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==Primary Domains==
=Primary Domains=
===Air Domain===
Spells: Call Lightning (3), Chain Lightning (6)
Abilities: Turn Elementals


===Death Domain===
You may only have a single Primary Domain and it will determine the effects of a cleric's Turn Undead. The order in which you choose your Primary and Secondary domain will determine which Summoning Theme is utilized.
Spells: Phantasmal Killer (4), Enervation (5)
Abilities: Negative Plane Avatar - The cleric is able to summon a shadow that gains in power as the cleric advances.


===Earth Domain===
Note that a single asterisk(*) signifies that this bonus requires you to have at least 5 Cleric levels to receive and that a double asterisk(**) requires you to be a Pure Cleric, with no levels in other classes.
Spells: Stoneskin (4), Energy Buffer (5)
Abilities: Turn Elementals


===Evil Domain===
{| class="wikitable" style="text-align:center; width:100%;"
Spells: Negative Energy Ray (1), Negative Energy Burst (3), Enervation (5)
|-
Abilities: Turn Outsiders
! width="6%" | Domain  
! width="17%" | Ability
! width="11%" | 1st Circle
! width="11%" | 2nd Circle
! width="11%" | 3rd Circle
! width="11%" | 4th Circle
! width="11%" | 5th Circle
! width="11%" | 6th Circle
! width="11%" | 7th Circle


===Fire Domain===
|-
Spells: Wall of Fire (4), Energy Buffer (5)
Abilities: Turn Elementals


===Good Domain===
|<br/>Air<br/><sup>[[Turn Undead#Air Domain|Turn Undead]]</sup><br/>
Spells: Stoneskin (4), Lesser Planar Binding (5)
| Resist Energy: Electric*
Abilities: Turn Outsiders
| Jump || - || Call Lightning || Summon Storm || - || Chain Lightning  || -


===Water Domain===
|-
Spells: Poison (3), Ice Storm (5)
Abilities: Turn Elementals


===Chaos Domain===
| <br/>Chaos<br/><sup>[[Turn Undead#Chaos Domain|Turn Undead]]</sup><br/>
Spells: Cloud of Bewilderment (3), Confusion (5)
| Chaos Shield 1%*
Abilities: Turn Outsiders
| -
| -  || Cloud of Bewilderment || Confusion || -  || - || -


===Law Domain===
|-
Spells: Clarity (2), Hold Monster (5)
|rowspan="2"|<br/>Death<br/><sup>[[Turn Undead#Death Domain|Turn Undead]]</sup><br/>
Abilities: Turn Outsiders
| Death Avatar
|rowspan="2"| -
|rowspan="2"| -
|rowspan="2"| -
|rowspan="2"| Phantasmal Killer
|rowspan="2"| Enervation
|rowspan="2"| -
|rowspan="2"| -
|-
| Spell Focus: Necromancy*


===Knowledge Domain===
|-
Spells: Identify (1), Knock (2), Clairaudience/Clairvoyance (3), True Seeing (4), Legend Lore (6)
| <br/>Destruction<br/><sup>[[Turn Undead#Destruction Domain|Turn Undead]]</sup><br/>
Abilities: ---
| -
| - || - || Cloud of Bewilderment || - || - || Acid Fog || -  


===Magic Domain===
Spells: Mage Armor (1), Melf's Acid Arrow (2), Negative Energy Burst (3), Stoneskin (4), Ice Storm (5)
Abilities: ---


===Destruction Domain===
|-
Spells: Stinking Cloud (3), Acid Fog (6)
| <br/>Dwarf<br/><sup>[[Turn Undead#Dwarf Domain|Turn Undead]]</sup><br/>
Abilities: Turn Constructs
| Racial Power
| - || Glyph of Warding || Greater Magic Weapon || -  || - || - || -


===Drow Domain===
|-
Spells: Charm person (2), Clairvoyance/Clairaudience (3), Improved Invisibility (5)
|rowspan="2"|<br/>Earth<br/><sup>[[Turn Undead#Earth Domain|Turn Undead]]</sup><br/> 
Abilities: Racial Power
| Toughness*
|rowspan="2"| Grease
|rowspan="2"| -
|rowspan="2"| Call Boulders 
|rowspan="2"| Stoneskin
|rowspan="2"| -
|rowspan="2"| Stonehold
|rowspan="2"| -
|-
| Maximized Endurance**


===Elf Domain===
|-
Spells: True Strike (1), Cat's Grace (2)
| <br/>Elf<br/><sup>[[Turn Undead#Elf Domain|Turn Undead]]</sup><br/>
Abilities: Racial Power
| Racial Power
| True Strike || Cat's Grace || - || - || - || - ||  -


===Dwarf Domain===
|-
Spells: Glyph of Warding (2), Greater Magic Weapon (3)
| <br/>Evil<br/><sup>[[Turn Undead#Evil Domain|Turn Undead]]</sup><br/>
Abilities: Racial Power
| -
| Negative Energy Ray  || Bestow Curse  || Negative Energy Burst  || -  || Harm  || -  || -


===Halfling Domain===
|-
Spells: Cat's Grace (2), Freedom of Movement (3)
| <br/>Fire<br/><sup>[[Turn Undead#Fire Domain|Turn Undead]]</sup><br/>
Abilities: Racial Power
| Resist Energy: Fire*
| Burning Bolt || - || - || Wall of Fire || Firebrand || -  || -


===Gnome Domain===
|-
Spells: Color Spray (1), Displacement (3)
| <br/>Gnome<br/><sup>[[Turn Undead#Gnome Domain|Turn Undead]]</sup><br/>
Abilities: Racial Power
| Racial Power
| Color Spray || -  || Ghostly Visage || - || - || -  || -


===Orc Domain===
|-
Spells: Prayer (2), Blood Frenzy (3), War Cry (5)
| <br/>Good<br/><sup>[[Turn Undead#Good Domain|Turn Undead]]</sup><br/>
Abilities: Racial Power
| -
| - || -  || - || Chaav's Laugh || Lesser Planar Binding || -  || -


==Secondary Domains==
|-
| <br/>Halfling<br/><sup>[[Turn Undead#Halfling Domain|Turn Undead]]</sup><br/>
| Racial Power
| Camouflage || Cat's Grace || - || - || - || -  || -


===Animal Domain===
|-
Spells: Cat's Grace (2), True Seeing (3), Polymorph Self (5)
| <br/>Knowledge<br/><sup>[[Turn Undead#Knowledge Domain|Turn Undead]]</sup><br/>
Abilities: Summon Creature spell is cast as if it were the next spell level higher
| Skill Focus: Lore
| Identify || Knock || See Invisibility || True Seeing || - || -  || -


===Cavern Domain===
|-
Spells: Darkness (1), One with the Land (2), Call Lightning (4)
| <br/>Law<br/><sup>[[Turn Undead#Law Domain|Turn Undead]]</sup><br/>
Abilities: 1/day, gain a temporary +3 Search, +3 Spot, +3 Listen bonus that lasts for one turn/level, usable only in caverns.
| Law Summon Theme*
| - || Clarity || Dismissal || - || Hold Monster || -  || -


===Charm Domain===
|-
Spells: Charm person (1), Aura of Glory (2), Charm Monster (3)
| <br/>Magic<br/><sup>[[Turn Undead#Magic Domain|Turn Undead]]</sup><br/>
Abilities: ---
| -
| Mage Armor || Magic Missile || Flame Arrow || Stoneskin || Isaac's Lesser Missile Storm || - || -  


===Darkness Domain===
Spells: Darkness (1), Blindness/Deafness (2), Shadow Conjuration (4)
Abilities: Ultravision 1/day
"Associated Deities"


===Fate Domain===
|-
Spells: True Strike (1), See Invisibility (2), Clairaudience/Clairvoyance (3)
| <br/>Orc<br/><sup>[[Turn Undead#Orc Domain|Turn Undead]]</sup><br/>
Abilities: Bonus Feat - Uncanny Dodge
| Racial Power
| - || Blood Frenzy || - || - || War Cry || - || -


===Fungus Domain===
|-
Spells: Barkskin (2), Cloud of Bewilderment (3), Mind Fog (5)
| <br/>Sun<br/><sup>[[Turn Undead#Sun Domain|Turn Undead]]</sup><br/>
Abilities: ---
| Resist Energy: Fire*
| - || Searing Light || - || Flame Strike || - || - || -


===Hatred Domain===
|-
Spells: Bestow Curse (2), Inflict Critical Wounds (3), Harm (5)
| <br/>Water<br/><sup>[[Turn Undead#Water Domain|Turn Undead]]</sup><br/>
Abilities: 1/day, target a particular enemy to gain a +1 AB bonus and a +1 negative energy damage bonus, both versus their racial type, that last for one round/level
| Resist Energy: Cold*
| Mage Armor || - || Freedom of Movement || - || Drown || - || -


===Healing Domain===
|}
Spells: Cure Serious Wounds (2), Heal (5)
Abilities: Empowered Healing - The following healing spells are cast as if with the empower spell feat: cure minor wounds, cure light wounds, cure moderate wounds, cure serious wounds, and cure critical wounds


===Illusion Domain===
=Secondary Domains=
Spells: Invisibility (2), Displacement (3), Phantasmal Killer (4)
Abilities: ---


===Luck Domain===
You may only have a single Secondary Domain. The order in which you choose your Primary and Secondary domain will determine which Summoning Theme is utilized.
Spells: True Strike (1), Bestow Curse (2), Protection from Spells (6)
Abilities: Bonus Feat - Defensive Roll


===Metal Domain===
Note that a single asterisk(*) signifies that this bonus requires you to have at least 5 Cleric levels to receive and that a double asterisk(**) requires you to be a Pure Cleric, with no levels in other classes.
Spells: Shelgarn's Persistent Blade (1), Darkfire (2), Keen Edge (5)
Abilities: 1/day, add temporary fire damage to your weapon for one round/level: +1 Fire damage for non-hammer weapons, and +1d4 Fire damage for hammers. This should stack with Darkfire.


===Nobility Domain===
{| class="wikitable" style="text-align:center; width:100%;"
Spells: Rallying Cry (1), Charm Person (2), See Invisibility (3)
|-
Abilities: ---
! width="6%" | Sub-Domain  
! width="17%" | Ability
! width="11%" | 1st Circle
! width="11%" | 2nd Circle
! width="11%" | 3rd Circle
! width="11%" | 4th Circle
! width="11%" | 5th Circle
! width="11%" | 6th Circle
! width="11%" | 7th Circle


===Ooze Domain===
|-
Spells: Grease (1), Stinking Cloud (3), Evard's Black Tentacles (4)
| <br/>Animal<br/><br/>
Abilities: Command Slimes
| +1 Default or Dog Summon Theme
| - || Cat's Grace || True Seeing || - || Polymorph Self || - || -


===Planning Domain===
|-
Spells: Identify (1), See Invisibility (2), Clairaudience/Clairvoyance (3)
| <br/>Cavern<br/><br/>
| +3 Search, Spot, and Listen for turn/level while in caverns, 1/day
| Darkness || One With The Land || - || Call Lightning || - || - || -


===Plant Domain===
|-
Spells: Barkskin (2), Creeping Doom (7)
|rowspan="2"|<br/>Charm<br/><br/> 
Abilities: Turn Vermin
| Skill Focus: Persuade
|rowspan="2"| -
|rowspan="2"| Aura of Glory
|rowspan="2"| Charm Monster
|rowspan="2"| -
|rowspan="2"| Dominate Person
|rowspan="2"| -
|rowspan="2"| -
|-
| Maximized Eagle's Splendor**


===Portal Domain===
|-
Spells: Summon creature III (2), Dismissal (3), Displacement (4)
| <br/>Darkness<br/><br/>
Abilities: Portal Sense - automatic supernatural ability to detect nearby hidden portals using Wisdom
| Darkvision (Racial)  
| Darkness || Blindness/Deafness || - || Fear || Greater Shadow Conjuration || - || -


===Protection Domain===
|-
Spells: Minor Globe of Invulnerability (4), Energy Buffer (5)
| <br/>Fate<br/><br/>
Abilities: Divine Protection - The cleric is able to cast an improved form of Sanctuary that sets the save difficulty class at 10 + Cha Modifier + Cleric Level. This has a duration of 1 round per caster level + the cleric's Charisma modifier
| Uncanny Dodge
| True Strike || See Invisibility || Clairaudience/<br/>Clairvoyance || Future Pain || - || - || -


===Renewal Domain===
|-
Spells: Cure Moderate Wounds (1), Remove disease (2), Restoration (3)
| <br/>Fungus<br/><br/>
Abilities: ---
| -
| - || Barkskin || Cloud of Bewilderment || - || Mind Fog || - || -


===Repose Domain===
|-
Spells: Remove disease (2), Death ward (3), Undeath to Death (5)
| <br/>Hatred<br/><br/>
Abilities: Bonus Feat - Favored Enemy (Undead)
| +1 AB and +1 Negative energy damage versus target race for round/level, 1/day
| - || Bestow Curse || Inflict Critical Wounds || - || Harm || - || -


===Reptilian Domain===
|-
Spells: Magic Fang (1), Greater Magic Fang (2), Poison (3)
| <br/>Healing<br/><br/>
Abilities: Command Lizards
| Empowered Healing - Empower all Cure Minor /Light /Moderate /Serious /Critical wounds spells either cast or used from an item
| - || Cure Serious Wounds || Restoration || - || Heal || - || -


===Retribution Domain===
|-
Spells: Death Armor (2), Death ward (3), Elemental Shield (4)
| <br/>Illusion<br/><br/>
Abilities: Bonus Feat - Divine Might
| -
| - || Invisibility || Displacement || Phantasmal Killer || - || - || -


===Rune Domain===
|-
Spells: Identify (1), Glyph of Warding (2), Delayed Blast Fireball (4)
| <br/>Luck<br/><br/>
Abilities: Bonus Feat - Scribe Scroll
| Defensive Roll
| True Strike || Bestow Curse || - || - || - || Protection From Spells || -


===Sea Caves Domain===
|-
Spells: Ironguts (1), Drown (5)
| <br/>Metal<br/><br/>
Abilities: Underwater Breathing - boosts the length of time which you can stay underwater before drowning
| Sonic element Darkfire*
| Deafening Clang || Darkfire || - || Ironskin || Keen Edge || - || -


===Spells Domain===
|-
Spells: Lesser Dispel (1), Shield (2), Lesser Spell Breach (4), Feeblemind (6)
| <br/>Nobility<br/><br/>
Abilities: ---
| Martial Weapon Proficiency*
| Rallying Cry || Charm Person || Heroism || - || - || - || -


===Spider Domain===
|-
Spells: Web (1), Poison (3)
| <br/>Ooze<br/><br/>
Abilities: Command Spiders
| Resist Energy: Acid*
| Grease || - || Stinking Cloud || Evard's Black Tentacles || - || - || -


===Strength Domain===
|-
Spells: Divine Power (3), Stoneskin (5)
| <br/>Planning<br/><br/>
Abilities: Divine Strength- The cleric gains a bonus to Strength equal to 2 + 1 per 3 class levels. This has a duration of 5 rounds + the cleric's Charisma modifier
| -
| Identify || See Invisibility || Clairaudience/<br/>Clairvoyance || - || - || - || -


===Storm Domain===
|-
Spells: Gust of Wind (2), Call Lightning (3), Ice Storm (5)
| <br/>Plant<br/><br/>
Abilities: Bonus Feat - Resist Energy (Electricity)
| Turn Undead (Vermin)  
| - || Barkskin || - || - || - || - || Creeping Doom


===Suffering Domain===
|-
Spells: Ray of Enfeeblement (1), Death Armor (2), Enervation (5)
| <br/>Portal<br/><br/>
Abilities: ---
| Portal Sense (detect nearby portals with Wisdom)  
| - || Summon Creature III || Dismissal || Displacement || - || - || -


===Sun Domain===
|-
Spells: Searing Light (2), Sunbeam (7)
| <br/>Protection<br/><br/>
Abilities: Exceptional Turning - Add 1d6 to all turning checks to determine the maximum Hit Die of undead turned. Also add 1d4 to the number of undead turned.
| Divine Protection
| - || Shield Other || - || Minor Globe of Invulnerability || Energy Buffer || - || -


===Trade Domain===
|-
Spells: Identify (1), Knock (2), See Invisibility (3)
| <br/>Renewal<br/><br/>
Abilities: Bonus Feat - Skill Focus (Appraise)
| -
| Cure Moderate Wounds || Remove Disease || Restoration || - || - || - || -


===Travel Domain===
|-
Spells: Entangle (1), Web (2), Freedom of Movement (3), Slow (4), Haste (5)
| <br/>Repose<br/><br/>
Abilities: ---
| Favored Enemy: Undead
| - || Remove Disease || Death Ward || Bless Weapon || Undeath to Death-- || - || -


===Trickery Domain===
|-
Spells: Invisibility (2), Invisibility Sphere (3), Improved Invisibility (5)
| <br/>Reptilian<br/><br/>
Abilities: Divine Trickery - Bonus to hide, bluff, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 caster levels. This effect lasts for 5 turns + the cleric's charisma modifier
| Command Lizards
| Magic Fang || Greater Magic Fang || Poison || - || - || - || -


===Undeath Domain===
|-
Spells: Stone Bones (1), Negative Energy Burst (3)
| <br/>Retribution<br/><br/>
Abilities: Turning Boost - same as Sun domain
| Oath of Wrath*
| Death Armor || - || - || Elemental Shield || - || - || -


===War Domain===
|-
Spells: Cat's Grace (2), Aura of Vitality (7)
| <br/>Rune<br/><br/>
Abilities: Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 caster levels to dexterity, constitution, attack rolls and damage. As well, the cleric gains damage reduction twice this amount. The effect will last for 5 rounds + charisma modifier
| Scribe Scroll feat
| Identify || Glyph of Warding || -  || Delayed Blast Fireball || - || - || -
 
|-
| <br/>Sea Caves<br/><br/>
| Underwater Breathing
| Ironguts || - || - || - || Drown || - || -
 
|-
| <br/>Spells<br/><br/>
| -
| Lesser Dispel || Shield || Lightning Bolt || Lesser Spell Breach || - || Feeblemind || -
 
|-
| <br/>Spider<br/><br/>
| Command Spiders
| Web || - || Poison || - || - || - || -
 
|-
| <br/>Storm<br/><br/>
| Resist Energy: Electric*
| - || - || Call Lightning || Summon Storm || Lightning Avatar || Chain Lightning || -
 
|-
| <br/>Strength<br/><br/> 
| Maximized Bull's Strength**
| - || - || Divine Power || - || - || - || -
 
|-
| <br/>Suffering<br/><br/>
| Barbarian 1/- DR*
| Ray of Enfeeblement || Shield Other || - || Enervation || - || - || -
 
|-
| <br/>Trade<br/><br/>
| Skill Focus: Appraise
| Identify || Knock || See Invisibility || - || - || - || -
 
|-
| <br/>Travel<br/><br/>
| -
| Expeditious Retreat || - || Freedom of Movement || Haste || - || - || -
 
|-
| <br/>Trickery<br/><br/>
| Divine Trickery
| - || Invisibility || Mislead || Phantoms of Deception || Improved Invisibility || - || -
 
|-
| <br/>Undeath<br/><br/>
| Spell Focus: Necromancy*
| Stone Bones || Magic Fang || Negative Energy Burst || Greater Magic Fang || - || - || -
 
 
|-
|rowspan="2"| <br/>War<br/><br/>
| Battle Mastery
|rowspan="2"| -
|rowspan="2"| Cat's Grace
|rowspan="2"| Heroism
|rowspan="2"| -
|rowspan="2"| Greater Heroism
|rowspan="2"| -
|rowspan="2"| Aura of Vitality
|-
| Martial Weapon Proficiency*
 
|}
 
Note that a single asterisk(*) signifies that this bonus requires you to have at least 5 Cleric levels to receive and that a double asterisk(**) requires you to be a Pure Cleric, with no levels in other classes.


==Racial Powers==
==Racial Powers==
Certain racial domains grant a 1/day racial power. This power grants a temporary +1 AB and +1 save bonus versus fear, plus +1 to whatever that race's associated stat is (Str for orcs, Con for dwarves, Dex for elves/drow and halflings, Int for gnomes), and +2 AB versus that race's favored enemy (Elves for orcs and drow, Orcs for dwarves and elves, Goblins for halflings and gnomes) for all friendly members of that race within 30ft, lasting one round/level.
Certain racial domains grant a 1/day racial power. This power grants a temporary +1 AB and +1 save bonus versus fear, plus +1 to whatever that race's associated stat is (Str for orcs, Con for dwarves, Dex for elves/drow and halflings, Int for gnomes), and +2 AB versus that race's favored enemy (Elves for orcs and drow, Orcs for dwarves and elves, Goblins for halflings and gnomes) for all friendly members of that race within 30ft, lasting one round/level.
__NOEDITSECTION__

Revision as of 11:47, 25 December 2021

Primary Domains

You may only have a single Primary Domain and it will determine the effects of a cleric's Turn Undead. The order in which you choose your Primary and Secondary domain will determine which Summoning Theme is utilized.

Note that a single asterisk(*) signifies that this bonus requires you to have at least 5 Cleric levels to receive and that a double asterisk(**) requires you to be a Pure Cleric, with no levels in other classes.

Domain Ability 1st Circle 2nd Circle 3rd Circle 4th Circle 5th Circle 6th Circle 7th Circle

Air
Turn Undead
Resist Energy: Electric* Jump - Call Lightning Summon Storm - Chain Lightning -

Chaos
Turn Undead
Chaos Shield 1%* - - Cloud of Bewilderment Confusion - - -

Death
Turn Undead
Death Avatar - - - Phantasmal Killer Enervation - -
Spell Focus: Necromancy*

Destruction
Turn Undead
- - - Cloud of Bewilderment - - Acid Fog -



Dwarf
Turn Undead
Racial Power - Glyph of Warding Greater Magic Weapon - - - -

Earth
Turn Undead
Toughness* Grease - Call Boulders Stoneskin - Stonehold -
Maximized Endurance**

Elf
Turn Undead
Racial Power True Strike Cat's Grace - - - - -

Evil
Turn Undead
- Negative Energy Ray Bestow Curse Negative Energy Burst - Harm - -

Fire
Turn Undead
Resist Energy: Fire* Burning Bolt - - Wall of Fire Firebrand - -

Gnome
Turn Undead
Racial Power Color Spray - Ghostly Visage - - - -

Good
Turn Undead
- - - - Chaav's Laugh Lesser Planar Binding - -

Halfling
Turn Undead
Racial Power Camouflage Cat's Grace - - - - -

Knowledge
Turn Undead
Skill Focus: Lore Identify Knock See Invisibility True Seeing - - -

Law
Turn Undead
Law Summon Theme* - Clarity Dismissal - Hold Monster - -

Magic
Turn Undead
- Mage Armor Magic Missile Flame Arrow Stoneskin Isaac's Lesser Missile Storm - -



Orc
Turn Undead
Racial Power - Blood Frenzy - - War Cry - -

Sun
Turn Undead
Resist Energy: Fire* - Searing Light - Flame Strike - - -

Water
Turn Undead
Resist Energy: Cold* Mage Armor - Freedom of Movement - Drown - -

Secondary Domains

You may only have a single Secondary Domain. The order in which you choose your Primary and Secondary domain will determine which Summoning Theme is utilized.

Note that a single asterisk(*) signifies that this bonus requires you to have at least 5 Cleric levels to receive and that a double asterisk(**) requires you to be a Pure Cleric, with no levels in other classes.

Sub-Domain Ability 1st Circle 2nd Circle 3rd Circle 4th Circle 5th Circle 6th Circle 7th Circle

Animal

+1 Default or Dog Summon Theme - Cat's Grace True Seeing - Polymorph Self - -

Cavern

+3 Search, Spot, and Listen for turn/level while in caverns, 1/day Darkness One With The Land - Call Lightning - - -

Charm

Skill Focus: Persuade - Aura of Glory Charm Monster - Dominate Person - -
Maximized Eagle's Splendor**

Darkness

Darkvision (Racial) Darkness Blindness/Deafness - Fear Greater Shadow Conjuration - -

Fate

Uncanny Dodge True Strike See Invisibility Clairaudience/
Clairvoyance
Future Pain - - -

Fungus

- - Barkskin Cloud of Bewilderment - Mind Fog - -

Hatred

+1 AB and +1 Negative energy damage versus target race for round/level, 1/day - Bestow Curse Inflict Critical Wounds - Harm - -

Healing

Empowered Healing - Empower all Cure Minor /Light /Moderate /Serious /Critical wounds spells either cast or used from an item - Cure Serious Wounds Restoration - Heal - -

Illusion

- - Invisibility Displacement Phantasmal Killer - - -

Luck

Defensive Roll True Strike Bestow Curse - - - Protection From Spells -

Metal

Sonic element Darkfire* Deafening Clang Darkfire - Ironskin Keen Edge - -

Nobility

Martial Weapon Proficiency* Rallying Cry Charm Person Heroism - - - -

Ooze

Resist Energy: Acid* Grease - Stinking Cloud Evard's Black Tentacles - - -

Planning

- Identify See Invisibility Clairaudience/
Clairvoyance
- - - -

Plant

Turn Undead (Vermin) - Barkskin - - - - Creeping Doom

Portal

Portal Sense (detect nearby portals with Wisdom) - Summon Creature III Dismissal Displacement - - -

Protection

Divine Protection - Shield Other - Minor Globe of Invulnerability Energy Buffer - -

Renewal

- Cure Moderate Wounds Remove Disease Restoration - - - -

Repose

Favored Enemy: Undead - Remove Disease Death Ward Bless Weapon Undeath to Death-- - -

Reptilian

Command Lizards Magic Fang Greater Magic Fang Poison - - - -

Retribution

Oath of Wrath* Death Armor - - Elemental Shield - - -

Rune

Scribe Scroll feat Identify Glyph of Warding - Delayed Blast Fireball - - -

Sea Caves

Underwater Breathing Ironguts - - - Drown - -

Spells

- Lesser Dispel Shield Lightning Bolt Lesser Spell Breach - Feeblemind -

Spider

Command Spiders Web - Poison - - - -

Storm

Resist Energy: Electric* - - Call Lightning Summon Storm Lightning Avatar Chain Lightning -

Strength

Maximized Bull's Strength** - - Divine Power - - - -

Suffering

Barbarian 1/- DR* Ray of Enfeeblement Shield Other - Enervation - - -

Trade

Skill Focus: Appraise Identify Knock See Invisibility - - - -

Travel

- Expeditious Retreat - Freedom of Movement Haste - - -

Trickery

Divine Trickery - Invisibility Mislead Phantoms of Deception Improved Invisibility - -

Undeath

Spell Focus: Necromancy* Stone Bones Magic Fang Negative Energy Burst Greater Magic Fang - - -



War

Battle Mastery - Cat's Grace Heroism - Greater Heroism - Aura of Vitality
Martial Weapon Proficiency*

Note that a single asterisk(*) signifies that this bonus requires you to have at least 5 Cleric levels to receive and that a double asterisk(**) requires you to be a Pure Cleric, with no levels in other classes.

Racial Powers

Certain racial domains grant a 1/day racial power. This power grants a temporary +1 AB and +1 save bonus versus fear, plus +1 to whatever that race's associated stat is (Str for orcs, Con for dwarves, Dex for elves/drow and halflings, Int for gnomes), and +2 AB versus that race's favored enemy (Elves for orcs and drow, Orcs for dwarves and elves, Goblins for halflings and gnomes) for all friendly members of that race within 30ft, lasting one round/level.