EFUSS: Difference between revisions

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- Ingredients (including rare reagents) can produce potentially more than 1000 different items.
- Ingredients (including rare reagents) can produce potentially more than 1000 different items.
- A skilled alchemist uses items created in alchemy/herbalism as additional ingredients to conduct ever more potent experiments.


- Alchemy is significantly more dangerous than standard adventuring and can result in a wide variety of explosions or planar incursions.
- Alchemy is significantly more dangerous than standard adventuring and can result in a wide variety of explosions or planar incursions.


- Not recommended for brand new players!
- Not recommended for new players unless comfortable with death or in the company of a mentor.


==Archaeology==
==Archaeology==
- Little to no scripted features at this time, primarily a 'flavor' skill that is suitable for a character that wishes to delve into ancient ruins and discover ancient secrets
- Little to no scripted features at this time, primarily a 'flavor' skill that is suitable for a character that wishes to delve into ancient ruins and discover ancient secrets.


==Astronomy==
==Astronomy==
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==Climbing==
==Climbing==
- An extremely, extremely useful skill in navigating difficult terrain around the City of Rings. It helps your character to climb cliffs and traverse chasms (with the help of a grappling gun and rope-and-grapple). Also provides +1 per 5 ranks to Tumble.
- An extremely useful skill for navigating difficult terrain around the City of Rings. It allows a character to climb cliffs and traverse chasms (with the help of a grappling gun and rope-and-grapple). Also provides +1 per 5 ranks to Tumble.


In order to access climbing, the following tools are available:
In order to access climbing, the following tools are available:
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*'''Player Tool:''' - This represents climbing with just your hands and thus is the most difficult - access by using the Crafting Menu to set the relevant player tool to Climbing. Then hotkey the selected Player Tool on your hotbar for use. When along a ledge or other appropriate climbing spot, click above/below and your character will attempt to climb.
*'''Player Tool:''' - This represents climbing with just your hands and thus is the most difficult - access by using the Crafting Menu to set the relevant player tool to Climbing. Then hotkey the selected Player Tool on your hotbar for use. When along a ledge or other appropriate climbing spot, click above/below and your character will attempt to climb.


*'''Climbing Claw:''' - This is an item that can be found or purchased, works otherwise the same as the player tool.
*'''Climbing Claw:''' - This is an item that can be found or purchased and reduces the DC to climb; works otherwise the same as the player tool.


*'''Standard Rope:''' - Lower a rope down a ledge to climb down and be able to climb back up; note that a rope can be picked up only from the top.
*'''Standard Rope:''' - Lower a rope down a ledge to climb down and be able to climb back up; note that a rope can be picked up only from the top.
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==Tinkering==
==Tinkering==
- Represents a character's basic engineering and general mechanical knowledge as well as expertise in figuring out technology. Engineering has a wide variety of scripted uses in EFU best discovered in-game.... (setting up catapults, repairing old machinery, figuring out what bizarre old gizmos do, etc.) Note that in EFU the skill "Craft Trap" is what is used for engineering, EFUSS Engineering just gives a +1 bonus per 5 ranks to the primary skill of Craft Trap (Engineering).
- Read [[Crafting|here]] for more detailed information.
-Find a Tinkerer's Table to explore the possibilities of mixing different Tinkering ingredients
 
- Requires finding a Tinkerer's Table in order to conduct experiments
 
- Ingredients (including rare materials) can produce potentially more than 1000 different items.
 
- A skilled tinker can repair many "broken" items in EFU and create special tools to unlock ever more intricate designs.
 
- Relatively safe compared to other kinds of crafting, and relatively limited in scope.


==Entertainment==
==Entertainment==
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==Herbalism==
==Herbalism==
- Works similarly as Alchemy (except with Portable Herbalist's Kit or Herbalism Placeable) except the theme is more natural experimentation
 
- Often used to good effect in combination with alchemy as it is helpful with making base reagents
- Read [[Crafting|here]] for more detailed information.
- Likewise can be very dangerous, failed experiments may result in natural explosions or angering the earth
 
- Not really recommended for new players unless comfortable with death or in the company of a mentor
- Requires finding an Herbalist's Kit in order to conduct experiments.
 
- Ingredients (including rare reagents) can produce potentially more than 1000 different items.
 
- Herbalism is more dangerous than standard adventuring and can result in a wide variety of strange happenings and hostile creations.
 
- Not recommended for brand new players!


==Leatherworking==
==Leatherworking==
- Little to no scripted features at this time, primarily a 'flavor' skill that is suitable for a character that has expertise in basic leatherworking
- Little to no scripted features at this time, primarily a 'flavor' skill that is suitable for a character that has expertise in basic leatherworking.


==Masonry==
==Masonry==
- Little to no scripted features at this time, primarily a 'flavor' skill that is suitable for a character that has expertise in basic masonry
- Little to no scripted features at this time, primarily a 'flavor' skill that is suitable for a character that has expertise in basic masonry.


==Metalworking==
==Metalworking==
- Little to no scripted features at this time, primarily a 'flavor' skill that is suitable for a character that has expertise in basic metalworking
- Little to no scripted features at this time, primarily a 'flavor' skill that is suitable for a character that has expertise in basic metalworking.


==Mining==
==Mining==
- Representing mining skills, this can be helpful with successfully removing delicate healing shards from some purple crystal placeables
- Representing mining skills, this can be helpful with harvesting ores or retrieving delicate healing shards from rare Purple Crystal placeables.


==Painting==
==Painting==
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==Sailing==
==Sailing==
- Little to no scripted features at this time, primarily a 'flavor' skill that is suitable for a character that has expertise in basic sailing. Perhaps helpful with accessing rare locales via boat.
- Representing sailing skills, this can provide a discount when embarking ships because the character can help work the rigging.


==Smelting==
==Smelting==
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==Wilderness Survival==
==Wilderness Survival==
- Reduces the chance you need food in order to rest while in the wilderness, other hidden features.
- Reduces the chance you need food in order to rest while in the wilderness. Improves the collection of meat, animal hides, and poison glads. Other hidden features.


==Woodworking==
==Woodworking==
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