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- Ingredients (including rare reagents) can produce potentially more than 1000 different items. | - Ingredients (including rare reagents) can produce potentially more than 1000 different items. | ||
- Alchemy is significantly more dangerous than standard adventuring and can result in a wide variety of explosions or planar incursions. | - Alchemy is significantly more dangerous than standard adventuring and can result in a wide variety of explosions or planar incursions. | ||
- Not recommended for | - Not recommended for new players unless comfortable with death or in the company of a mentor. | ||
==Archaeology== | ==Archaeology== | ||
- Little to no scripted features at this time, primarily a 'flavor' skill that is suitable for a character that wishes to delve into ancient ruins and discover ancient secrets | - Little to no scripted features at this time, primarily a 'flavor' skill that is suitable for a character that wishes to delve into ancient ruins and discover ancient secrets. | ||
==Astronomy== | ==Astronomy== | ||
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==Climbing== | ==Climbing== | ||
- An | - An extremely useful skill for navigating difficult terrain around the City of Rings. It allows a character to climb cliffs and traverse chasms (with the help of a grappling gun and rope-and-grapple). Also provides +1 per 5 ranks to Tumble. | ||
In order to access climbing, the following tools are available: | In order to access climbing, the following tools are available: | ||
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*'''Player Tool:''' - This represents climbing with just your hands and thus is the most difficult - access by using the Crafting Menu to set the relevant player tool to Climbing. Then hotkey the selected Player Tool on your hotbar for use. When along a ledge or other appropriate climbing spot, click above/below and your character will attempt to climb. | *'''Player Tool:''' - This represents climbing with just your hands and thus is the most difficult - access by using the Crafting Menu to set the relevant player tool to Climbing. Then hotkey the selected Player Tool on your hotbar for use. When along a ledge or other appropriate climbing spot, click above/below and your character will attempt to climb. | ||
*'''Climbing Claw:''' - This is an item that can be found or purchased | *'''Climbing Claw:''' - This is an item that can be found or purchased and reduces the DC to climb; works otherwise the same as the player tool. | ||
*'''Standard Rope:''' - Lower a rope down a ledge to climb down and be able to climb back up; note that a rope can be picked up only from the top. | *'''Standard Rope:''' - Lower a rope down a ledge to climb down and be able to climb back up; note that a rope can be picked up only from the top. | ||
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==Tinkering== | ==Tinkering== | ||
- | - Read [[Crafting|here]] for more detailed information. | ||
- | |||
- Requires finding a Tinkerer's Table in order to conduct experiments | |||
- Ingredients (including rare materials) can produce potentially more than 1000 different items. | |||
- A skilled tinker can repair many "broken" items in EFU and create special tools to unlock ever more intricate designs. | |||
- Relatively safe compared to other kinds of crafting, and relatively limited in scope. | |||
==Entertainment== | ==Entertainment== | ||
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==Herbalism== | ==Herbalism== | ||
- | |||
- | - Read [[Crafting|here]] for more detailed information. | ||
- Not | - Requires finding an Herbalist's Kit in order to conduct experiments. | ||
- Ingredients (including rare reagents) can produce potentially more than 1000 different items. | |||
- Herbalism is more dangerous than standard adventuring and can result in a wide variety of strange happenings and hostile creations. | |||
- Not recommended for brand new players! | |||
==Leatherworking== | ==Leatherworking== | ||
- Little to no scripted features at this time, primarily a 'flavor' skill that is suitable for a character that has expertise in basic leatherworking | - Little to no scripted features at this time, primarily a 'flavor' skill that is suitable for a character that has expertise in basic leatherworking. | ||
==Masonry== | ==Masonry== | ||
- Little to no scripted features at this time, primarily a 'flavor' skill that is suitable for a character that has expertise in basic masonry | - Little to no scripted features at this time, primarily a 'flavor' skill that is suitable for a character that has expertise in basic masonry. | ||
==Metalworking== | ==Metalworking== | ||
- Little to no scripted features at this time, primarily a 'flavor' skill that is suitable for a character that has expertise in basic metalworking | - Little to no scripted features at this time, primarily a 'flavor' skill that is suitable for a character that has expertise in basic metalworking. | ||
==Mining== | ==Mining== | ||
- Representing mining skills, this can be helpful with | - Representing mining skills, this can be helpful with harvesting ores or retrieving delicate healing shards from rare Purple Crystal placeables. | ||
==Painting== | ==Painting== | ||
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==Sailing== | ==Sailing== | ||
- | - Representing sailing skills, this can provide a discount when embarking ships because the character can help work the rigging. | ||
==Smelting== | ==Smelting== | ||
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==Wilderness Survival== | ==Wilderness Survival== | ||
- Reduces the chance you need food in order to rest while in the wilderness, | - Reduces the chance you need food in order to rest while in the wilderness. Improves the collection of meat, animal hides, and poison glads. Other hidden features. | ||
==Woodworking== | ==Woodworking== |
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