Custom Songs: Difference between revisions

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(Moved all the AB and damage effects to the start of each description to aid comparison between "fighty songs" and "skill songs")
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  ''A screeching symphony of the courtly Rat Prince and his loyal knights.''
  ''A screeching symphony of the courtly Rat Prince and his loyal knights.''
   
   
  Level 1: +2 Animal Empathy, +2 Bluff, +4 vs Disease, Summon 1 Rat Ally
  Level 1: +2 Animal Empathy, +2 Bluff, +4 vs Disease, Summon 1 Rat Ally
  Level 3: +1 Piercing Damage, +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 2 Rat Allies, +2 Hide, +2 Move Silently
  Level 3: +1 Piercing Damage, +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 2 Rat Allies, +2 Hide, +2 Move Silently
  Level 6: +1 Piercing Damage, +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 3 Rat Allies, +2 Hide, +2 Move Silently, +10% Movement Speed
  Level 6: +1 Piercing Damage, +2 Animal Empathy,  +2 Bluff, +4 vs Disease, Summon 3 Rat Allies, +2 Hide, +2 Move Silently, +10% Movement Speed
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  ''An enchanted battlemarch that greatly enhances the abilities of mages.''
  ''An enchanted battlemarch that greatly enhances the abilities of mages.''
   
   
  Level 1: +1 AC, +1 Concentration, +1 Spellcraft
  Level 1: +1 Concentration, +1 Spellcraft, MAGES: +1 AC
  Level 3: +1 AC, +2 Concentration, +2 Spellcraft, +1 Fortitude
  Level 3: +2 Concentration, +2 Spellcraft, +1 Fortitude, MAGES: +1 AC
  Level 6: +1 AB, +1 Magic Damage, +2 AC, +2 Concentration, +2 Spellcraft, +1 Fortitude, Mages: 1 round of Haste
  Level 6: +1 AB, +1 Magic Damage, +2 Concentration, +2 Spellcraft, +1 Fortitude, MAGES: +2 AC, 1 round of Haste
  Level 8: +1 AB, +2 Magic Damage, +2 AC, +3 Concentration, +3 Spellcraft, +1 Fortitude, Mages: 2 rounds of Haste
  Level 8: +1 AB, +2 Magic Damage, +2 AC, +3 Concentration, +3 Spellcraft, +1 Fortitude, MAGES: +2 AC, 2 rounds of Haste
  Level 10: +2 AB, +2 Magic Damage, +2 AC, +3 Concentration, +3 Spellcraft, +2 Fortitude, Mages: 4 rounds of Haste
  Level 10: +2 AB, +2 Magic Damage, +2 AC, +3 Concentration, +3 Spellcraft, +2 Fortitude, MAGES: +2 AC, 4 rounds of Haste




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  Level 1: +1 AB, -1 AC, +1 Bludgeoning DMG, +1 STR, +2 Intimidate, -1 Discipline,
  Level 1: +1 AB, -1 AC, +1 Bludgeoning DMG, +1 STR, +2 Intimidate, -1 Discipline,
  Level 6: +2 AB, -2 AC, +2 Bludgeoning DMG, +1 STR, +3 Intimidate, -2 Discipline, +2 Fort, -2 Will, 5% Immunity against Physical Damage
  Level 6: +2 AB, -2 AC, +2 Bludgeoning DMG, +1 STR, +3 Intimidate, -2 Discipline, +2 Fort, -2 Will, 5% Immunity against Physical Damage
  Level 8: +2 AB, -2 AC, +2 Bludgeoning DMG, +2 STR, +4 Intimidate, -3 Discipline, +3 Fort, -3 Will, 5% Immunity against Physical Damage, Barbarians: time until rage can be used again is reduced by 2 minutes. If it reaches 0 or below, the barbarian will rage
  Level 8: +2 AB, -2 AC, +2 Bludgeoning DMG, +2 STR, +4 Intimidate, -3 Discipline, +3 Fort, -3 Will, 5% Immunity against Physical Damage, BARBARIANS: time until rage can be used again is reduced by 2 minutes. If it reaches 0 or below, the barbarian will rage




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  ''A loud and distracting song that goes nowhere, but still manages to inspire (though mostly the singer themselves).''
  ''A loud and distracting song that goes nowhere, but still manages to inspire (though mostly the singer themselves).''
   
   
  Level 1: +1 AB +1 Sonic Damage, Non-Singer: -1 Concentration, -1 AC, Singer: +1 Perform, +1 AC
  Level 1: +1 AB +1 Sonic Damage; SINGER: +1 Perform, +1 AC; LISTENER: -1 Concentration, -1 AC,
  Level 6: +2 AB, +2 Sonic Damage, +1 Against Mind Affecting, Non-Singer: -2 Concentration, -1 AC, Singer: +2 Perform, +1 AC
  Level 6: +2 AB, +2 Sonic Damage,  SINGER: +2 Perform, +1 AC, +1 Against Mind Affecting; LISTENER: -2 Concentration, -1 AC,
  Level 8: +2 AB, +1D4 Sonic Damage, +2 Against Mind Affecting, Non-Singer: -3 Concentration, -2 AC, Singer: +4 Perform, +1 Universal, +1 All skills, +1 CHA, +2 AC
  Level 8: +2 AB, +1D4 Sonic Damage, +2 Against Mind Affecting; SINGER: +4 Perform, +1 Universal, +1 All Skills, +1 CHA, +2 AC; LISTENER: -3 Concentration, -2 AC,
  Level 10: +3 AB, +1D4 Sonic Damage, +3 Against Mind Affecting, Non-Singer: -3 Concentration, -3 AC, Singer: +4 Perform, +2 Universal, +2 All skills, +2 CHA, +2 AC
  Level 10: +3 AB, +1D4 Sonic Damage, +3 Against Mind Affecting; SINGER: +4 Perform, +2 Universal, +2 All skills, +2 CHA, +2 A;, LISTENER: -3 Concentration, -3 AC,




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  ''Tales of a nameless Azer hero, who battled oppressors of his kin for all of his life.''
  ''Tales of a nameless Azer hero, who battled oppressors of his kin for all of his life.''
   
   
  Level 1: +1 AB, +1 Fort, +1 Fire Damage, +1 Discipline, Dwarf: Damage Shield (1 Fire)
  Level 1: +1 AB, +1 Fort, +1 Fire Damage, +1 Discipline; DWARF: Damage Shield (1 Fire)
  Level 3: +1 AB, +1 Fort, +1 Fire Damage, +1 Discipline, +1 Against Fear, Dwarf: Damage Shield (1 Fire)
  Level 3: +1 AB, +1 Fort, +1 Fire Damage, +1 Discipline, +1 Against Fear; DWARF: Damage Shield (1 Fire)
  Level 6: +1 AB, +2 Fire Damage, +1 Fort, +2 Discipline, +1 Against Fear, Dwarf: Damage Shield (2 Fire)
  Level 6: +1 AB, +2 Fire Damage, +1 Fort, +2 Discipline, +1 Against Fear; DWARF: Damage Shield (2 Fire)
  Level 8: +2 AB, +2 Fire Damage, +2 Fort, +3 Discipline, +2 Against Fear, Dwarf: Damage Shield (1d4 Fire)
  Level 8: +2 AB, +2 Fire Damage, +2 Fort, +3 Discipline, +2 Against Fear; DWARF: Damage Shield (1d4 Fire)
  Level 10: +2 AB, +3 Fire Damage, +3 Fort, +4 Discipline, +2 Against Fear, Dwarf: Damage Shield (1d6 Fire)
  Level 10: +2 AB, +3 Fire Damage, +3 Fort, +4 Discipline, +2 Against Fear; DWARF: Damage Shield (1d6 Fire)




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  ''An ode written by an elf poet, to his now almost extinct Avariel cousins.''
  ''An ode written by an elf poet, to his now almost extinct Avariel cousins.''
   
   
  Level 1: +1 AB, +1 Electrical, Half-Elf: 2% Movement Increase, Elf: 5% Movement Increase
  Level 1: +1 AB, +1 Electrical; HALF-ELF: 2% Movement Increase; ELF: 5% Movement Increase
  Level 3: +1 AB, +1 Electrical, +1 Tumble, Half-Elf: 2% Movement Increase, Elf: 5% Movement Increase
  Level 3: +1 AB, +1 Electrical, +1 Tumble; HALF-ELF: 2% Movement Increase; ELF: 5% Movement Increase
  Level 6: +1 AB, +1 Electrical, +2 Tumble, +1 Reflex, Half-Elf: 5% Movement Increase, Elf: 10% Movement Increase, 5% Concealment
  Level 6: +1 AB, +1 Electrical, +2 Tumble, +1 Reflex; HALF-ELF: 5% Movement Increase; ELF: 10% Movement Increase, 5% Concealment
  Level 8: +2 AB, +2 Electrical, +3 Tumble, +2 Reflex, Non-Elf: 5% Movement Increase, Half-Elf: 10% Movement Increase, Elf: 15% Movement Increase, 10% Concealment
  Level 8: +2 AB, +2 Electrical, +3 Tumble, +2 Reflex, 5% Movement Increase; HALF-ELF: 10% Movement Increase; ELF: 15% Movement Increase, 10% Concealment
  Level 10: +2 AB, +2 Electrical, +4 Tumble, +3 Reflex, Non-Elf: 10% Movement Increase, Half-Elf: 15% Movement Increase, Elf: 20% Movement Increase, 10% Concealment
  Level 10: +2 AB, +2 Electrical, +4 Tumble, +3 Reflex, 10% Movement Increase; HALF-ELF: 15% Movement Increase; ELF: 20% Movement Increase, 10% Concealment




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  ''An upbeat spooky song that Undead have shown quite a positive reaction to.''
  ''An upbeat spooky song that Undead have shown quite a positive reaction to.''
   
   
  Level 1: +1 AC, +1 Negative Energy Damage, Undead: 5% Concealment
  Level 1: +1 Negative Energy Damage; UNDEAD: +1 AC, 5% Concealment
  Level 3: +1 AB, +1 AC, +1 Negative Energy Damage, +1 Fort, Undead: 10% Concealment
  Level 3: +1 AB, +1 Negative Energy Damage, +1 Fort; UNDEAD: +1 AC, 10% Concealment
  Level 6: +1 AB, +2 AC, +1 Negative Energy Damage, +1 Fort, 5% Against Divine, 5% Against Positive, Undead: 10% Concealment
  Level 6: +1 AB, +1 Negative Energy Damage, +1 Fort, 5% Against Divine, 5% Against Positive; UNDEAD: +2 AC, 10% Concealment
  Level 8: +1 AB, +2 AC, +2 Negative Energy Damage, +2 Fort, 10% Against Divine, 10% Against Positive, Undead: 20% Concealment, Damage Reduction 5/1
  Level 8: +1 AB, +2 Negative Energy Damage, +2 Fort, 10% Against Divine, 10% Against Positive; UNDEAD: +2 AC, 20% Concealment, Damage Reduction 5/+1
  Level 10: +2 AB, +3 AC, +2 Negative Energy Damage, +2 Fort, 20% Against Divine, 20% Against Positive, Undead: 30% Concealment, Damage Reduction 10/1
  Level 10: +2 AB, +2 Negative Energy Damage, +2 Fort, 20% Against Divine, 20% Against Positive; UNDEAD: +2 AC, 30% Concealment, Damage Reduction 10/+1




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  ''A popular tune in the Peerage district.''
  ''A popular tune in the Peerage district.''
   
   
  Level 1: 5% Movement, +1 Intimidate, Peerage: +1 AB, +1 Piercing Damage,
  Level 1: 5% Movement, +1 Intimidate; PEERAGE: +1 AB, +1 Piercing Damage,
  Level 6: 5% Movement, +2 Intimidate, +1 Will, Peerage: +2 AB, +1 Piercing Damage,
  Level 6: 5% Movement, +2 Intimidate, +1 Will; PEERAGE: +2 AB, +1 Piercing Damage,
  Level 8: 10% Movement, +3 Intimidate, +2 Will, Peerage: +2 AB, +2 Piercing Damage,
  Level 8: 10% Movement, +3 Intimidate, +2 Will; PEERAGE: +2 AB, +2 Piercing Damage,
  Level 10: 10% Movement, +4 Intimidate, +3 Will, Peerage: +3 AB, +2 Piercing Damage,
  Level 10: 10% Movement, +4 Intimidate, +3 Will; PEERAGE: +3 AB, +2 Piercing Damage,




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  ''One of the anthems of Ticker Square, sung by all who reside there.''
  ''One of the anthems of Ticker Square, sung by all who reside there.''
   
   
  Level 1: +1 AC, +1 Persuade, Ticker: +2 Appraise, +1 Universal
  Level 1: +1 Persuade, Ticker: +2 Appraise, +1 Universal; TICKER: +1 AC
  Level 6: +1 AC, +2 Persuade, +4 Bonus HP, Ticker: +3 Appraise, +1 Universal
  Level 6: +2 Persuade, +4 Bonus HP; TICKER: +1 AC, +3 Appraise, +1 Universal
  Level 8: +1 AB, +2 AC, +3 Persuade, +8 Bonus HP, Ticker: +4 Appraise, +2 Universal
  Level 8: +1 AB, +3 Persuade, +8 Bonus HP; TICKER: +2 AC, +4 Appraise, +2 Universal
  Level 10: +2 AB, +2 AC, +4 Persuade, +16 Bonus HP, Ticker: +5 Appraise, +2 Universal
  Level 10: +2 AB, +4 Persuade, +16 Bonus HP; TICKER: +2 AC, +5 Appraise, +2 Universal




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  ''While not very musical, residents of the Pauper Ponds are proud of such a “song”.''
  ''While not very musical, residents of the Pauper Ponds are proud of such a “song”.''
   
   
  Level 1: +1 AB, +1 Listen, +1 Hide, +1 Spot, +1 Animal Empathy, Summon 1 Frog Ally, Pond: +1 Against Disease/Poison, +1 Acid Damage, Non-Pond: -1 CHA
  Level 1: +1 AB, +1 Listen, +1 Hide, +1 Spot, +1 Animal Empathy, Summon 1 Frog Ally; POND: +1 Against Disease/Poison, +1 Acid Damage; NOT POND: -1 CHA
  Level 6: +1 AB,+1 Listen, +1 Hide, +1 Spot, +2 Animal Empathy, -Summon 1 Frog Ally, Pond: +2 Against Disease/Poison, +2 Acid Damage, Non-Pond: -1 CHA
  Level 6: +1 AB,+1 Listen, +1 Hide, +1 Spot, +2 Animal Empathy, Summon 1 Frog Ally; POND: +2 Against Disease/Poison, +2 Acid Damage; NOT POND: -1 CHA
  Level 8: +2 AB, +2 Listen, +2 Hide, +2 Spot, +4 Animal Empathy, Summon 2 Frog Allies, Pond: +4 Against Disease/Poison, +1d4 Acid Damage, Non-Pond: -2 CHA
  Level 8: +2 AB, +2 Listen, +2 Hide, +2 Spot, +4 Animal Empathy, Summon 2 Frog Allies; POND: +4 Against Disease/Poison, +1d4 Acid Damage; NOT POND: -2 CHA
  Level 10: +2 AB, +3 Listen, +3 Hide, +3 Spot, +5 Animal Empathy, Summon 3 Frog Allies, Pond: Immunity to Disease/Poison, +1d4 Acid Damage, Non-Pond: -2 CHA
  Level 10: +2 AB, +3 Listen, +3 Hide, +3 Spot, +5 Animal Empathy, Summon 3 Frog Allies; POND: Immunity to Disease/Poison, +1d4 Acid Damage; NOT POND: -2 CHA




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  ''An ancient sssssslithering sssssong, from the glory days of the Sibilant Masters.''
  ''An ancient sssssslithering sssssong, from the glory days of the Sibilant Masters.''
   
   
  Level 1: +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting, Reptilian: +1 AC, +1 Negative Energy Damage
  Level 1: +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting; REPTILIAN: +1 AC, +1 Negative Energy Damage
  Level 3: +1 AB, +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting, +1 Against Fear,  Reptilian: +1 AC, +1 Negative Energy Damage, 5% Cold Immunity
  Level 3: +1 AB, +1 Cold Damage, +1 Bluff, +1 Against Mind Affecting, +1 Against Fear; REPTILIAN: +1 AC, +1 Negative Energy Damage, 5% Cold Immunity
  Level 6: +1 AB, +1 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +1 Against Fear, Reptilian: +2 AC, +2 Negative Energy Damage, 5% Cold Immunity, Regeneration 1 HP every 6 seconds
  Level 6: +1 AB, +1 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +1 Against Fear; REPTILIAN: +2 AC, +2 Negative Energy Damage, 5% Cold Immunity, Regeneration 1 HP every 6 seconds
  Level 8: +2 AB, +2 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +2 Against Fear, Reptilian: +2 AC, +1 Universal, +1d4 Negative Energy Damage, 10% Cold Immunity, Regeneration 1 HP every 3 seconds
  Level 8: +2 AB, +2 Cold Damage, +2 Bluff, +2 Against Mind Affecting, +2 Against Fear; REPTILIAN: +2 AC, +1 Universal, +1d4 Negative Energy Damage, 10% Cold Immunity, Regeneration 1 HP every 3 seconds




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  ''An emotional ballad written by a poet to the Golem “A Soft Breeze in a Summer’s Day.”''
  ''An emotional ballad written by a poet to the Golem “A Soft Breeze in a Summer’s Day.”''
   
   
  Level 1: +1 AB, +1 Electrical Damage, +1 to all skills, Constructs: +1 AC, 5% Movement Increase
  Level 1: +1 AB, +1 Electrical Damage, +1 to all skills; CONSTRUCTS: +1 AC, 5% Movement Increase
  Level 3: +1 AB, +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity,  Constructs: +1 AC, 5% Movement Increase
  Level 3: +1 AB, +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity; CONSTRUCTS: +1 AC, 5% Movement Increase
  Level 6: +1 AB, +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +8 Bonus HP, Constructs: +2 AC, 10% Movement Increase
  Level 6: +1 AB, +1 Electrical Damage, +1 to all skills, 5% Bludgeoning Immunity, +8 Bonus HP; CONSTRUCTS: +2 AC, 10% Movement Increase
  Level 8: +1 AB, +1 Magic Damage, +1 to all skills, 10% Bludgeoning Immunity, +1 Will Save, +12 Bonus HP, Constructs: +2 AC, 20% Movement Increase, +1 Universal
  Level 8: +1 AB, +1 Magic Damage, +1 to all skills, 10% Bludgeoning Immunity, +1 Will Save, +12 Bonus HP; CONSTRUCTS: +2 AC, 20% Movement Increase, +1 Universal
  Level 10: +2 AB, +1 Magic Damage, +2 to all skills, 20% Bludgeoning Immunity, +1 Will Save, +20 Bonus HP, Constructs: +3 AC, 20% Movement Increase, +2 Universal
  Level 10: +2 AB, +1 Magic Damage, +2 to all skills, 20% Bludgeoning Immunity, +1 Will Save, +20 Bonus HP; CONSTRUCTS: +3 AC, 20% Movement Increase, +2 Universal




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  ''A sweet lullaby, that gives comfort to those who hear it.''
  ''A sweet lullaby, that gives comfort to those who hear it.''
   
   
Level 1: +1 Positive Damage, +1 Concentration, Halflings: +1 AC
Level 1: +1 Positive Damage, +1 Concentration; HALFLINGS: +1 AC
  Level 3: +1 Positive Damage, +1 Concentration, +1 Against Fear, Halflings: +1 AC
  Level 3: +1 Positive Damage, +1 Concentration, +1 Against Fear; HALFLINGS: +1 AC
  Level 6: +1 AB, +1 Positive Damage, +2 Concentration, +1 Against Fear, Halflings: +2 AC
  Level 6: +1 AB, +1 Positive Damage, +2 Concentration, +1 Against Fear; HALFLINGS: +2 AC
  Level 8: +1 AB, +2 Positive Damage, +2 Concentration, +2 Against Fear, Halflings: +2 AC, 1 Regeneration every round
  Level 8: +1 AB, +2 Positive Damage, +2 Concentration, +2 Against Fear; HALFLINGS: +2 AC, 1 Regeneration every round




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  ''A thrilling story detailing many adventures of a gnome trickster, some of them mostly exaggerated...''
  ''A thrilling story detailing many adventures of a gnome trickster, some of them mostly exaggerated...''
   
   
  Level 1: +1 Negative Damage, +1 Tumble, Gnomes: +1 DEX
  Level 1: +1 Negative Damage, +1 Tumble; GNOMES: +1 DEX
  Level 3: +1 AC, +1 Negative Damage, +1 Tumble, +1 UMD, Gnomes: +1 DEX, +1 Reflex
  Level 3: +1 AC, +1 Negative Damage, +1 Tumble, +1 UMD; GNOMES: +1 DEX, +1 Reflex
  Level 6: +1 AC, +1 Negative Damage, +2 Tumble, +2 UMD, Gnomes: +1 DEX, +1 Reflex, 1 Illusory Clone
  Level 6: +1 AC, +1 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +1 DEX, +1 Reflex, 1 Illusory Clone
  Level 8: +1 AC, +2 Negative Damage, +2 Tumble, +2 UMD, Gnomes: +2 DEX, +2 Reflex, 10% Movement Speed, 3 Illusory Clones
  Level 8: +1 AC, +2 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +2 DEX, +2 Reflex, 10% Movement Speed, 3 Illusory Clones
  Level 10: +1 AC, +2 Negative Damage, +2 Tumble, +2 UMD, Gnomes: +2 DEX, +2 Reflex, 15% Movement Speed, 5 Illusory Clones
  Level 10: +1 AC, +2 Negative Damage, +2 Tumble, +2 UMD; GNOMES: +2 DEX, +2 Reflex, 15% Movement Speed, 5 Illusory Clones
   
   
  Clones created by this song do not count against any limits and do not cause existing minions to be unsummoned.
  Clones created by this song do not count against any limits and do not cause existing minions to be unsummoned.
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  Level 1: +1 AB, +1 Piercing Damage
  Level 1: +1 AB, +1 Piercing Damage
  Level 3: +1 AB, +1 Piercing Damage, +1 Perform, Females: +1 CHA
  Level 3: +1 AB, +1 Piercing Damage, +1 Perform; FEMALE: +1 CHA
  Level 6: +1 AB, +1 Piercing Damage, +1 Perform, +1 Tumble, Males: Take 1d4 piercing damage, Females: +1 CHA, +1 Persuade, +1 Bluff
  Level 6: +1 AB, +1 Piercing Damage, +1 Perform, +1 Tumble; MALE: Take 1d4 piercing damage; FEMALE: +1 CHA, +1 Persuade, +1 Bluff
  Level 8: +1 AB, +1 Piercing Damage, +2 Perform, +2 Tumble, Males: Take 1d6 piercing damage, Females: +2 CHA, +1 Persuade, +1 Bluff, +1 Magic Damage
  Level 8: +1 AB, +1 Piercing Damage, +2 Perform, +2 Tumble; MALE: Take 1d6 piercing damage; FEMALE: +2 CHA, +1 Persuade, +1 Bluff, +1 Magic Damage
  Level 10: +2 AB, +1 Piercing Damage, +2 Perform, +2 Tumble, Males: Take 1d8 piercing damage, Females: +2 CHA, +2 Persuade, +2 Bluff, +1 Magic Damage
  Level 10: +2 AB, +1 Piercing Damage, +2 Perform, +2 Tumble; MALE: Take 1d8 piercing damage; FEMALE: +2 CHA, +2 Persuade, +2 Bluff, +1 Magic Damage




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  ''A slow rhythm song that nurses the bodies of those who hear it.''
  ''A slow rhythm song that nurses the bodies of those who hear it.''
   
   
  Level 1: +1 Positive Damage, Sunlight: 4 Temp HP
  Level 1: +1 Positive Damage; SUNLIGHT: 4 Temp HP
  Level 3: +1 AB, +1 Positive Damage, Sunlight: 8 Temp HP, 1 Regeneration
  Level 3: +1 AB, +1 Positive Damage; SUNLIGHT: 8 Temp HP, 1 Regeneration
  Level 6: +1 AB, +1 CON, +1 Positive Damage, +1 Fortitude, Sunlight: 12 Temp HP, 1 Regeneration,
  Level 6: +1 AB, +1 CON, +1 Positive Damage, +1 Fortitude; SUNLIGHT: 12 Temp HP, 1 Regeneration,
  Level 8: +1 AB, +1 CON, +2 Positive Damage, +1 Fortitude, Sunlight: 16 Temp HP, 2 Regeneration
  Level 8: +1 AB, +1 CON, +2 Positive Damage, +1 Fortitude; SUNLIGHT: 16 Temp HP, 2 Regeneration
  Level 10: +2 AB, +2 CON, +2 Positive Damage, +2 Fortitude, Sunlight: 20 Temp HP, 3 Regeneration
  Level 10: +2 AB, +2 CON, +2 Positive Damage, +2 Fortitude; SUNLIGHT: 20 Temp HP, 3 Regeneration
   
   
  Sunlight effects are given while outdoors, during day time, in non-plane areas.
  Sunlight effects are given while outdoors, during day time, in non-plane areas.
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  ''A quiet tune that merges itself with the surroundings...''
  ''A quiet tune that merges itself with the surroundings...''
   
   
  Level 1: +1 AB, +1 Spot/Listen/Search, Moonlight: +1 Reflex
  Level 1: +1 AB, +1 Spot/Listen/Search; MOONLIGHT: +1 Reflex
  Level 3: +1 AB, +2 Spot/Listen/Search, Moonlight: +1 Reflex, Amplify
  Level 3: +1 AB, +2 Spot/Listen/Search; MOONLIGHT: +1 Reflex, Amplify
  Level 6: +1 AB, +2 Spot/Listen/Search, Moonlight: +1 Reflex, Amplify, Clairaudience/Clairvoyance
  Level 6: +1 AB, +2 Spot/Listen/Search; MOONLIGHT: +1 Reflex, Amplify, Clairaudience/Clairvoyance
  Level 8: +2 AB, +3 Spot/Listen/Search, Darkness Surrounds Bard, Moonlight: +2 Reflex, Amplify, Clairaudience/Clairvoyance, Ultravision effect
  Level 8: +2 AB, +3 Spot/Listen/Search, Darkness Surrounds Bard; MOONLIGHT: +2 Reflex, Amplify, Clairaudience/Clairvoyance, Ultravision effect
   
   
  Moonlight effects are given while outdoors, during night time, in non-plane areas.
  Moonlight effects are given while outdoors, during night time, in non-plane areas.
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