Custom Spells: Difference between revisions

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  Spell resistance: yes
  Spell resistance: yes
   
   
  Description: The caster launches a blast of elemental energy, dealing the target 1d4 damage for each of the caster's levels. The blast's energy is chosen by the caster and may be fire, electricity, cold or acid.
  The caster launches a blast of elemental energy, dealing the target 1d4 damage for each of the caster's levels. The blast's energy is chosen by the caster and may be fire, electricity, cold or acid.


==== ''Ice Burst'' ====
==== ''Ice Burst'' ====
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  Spell Resistance: Yes
  Spell Resistance: Yes
   
   
  The caster targets a single creature with acid orb. The orb deals 1d6/lvl dmg (max 15d6), and blinding the target for 1 round on a failed save.
  The caster targets a single creature with an acid orb. The orb deals 1d6/lvl dmg (max 15d6), and blinding the target for 1 round on a failed save.


==== ''Cold Orb'' ====
==== ''Cold Orb'' ====
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  Spell Resistance: Yes
  Spell Resistance: Yes
   
   
  The caster targets a single creature with cold orb. The orb deals 1d6/lvl dmg (max 15d6), slowing the target for 1 round on a failed save.
  The caster targets a single creature with a cold orb. The orb deals 1d6/lvl dmg (max 15d6), slowing the target for 1 round on a failed save.


==== ''Electric Orb'' ====
==== ''Electric Orb'' ====
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  Spell Resistance: Yes
  Spell Resistance: Yes
   
   
  The caster targets a single creature with Lightning orb. The orb deals 1d6/lvl dmg (max 15d6), stunning the target for 1 round on a failed save.
  The caster targets a single creature with a lightning orb. The orb deals 1d6/lvl dmg (max 15d6), stunning the target for 1 round on a failed save.


==== ''Fire Orb'' ====
==== ''Fire Orb'' ====
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  Spell Resistance: Yes
  Spell Resistance: Yes
   
   
  The caster targets a single creature with fire orb. The orb deals 1d6/lvl dmg (max 15d6), dealing 1d6 fire damage over time to the target for 1d2 rounds on a failed save.
  The caster targets a single creature with a fire orb. The orb deals 1d6/lvl dmg (max 15d6), dealing 1d6 fire damage over time to the target for 1d2 rounds on a failed save.


==== ''Frost Blast'' ====
==== ''Frost Blast'' ====
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  Spell resistance: yes
  Spell resistance: yes
   
   
  Description: All targets within an 11 meter cone take 1d8 sonic damage per two levels, must pass a Fortitude save or be deafened for one round / level, and must pass a Reflex save to resist being knocked down for one round.
  All targets within an 11 meter cone take 1d8 sonic damage per two levels, must pass a Fortitude save or be deafened for one round / level, and must pass a Reflex save to resist being knocked down for one round.


==== ''Wall of Ice'' ====
==== ''Wall of Ice'' ====
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  Save: Reflex 1/2, Fortitude negates Slow
  Save: Reflex 1/2, Fortitude negates Slow
  Spell Resistance: Yes
  Spell Resistance: Yes
This spell creates a curtain of ice that deals 4d4 points of cold damage to any creature that attempts to pass through it. All creatures in the area of effect are frozen (slowed) if failing a fortitude save.


This spell creates a curtain of ice that deals 4d4 points of cold damage to any creature that attempts to pass through it. All creatures in the area of effect are frozen (slowed) if failing a fortitude save.
* '''SF Evocation:''' Duration doubles
* '''SF Evocation:''' Duration doubles
* '''GSF Evocation:''' Duration doubles
* '''GSF Evocation:''' Duration doubles
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  Spell Resistance: Yes  
  Spell Resistance: Yes  
   
   
  The caster cause acid to rain. The acid deals 1d6/lvl dmg (max 15d6)
  The caster causes acid to rain. The acid deals 1d6/lvl dmg (max 15d6)


==Illusion==
==Illusion==
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  Save: Harmless
  Save: Harmless
  Spell Resistance: None
  Spell Resistance: None
 
  The target creature becomes invisible and a Mirror Image of the target is created at the target's location.
  The target creature becomes invisible and a Mirror Image of the target is created at the target's location.
* '''GSF Illusion:''' Duration doubles.
* '''GSF Illusion:''' Duration doubles.
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  Save: Harmless
  Save: Harmless
  Spell Resistance: Yes (Darkness)
  Spell Resistance: Yes (Darkness)
 
  The target creature becomes invisible and a Mirror Image of the target is created at the target's location. Darkness surrounds the target for 2 rounds, and an additional Mirror Image of the target is created in the shroud's radius.
  The target creature becomes invisible and a Mirror Image of the target is created at the target's location. Darkness surrounds the target for 2 rounds, and an additional Mirror Image of the target is created in the shroud's radius.
* '''SF Illusion:''' Another Mirror Image instance appears.
* '''SF Illusion:''' Another Mirror Image instance appears.
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  Duration: 1 Turn / Level
  Duration: 1 Turn / Level
  Save: Harmless
  Save: Harmless
  Spell R esistance: No
  Spell Resistance: No
   
   
  Description: The target can sense tremors in the earth, allowing them to fight in darkness and detect invisible creatures.
  The target can sense tremors in the earth, allowing them to fight in darkness and detect invisible creatures.


==== ''Alter Self'' ====
==== ''Alter Self'' ====
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  Save: Harmless
  Save: Harmless
  Spell Resistance: No
  Spell Resistance: No
 
The caster is able to turn himself into a humanoid or small animal.
The caster is able to turn himself into a humanoid or small animal.
 
   
  Remarks:
* '''SF Transmutation:''' increases the duration of Alter Self to 1.5 turns per level.  
  Spell Focus Transmutation increases the duration of Alter Self to 1.5 turns per level.  
* '''GSF Transmutation:''' increases the duration of Alter Self to 2 turns per level and impossible to dispel
  Greater Spell Focus Transmutation increases the duration of Alter Self to 2 turns per level and impossible to dispel


==== ''Augment Familiar'' ====
==== ''Augment Familiar'' ====
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