, +2 Discipline, +1 Against Fear | Level 6: +1 AB, +2 Fire Damage, +1 Fort, +2 Discipline, +1 Against Fear; DWARF: Damage Shield (2 Fire) | ||
Level 8: +2 AB, +2 Fire Damage, +2 Fort, +3 Discipline, +2 Against Fear | Level 8: +2 AB, +2 Fire Damage, +2 Fort, +3 Discipline, +2 Against Fear; DWARF: Damage Shield (1d4 Fire) | ||
Level 10: +2 AB, +3 Fire Damage, +3 Fort, +4 Discipline, +2 Against Fear | Level 10: +2 AB, +3 Fire Damage, +3 Fort, +4 Discipline, +2 Against Fear; DWARF: Damage Shield (1d6 Fire) | ||
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''An ode written by an elf poet, to his now almost extinct Avariel cousins.'' | ''An ode written by an elf poet, to his now almost extinct Avariel cousins.'' | ||
Level 1: +1 AB, +1 Electrical | Level 1: +1 AB, +1 Electrical; HALF-ELF: 2% Movement Increase; ELF: 5% Movement Increase | ||
Level 3: +1 AB, +1 Electrical, +1 Tumble | Level 3: +1 AB, +1 Electrical, +1 Tumble; HALF-ELF: 2% Movement Increase; ELF: 5% Movement Increase | ||
Level 6: +1 AB, +1 Electrical, +2 Tumble, +1 Reflex | Level 6: +1 AB, +1 Electrical, +2 Tumble, +1 Reflex; HALF-ELF: 5% Movement Increase; ELF: 10% Movement Increase, 5% Concealment | ||
Level 8: +2 AB, +2 Electrical, +3 Tumble, +2 Reflex, | Level 8: +2 AB, +2 Electrical, +3 Tumble, +2 Reflex, 5% Movement Increase; HALF-ELF: 10% Movement Increase; ELF: 15% Movement Increase, 10% Concealment | ||
Level 10: +2 AB, +2 Electrical, +4 Tumble, +3 Reflex, | Level 10: +2 AB, +2 Electrical, +4 Tumble, +3 Reflex, 10% Movement Increase; HALF-ELF: 15% Movement Increase; ELF: 20% Movement Increase, 10% Concealment | ||
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''An upbeat spooky song that Undead have shown quite a positive reaction to.'' | ''An upbeat spooky song that Undead have shown quite a positive reaction to.'' | ||
Level 1: | Level 1: +1 Negative Energy Damage; UNDEAD: +1 AC, 5% Concealment | ||
Level 3: +1 AB | Level 3: +1 AB, +1 Negative Energy Damage, +1 Fort; UNDEAD: +1 AC, 10% Concealment | ||
Level 6: +1 AB | Level 6: +1 AB, +1 Negative Energy Damage, +1 Fort, 5% Against Divine, 5% Against Positive; UNDEAD: +2 AC, 10% Concealment | ||
Level 8: +1 AB | Level 8: +1 AB, +2 Negative Energy Damage, +2 Fort, 10% Against Divine, 10% Against Positive; UNDEAD: +2 AC, 20% Concealment, Damage Reduction 5/+1 | ||
Level 10: +2 AB | Level 10: +2 AB, +2 Negative Energy Damage, +2 Fort, 20% Against Divine, 20% Against Positive; UNDEAD: +2 AC, 30% Concealment, Damage Reduction 10/+1 | ||
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''A popular tune in the Peerage district.'' | ''A popular tune in the Peerage district.'' | ||
Level 1: 5% Movement, +1 Intimidate | Level 1: 5% Movement, +1 Intimidate; PEERAGE: +1 AB, +1 Piercing Damage, | ||
Level 6: 5% Movement, +2 Intimidate, +1 Will | Level 6: 5% Movement, +2 Intimidate, +1 Will; PEERAGE: +2 AB, +1 Piercing Damage, | ||
Level 8: 10% Movement, +3 Intimidate, +2 Will | Level 8: 10% Movement, +3 Intimidate, +2 Will; PEERAGE: +2 AB, +2 Piercing Damage, | ||
Level 10: 10% Movement, +4 Intimidate, +3 Will | Level 10: 10% Movement, +4 Intimidate, +3 Will; PEERAGE: +3 AB, +2 Piercing Damage, | ||
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''One of the anthems of Ticker Square, sung by all who reside there.'' | ''One of the anthems of Ticker Square, sung by all who reside there.'' | ||
Level 1: | Level 1: +1 Persuade, Ticker: +2 Appraise, +1 Universal; TICKER: +1 AC | ||
Level 6: | Level 6: +2 Persuade, +4 Bonus HP; TICKER: +1 AC, +3 Appraise, +1 Universal | ||
Level 8: +1 AB | Level 8: +1 AB, +3 Persuade, +8 Bonus HP; TICKER: +2 AC, +4 Appraise, +2 Universal | ||
Level 10: +2 AB | Level 10: +2 AB, +4 Persuade, +16 Bonus HP; TICKER: +2 AC, +5 Appraise, +2 Universal | ||
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''While not very musical, residents of the Pauper Ponds are proud of such a “song”.'' | ''While not very musical, residents of the Pauper Ponds are proud of such a “song”.'' | ||
Level 1: +1 AB, +1 Listen, +1 Hide, +1 Spot, +1 Animal Empathy, Summon 1 Frog Ally | Level 1: +1 AB, +1 Listen, +1 Hide, +1 Spot, +1 Animal Empathy, Summon 1 Frog Ally; POND: +1 Against Disease/Poison, +1 Acid Damage; NOT POND: -1 CHA | ||
Level 6: +1 AB,+1 Listen, +1 Hide, +1 Spot, +2 Animal Empathy, | Level 6: +1 AB,+1 Listen, +1 Hide, +1 Spot, +2 Animal Empathy, Summon 1 Frog Ally; POND: +2 Against Disease/Poison, +2 Acid Damage; NOT POND: -1 CHA | ||
Level 8: +2 AB, +2 Listen, +2 Hide, +2 Spot, +4 Animal Empathy, Summon 2 Frog Allies | Level 8: +2 AB, +2 Listen, +2 Hide, +2 Spot, +4 Animal Empathy, Summon 2 Frog Allies; POND: +4 Against Disease/Poison, +1d4 Acid Damage; NOT POND: -2 CHA | ||
Level 10: +2 AB, +3 Listen, +3 Hide, +3 Spot, +5 Animal Empathy, Summon 3 Frog Allies | Level 10: +2 AB, +3 Listen, +3 Hide, +3 Spot, +5 Animal Empathy, Summon 3 Frog Allies; POND: Immunity to Disease/Poison, +1d4 Acid Damage; NOT POND: -2 CHA | ||
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''An ancient sssssslithering sssssong, from the glory days of the Sibilant Masters.'' | ''An ancient sssssslithering sssssong, from the glory days of the Sibilant Masters.'' | ||
Level 1: +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting | Level 1: +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting; REPTILIAN: +1 AC, +1 Negative Energy Damage | ||
Level 3: +1 AB, +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting, +1 Against Fear | Level 3: +1 AB, +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting, +1 Against Fear; REPTILIAN: +1 AC, +1 Negative Energy Damage, 5% Cold Immunity | ||
Level 6: +1 AB, +1 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +1 Against Fear | Level 6: +1 AB, +1 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +1 Against Fear; REPTILIAN: +2 AC, +2 Negative Energy Damage, 5% Cold Immunity, Regeneration 1 HP every 6 seconds | ||
Level 8: +2 AB, +2 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +2 Against Fear | Level 8: +2 AB, +2 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +2 Against Fear; REPTILIAN: +2 AC, +1 Universal, +1d4 Negative Energy Damage, 10% Cold Immunity, Regeneration 1 HP every 3 seconds | ||
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''An emotional ballad written by a poet to the Golem “A Soft Breeze in a Summer’s Day.”'' | ''An emotional ballad written by a poet to the Golem “A Soft Breeze in a Summer’s Day.”'' | ||
Level 1: +1 AB, +1 Electrical Damage, +1 to all skills | Level 1: +1 AB, +1 Electrical Damage, +1 to all skills; CONSTRUCTS: +1 AC, 5% Movement Increase | ||
Level 3: +1 AB, +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity | Level 3: +1 AB, +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity; CONSTRUCTS: +1 AC, 5% Movement Increase | ||
Level 6: +1 AB, +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +8 Bonus HP | Level 6: +1 AB, +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +8 Bonus HP; CONSTRUCTS: +2 AC, 10% Movement Increase | ||
Level 8: +1 AB, +1 Magic Damage, +1 to all skills, 10% Bludgeoning Immunity, +1 Will Save, +12 Bonus HP | Level 8: +1 AB, +1 Magic Damage, +1 to all skills, 10% Bludgeoning Immunity, +1 Will Save, +12 Bonus HP; CONSTRUCTS: +2 AC, 20% Movement Increase, +1 Universal | ||
Level 10: +2 AB, +1 Magic Damage, +2 to all skills, 20% Bludgeoning Immunity, +1 Will Save, +20 Bonus HP | Level 10: +2 AB, +1 Magic Damage, +2 to all skills, 20% Bludgeoning Immunity, +1 Will Save, +20 Bonus HP; CONSTRUCTS: +3 AC, 20% Movement Increase, +2 Universal | ||
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''A sweet lullaby, that gives comfort to those who hear it.'' | ''A sweet lullaby, that gives comfort to those who hear it.'' | ||
Level 1: +1 Positive Damage, +1 Concentration; HALFLINGS: +1 AC | |||
Level 3: +1 Positive Damage, +1 Concentration, +1 Against Fear | Level 3: +1 Positive Damage, +1 Concentration, +1 Against Fear; HALFLINGS: +1 AC | ||
Level 6: +1 AB, +1 Positive Damage, +2 Concentration, +1 Against Fear | Level 6: +1 AB, +1 Positive Damage, +2 Concentration, +1 Against Fear; HALFLINGS: +2 AC | ||
Level 8: +1 AB, +2 Positive Damage, +2 Concentration, +2 Against Fear | Level 8: +1 AB, +2 Positive Damage, +2 Concentration, +2 Against Fear; HALFLINGS: +2 AC, 1 Regeneration every round | ||
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''A thrilling story detailing many adventures of a gnome trickster, some of them mostly exaggerated...'' | ''A thrilling story detailing many adventures of a gnome trickster, some of them mostly exaggerated...'' | ||
Level 1: +1 Negative Damage, +1 Tumble | Level 1: +1 Negative Damage, +1 Tumble; GNOMES: +1 DEX | ||
Level 3: +1 AC, +1 Negative Damage, +1 Tumble, +1 UMD | Level 3: +1 AC, +1 Negative Damage, +1 Tumble, +1 UMD; GNOMES: +1 DEX, +1 Reflex | ||
Level 6: +1 AC, +1 Negative Damage, +2 Tumble, +2 UMD | Level 6: +1 AC, +1 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +1 DEX, +1 Reflex, 1 Illusory Clone | ||
Level 8: +1 AC, +2 Negative Damage, +2 Tumble, +2 UMD | Level 8: +1 AC, +2 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +2 DEX, +2 Reflex, 10% Movement Speed, 3 Illusory Clones | ||
Level 10: +1 AC, +2 Negative Damage, +2 Tumble, +2 UMD | Level 10: +1 AC, +2 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +2 DEX, +2 Reflex, 15% Movement Speed, 5 Illusory Clones | ||
Clones created by this song do not count against any limits and do not cause existing minions to be unsummoned. | Clones created by this song do not count against any limits and do not cause existing minions to be unsummoned. | ||
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Level 1: +1 AB, +1 Piercing Damage | Level 1: +1 AB, +1 Piercing Damage | ||
Level 3: +1 AB, +1 Piercing Damage, +1 Perform | Level 3: +1 AB, +1 Piercing Damage, +1 Perform; FEMALE: +1 CHA | ||
Level 6: +1 AB, +1 Piercing Damage, +1 Perform, +1 Tumble | Level 6: +1 AB, +1 Piercing Damage, +1 Perform, +1 Tumble; MALE: Take 1d4 piercing damage; FEMALE: +1 CHA, +1 Persuade, +1 Bluff | ||
Level 8: +1 AB, +1 Piercing Damage, +2 Perform, +2 Tumble | Level 8: +1 AB, +1 Piercing Damage, +2 Perform, +2 Tumble; MALE: Take 1d6 piercing damage; FEMALE: +2 CHA, +1 Persuade, +1 Bluff, +1 Magic Damage | ||
Level 10: +2 AB, +1 Piercing Damage, +2 Perform, +2 Tumble | Level 10: +2 AB, +1 Piercing Damage, +2 Perform, +2 Tumble; MALE: Take 1d8 piercing damage; FEMALE: +2 CHA, +2 Persuade, +2 Bluff, +1 Magic Damage | ||
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''A slow rhythm song that nurses the bodies of those who hear it.'' | ''A slow rhythm song that nurses the bodies of those who hear it.'' | ||
Level 1: +1 Positive Damage | Level 1: +1 Positive Damage; SUNLIGHT: 4 Temp HP | ||
Level 3: +1 AB, +1 Positive Damage | Level 3: +1 AB, +1 Positive Damage; SUNLIGHT: 8 Temp HP, 1 Regeneration | ||
Level 6: +1 AB, +1 CON, +1 Positive Damage, +1 Fortitude | Level 6: +1 AB, +1 CON, +1 Positive Damage, +1 Fortitude; SUNLIGHT: 12 Temp HP, 1 Regeneration, | ||
Level 8: +1 AB, +1 CON, +2 Positive Damage, +1 Fortitude | Level 8: +1 AB, +1 CON, +2 Positive Damage, +1 Fortitude; SUNLIGHT: 16 Temp HP, 2 Regeneration | ||
Level 10: +2 AB, +2 CON, +2 Positive Damage, +2 Fortitude | Level 10: +2 AB, +2 CON, +2 Positive Damage, +2 Fortitude; SUNLIGHT: 20 Temp HP, 3 Regeneration | ||
Sunlight effects are given while outdoors, during day time, in non-plane areas. | Sunlight effects are given while outdoors, during day time, in non-plane areas. | ||
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''A quiet tune that merges itself with the surroundings...'' | ''A quiet tune that merges itself with the surroundings...'' | ||
Level 1: +1 AB, +1 Spot/Listen/Search | Level 1: +1 AB, +1 Spot/Listen/Search; MOONLIGHT: +1 Reflex | ||
Level 3: +1 AB, +2 Spot/Listen/Search | Level 3: +1 AB, +2 Spot/Listen/Search; MOONLIGHT: +1 Reflex, Amplify | ||
Level 6: +1 AB, +2 Spot/Listen/Search | Level 6: +1 AB, +2 Spot/Listen/Search; MOONLIGHT: +1 Reflex, Amplify, Clairaudience/Clairvoyance | ||
Level 8: +2 AB, +3 Spot/Listen/Search, Darkness Surrounds Bard | Level 8: +2 AB, +3 Spot/Listen/Search, Darkness Surrounds Bard; MOONLIGHT: +2 Reflex, Amplify, Clairaudience/Clairvoyance, Ultravision effect | ||
Moonlight effects are given while outdoors, during night time, in non-plane areas. | Moonlight effects are given while outdoors, during night time, in non-plane areas. |
edits