Custom Spells: Difference between revisions

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m (Removed Description tags as only some spells had them)
mNo edit summary
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  Save: None
  Save: None
  Spell Resistance: No
  Spell Resistance: No
 
  The caster opens a seam to another world. This may be attempted once per day, and causes planar sickness.
  The caster opens a seam to another world. This may be attempted once per day, and causes planar sickness.
   
  '''Casting this spell is considered a hostile action and cannot be cast near neutral NPCs without a DM oversight.'''
Remarks:
 
  Greater Spell Focus Conjuration allows for two seams open per day instead of one.
* '''GSF Conjuration:''' Allows for two seams open per day instead of one.
  Casting this spell is considered a hostile action and cannot be cast near neutral NPCs without a DM oversight.
 


==== ''Blast of Flame'' ====
==== ''Blast of Flame'' ====
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  This spell instantly transports you to a designated destination, predetermined through the configuration menu. For every three caster levels, you may also bring one additional willing Medium creature or its equivalent. Small creatures count as Medium creatures for the purpose of this spell, but each Large creature counts as two Medium creatures, each Huge creature counts as two Large creatures, and so forth. All creatures to be transported must standing within 10ft of the caster. The creatures do not need to be willing. Teleportation is indiscriminate and will take any valid creature in range (potentially including summoned creatures!), even if they are hostile.  
  This spell instantly transports you to a designated destination, predetermined through the configuration menu. For every three caster levels, you may also bring one additional willing Medium creature or its equivalent. Small creatures count as Medium creatures for the purpose of this spell, but each Large creature counts as two Medium creatures, each Huge creature counts as two Large creatures, and so forth. All creatures to be transported must standing within 10ft of the caster. The creatures do not need to be willing. Teleportation is indiscriminate and will take any valid creature in range (potentially including summoned creatures!), even if they are hostile.  
   
   
  It is not possible to Teleport into different Rings or different Planes. Many areas permanently block teleportations, indicating magical defenses.
  '''It is not possible to Teleport into different Rings or different Planes. Many areas permanently block teleportations, indicating magical defenses.'''
 
  Teleportation requires three rounds of concentration to complete. Any damage incurred while focusing on the spell will prompt a difficult concentration check. Failing the check, or closing the channel prematurely, immediately causes the spell to fail.
  '''Teleportation requires three rounds of concentration to complete. Any damage incurred while focusing on the spell will prompt a difficult concentration check. Failing the check, or closing the channel prematurely, immediately causes the spell to fail.'''


==== ''Summon Swarm'' ====
==== ''Summon Swarm'' ====
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  The caster blasts his target with future pain they'll suffer 1d4 rounds in the future and deals 1d4 points of bludgeoning damage per caster level to the target.
  The caster blasts his target with future pain they'll suffer 1d4 rounds in the future and deals 1d4 points of bludgeoning damage per caster level to the target.
   
   
Remarks:
* '''SF: Divination''': adds additional 1d4 damage and a creature that fails the saving throw is knocked down for a single round.
  A caster with SF: Divination adds additional 1d4 damage.
* '''GSF: Divination''': adds 1d4 stun on failed save.
  A caster with GSF: Divination adds 1d4 stun on failed save.
* A Wizard with '''Spell School: Divination''' adds 1d4 damage.
  A caster with School Focus Divination adds 1d4 damage.
 
  Creatures that fail the saving throw are knocked down for a single round if the caster has GSF: Divination


==== ''Insight'' ====
==== ''Insight'' ====