General Changes & Feat Changes: Difference between revisions

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* '''Sacks of Gold''' - In EFU: City of Rings, Sacks of Gold can be found in many quests, and can be collected by multiple players. Each player will receive randomized value of gold depending upon the quest. This does not despawn once used, but can only be used once per a quest by each player.  
* '''Sacks of Gold''' - In EFU: City of Rings, Sacks of Gold can be found in many quests, and can be collected by multiple players. Each player will receive randomized value of gold depending upon the quest. This does not despawn once used, but can only be used once per a quest by each player.  


* '''Boxes''' - In EFU: City of Rings, treasure placeables called "Boxes" can be found in quests. These placeables reward every player that opens it. Keep an eye out!  
* '''Treasure Boxes''' - In EFU: City of Rings, special reward placeables can be found in quests that reward every player who opens it. These placeables are usually appear as a pile of boxes. Keep an eye out!  


* '''Delivery Order NPCS''' - Opposite of Delivery Quests, are orders that can be made at the cost of some gold for a later reward that awards randomized loot. Several NPCs offering their services for a bit of groat exist throughout the City of Rings.
* '''Delivery Order NPCS''' - Opposite of Delivery Quests, are orders that can be made at the cost of some gold for a later reward that awards randomized loot. Several NPCs offering their services for a bit of groat exist throughout the City of Rings.
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* '''Raise Dead'''- Raise Dead has been disabled for Cleric PCs. Raise Dead is now a "Miracle of the Waters" and when performed by NPCs now costs XP as well from the PCs who wish to raise the dead PC - the cost being the XP death penalty to the PC divided by each of the PCs near the NPC. Respawn deaths should considered as simply having been seriously injured or knocked out.   
* '''Raise Dead'''- Raise Dead has been disabled for Cleric PCs. Raise Dead is now a "Miracle of the Waters" and when performed by NPCs now costs XP as well from the PCs who wish to raise the dead PC - the cost being the XP death penalty to the PC divided by each of the PCs near the NPC. Respawn deaths should considered as simply having been seriously injured or knocked out.   
          
          
* '''Paladins''' - Paladins now start as mechanically fallen and must find a shrine in game to submit to a Paladin Code in order to receive full benefits.
* '''Paladins''' - Paladins start without their powers and must find a shrine in game to swear to a Paladin Code in order to receive full benefits.


* '''Barbarian Rage''' - There has been significant changes to [[Barbarian Rage]] and the inclusion of [[Barbarian Furors]]. The class tool is no longer used to activate rage and now requires a chat command.
* '''Barbarian Rage''' - There has been significant changes to [[Barbarian Rage]] and the inclusion of [[Barbarian Furors]]. The class tool is no longer used to activate rage and now requires a chat command.
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* '''Graverobbing''' - Bash a sealed Sarcophagus and it produces a plundered tomb placeable with a description that tells pcs how it was damaged. Rob tombs or hunt down those who do!  
* '''Graverobbing''' - Bash a sealed Sarcophagus and it produces a plundered tomb placeable with a description that tells pcs how it was damaged. Rob tombs or hunt down those who do!  
* '''Falling Damage''' - Failing climbing checks will generally result in falling damage, which will inflict a significant amount of bludgeoning to your character. This can be lethal if you are reckless enough!
* '''New Shape Change AI''' - A new shapechanger AI has been added to appropriate NPCs.
* '''Sticky Combat Modes''' - Sticky Combat Modes have been implemented. You may walk around freely with Flurry of Blows, Expertise, Dirty Fighting, Parry, Defensive Casting, and other combat stances.


== Feat Changes ==  
== Feat Changes ==  
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* '''Thug''' - Additionally reduces the cooldown on [[Barbarian_Rage|Barbarian Rage]] by 2 minutes
* '''Thug''' - Additionally reduces the cooldown on [[Barbarian_Rage|Barbarian Rage]] by 2 minutes
* '''Turn Undead''' - Clerics use a custom, unique system in EfU. See [[Turn Undead]] for more information related to this feat. Paladin Turn Undead remains unchanged.
* '''Turn Undead''' - Clerics use a custom, unique system in EfU. See [[Turn Undead]] for more information related to this feat. Paladin Turn Undead remains unchanged.
* '''Climbing Damage''' - Climbing damage is now bludgeoning instead of magical. 
* '''New Shape Change AI''' - New shape changer AI has been added.
* '''Wholeness of Body''' - Wholeness of body now restores Monk Level x Wisdom Modifier hit points, or times two, whichever is higher. It will also restore ability damage as per lesser restoration.
* '''Wholeness of Body''' - Wholeness of body now restores Monk Level x Wisdom Modifier hit points, or times two, whichever is higher. It will also restore ability damage as per lesser restoration.
* '''Sticky Combat Modes''' - Sticky Combat Modes are enabled. You may walk around with Flurry of Blows, Expertise, Dirty Fighting, Parry, Defensive Casting, and others enabled.
* '''Improved Expertise''' - This feat has been removed from EFU. If you take this feat, you will be forced to retake that level.
* '''Improved Expterise''' - This feat has been removed from EFU. If you take this feat, you will be forced to retake that level.
* '''Uncanny Dodge II and greater''' - Removed for non-rogues. This is because it made it almost impossible for rogues to flank Barbarians in combat.
* '''Uncanny Dodge II and greater''' - Removed for non-rogues. This is because it made it almost impossible for rogues to flank Barbarians in combat.
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