Master Scout (Harper Scout): Difference between revisions

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==General==
==General==
For the Master Scout, life can only be lived on the road. Through sights never before seen. By stepping foot in ancient and forgotten places. They are urged ever onward by a bright, sincere, and irrepressible wanderlust, and it gleams in their eyes like the unconquerable Sun.
For the Master Scout, life can only be lived on the road. Through sights never before seen. By stepping foot in ancient and forgotten places. They are urged ever onward by a bright, sincere, and irrepressible wanderlust.


==Skills==
==Skills==

Revision as of 20:18, 18 April 2020

Scout.jpg

Mechanical Information

  • Alignment: Any
  • Hit Dice: 6 Hit Points + CON modifier per level.
  • Proficiencies: Armor Proficiency (Light), Weapon Proficiency (Simple)
  • Skill Points: 6 + int modifier per level.
  • Save Progression: Low Fort, High Reflex, High Will.
  • Attack Bonus: +3/4 per level.

General

For the Master Scout, life can only be lived on the road. Through sights never before seen. By stepping foot in ancient and forgotten places. They are urged ever onward by a bright, sincere, and irrepressible wanderlust.

Skills

  • In addition to the standard loadout, Disable Trap, Open Lock, Search, and Use Magic Device are class skills for Master Scouts.

Feats

  • Level 1: Skill Mastery
  • Level 2: Evasion
  • Level 3: Defensive Roll
  • Level 4: Slippery Mind

Earning In-Game

To begin earning Master Scout, it is recommended that you...

  • Search for then study distant, exotic, and rarely seen places
  • Achieve substantial progress in Ringrunning challenges
  • Become a renowned expert in navigating the world