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Shar is worshiped by a powerful sect of monks who maintain open temples in lands ruled by evil overlords or hide among hills, back alleys, or the Underdark.  Most of the Dark Moon monks are human, but occasionally they are joined by a half-orc, shade, or drow.  The monks of the Dark Moon can freely multiclass as sorcerers, so long as their monk level and sorcerer level stay within two levels of each other.
Shar is worshiped by a powerful sect of monks who maintain open temples in lands ruled by evil overlords or hide among hills, back alleys, or the Underdark.  Most of the Dark Moon monks are human, but occasionally they are joined by a half-orc, shade, or drow.  The monks of the Dark Moon can freely multiclass as sorcerers, so long as their monk level and sorcerer level stay within two levels of each other.


==Hin Fist (Neutral or Good)==
==Hin Fist (Good or Neutral)==
The halflings of Luiren turn their confidence into belief in the power of a single halfling to master herself and the world.  Enterprising Luiren monks sometimes establish monasteries in the north.  Although only halflings can study Hin Fist in Luiren, some Hin Fist monasteries outside Luiren accept exceptional gnomes and dwarves.  Monks of the Hin Fist order can multiclass as fighters, rogues, of paladins (usually of Yondalla).
The halflings of Luiren turn their confidence into belief in the power of a single halfling to master herself and the world.  Enterprising Luiren monks sometimes establish monasteries in the north.  Although only halflings can study Hin Fist in Luiren, some Hin Fist monasteries outside Luiren accept exceptional gnomes and dwarves.  Monks of the Hin Fist order can multiclass as fighters, rogues, of paladins (usually of Yondalla).


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The Long Death order worships the principles of death without caring much which deity currently owns the portfolio.  They are more than willing to share death and its antecedent, pain, with others.  Clerics of the previous god of death, Myrkul, chose to view them as part of their god's long-range plans.  Kelemvor (the current god of the dead) views them as enemies, but is at least pleased they do not actively promote undeath.  Velsharoon (the god of necromancy and undeath) wants to woo them, but has not figured out how.  Monks of the Long Death may multiclass freely as fighters, assassins, and blackguards.  This order is quite strong in Thay, though not with the sanction or cooperation of the Red Wizards.
The Long Death order worships the principles of death without caring much which deity currently owns the portfolio.  They are more than willing to share death and its antecedent, pain, with others.  Clerics of the previous god of death, Myrkul, chose to view them as part of their god's long-range plans.  Kelemvor (the current god of the dead) views them as enemies, but is at least pleased they do not actively promote undeath.  Velsharoon (the god of necromancy and undeath) wants to woo them, but has not figured out how.  Monks of the Long Death may multiclass freely as fighters, assassins, and blackguards.  This order is quite strong in Thay, though not with the sanction or cooperation of the Red Wizards.


==Old Order (Neutral, Sometimes Good, Rarely Evil)==   
==Old Order (Any)==   
Monks of the Old Order do not worship any deity, but are devoted to the philosophy espoused by a deity who is either now dead or has never existed on the Material Plane of Toril.  The monks contradict themselves on this point, but the deity's identity isn't important to them, it's the message they care about.  The Old Order never has huge monasteries, but has spread widely throughout Faerun.  Monks of the Old Order can multiclass freely as rogues, sorcerers, and shadowdancers, but must maintain more monk levels than their combined levels of the other classes.
Monks of the Old Order do not worship any deity, but are devoted to the philosophy espoused by a deity who is either now dead or has never existed on the Material Plane of Toril.  The monks contradict themselves on this point, but the deity's identity isn't important to them, it's the message they care about.  The Old Order never has huge monasteries, but has spread widely throughout Faerun.  Monks of the Old Order can multiclass freely as rogues, sorcerers, and shadowdancers, but must maintain more monk levels than their combined levels of the other classes.


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The allegiance of this widespread but disorganized sect varies between groups, some following Lathander, others Selune, and a few devoted to Sune.  The Sun Soul order, along with the Old Order, is the most likely to have monasteries hidden in far flung wilderness areas.  Members of the Sun Soul order can gain levels in one other class and still progress as a monk as long as their monk level is their highest class level.
The allegiance of this widespread but disorganized sect varies between groups, some following Lathander, others Selune, and a few devoted to Sune.  The Sun Soul order, along with the Old Order, is the most likely to have monasteries hidden in far flung wilderness areas.  Members of the Sun Soul order can gain levels in one other class and still progress as a monk as long as their monk level is their highest class level.


==Yellow Rose (Good, Neutral)==   
==Yellow Rose (Good or Neutral)==   
Also known as the Disciples of Saint Sollars, this solitary monastery of Ilmater worshipers in the Earthspur Mountains of Damara is known for loyalty to its allies and destruction to its enemies.  Greatly respected on matters of truth and diplomacy, the monks work hard to survive in their harsh remote sanctuary.  The monks often travel with Ilmataran paladins, particularly from the Order of the Golden Cup.  They may multiclass freely as rangers and shadowdancers.
Also known as the Disciples of Saint Sollars, this solitary monastery of Ilmater worshipers in the Earthspur Mountains of Damara is known for loyalty to its allies and destruction to its enemies.  Greatly respected on matters of truth and diplomacy, the monks work hard to survive in their harsh remote sanctuary.  The monks often travel with Ilmataran paladins, particularly from the Order of the Golden Cup.  They may multiclass freely as rangers and shadowdancers.


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=Multiclassing=  
=Multiclassing=  
Monk/Druid multiclass is forbidden.  Multiclass Monks require DM approval. Monk characters should remain pure Monks unless otherwise approved by a DM or through [[applications|application]].
The Monk/Druid multiclass is forbidden and multiclass monks of any kind are carefully restricted. Monk characters should remain only take monk levels unless approved to do otherwise by a DM, often through a special [[applications|application]].


[[Category:Character Classes]]
[[Category:Character Classes]]


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