General Changes & Feat Changes: Difference between revisions

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* '''Blooded''' - Additionally grants +1 Fortitude and increases chances of stabilizing when bleeding out (stacks with the Rogue [[Rogue_Perks#Survivor|Survivor]] perk)
* '''Blooded''' - Additionally grants +1 Fortitude and increases chances of stabilizing when bleeding out (stacks with the Rogue [[Rogue_Perks#Survivor|Survivor]] perk)
* '''Brew Potion''' - This feat can be purchased from specific NPCs found in-game. Furthermore, brewing potions has been streamlined and made more efficient in EFU. You can purchase a Potion Cauldron to create multiple potions (the number of potions you can brew at a time using the cauldron is determined by character level) from a single spell-cast or a Brewer's Elixir to check the maximum cost of brewing each potion. To use either, simply cast the spell onto the item. Brewing costs are randomized, but never exceed the Elixir's maximum, and are reduced by your Appraise. Potion Cauldrons are also affected by your level, determining how many potions you can brew at once. Paladins and Rangers are unable to utilize a potion cauldron.
* '''Brew Potion''' - This feat can be purchased from specific NPCs found in-game. Furthermore, brewing potions has been streamlined and made more efficient in EFU. You can purchase a Potion Cauldron to create multiple potions (the number of potions you can brew at a time using the cauldron is determined by character level) from a single spell-cast or a Brewer's Elixir to check the maximum cost of brewing each potion. To use either, simply cast the spell onto the item. Brewing costs are randomized, but never exceed the Elixir's maximum, and are reduced by your Appraise. Potion Cauldrons are also affected by your level, determining how many potions you can brew at once. Paladins and Rangers can only brew one potion at a time, even with a potion cauldron.
* '''Bullheaded''' - Additionally grants 1d12 temporary HP on rest
* '''Bullheaded''' - Additionally grants 1d12 temporary HP on rest
* '''Combat Casting''' - The base DC for Defensive Casting has been changed to 10+innate spell level.
* '''Combat Casting''' - The base DC for Defensive Casting has been changed to 10+innate spell level.
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