New Character's Backstory

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Welcome to EFU: Sands of Intrigue

Outside of special preludes, there are only two permitted origins for a new character.

New players are strongly encouraged to emerge as Awoken.

The Awoken

Your character originates from somewhere in the Forgotten Realms, most likely a nation of Toril.

The Awakening begins with your character emerging in some faraway, enormous wasteland. The precise date is unknown, but your character fell into a deep slumber sometime around the year Dale Reckoning 1370 to 1375. Your character's memories are somewhat patchy and confused, but a desire to return to your home or to rediscover your past are perfectly acceptable character goals. It is unknown how you have arrived here. The Ash Waste is located on the Prime Material Plane, but seems to be far distant from any recognized realm or country. It is enormous, violent, divided, and unquestionably dangerous

The Refugees

Your character originates from somewhere in the City-That-Was, most likely coming to this new land as a refugee fleeing the doom of your home.

You may remember a decaying, labyrinthine metropolis that contained millions of miserable inhabitants, consisting of the Awoken and their descendants. The City was divided by a serious of concentric walls, and passage from one to another was often extremely difficult, limited by special keys or puzzles or similarly strange games. Some sections of the City were fully urban, but others were more similar to decayed ruins, overgrown parks, festering swamps, or even great mountains that stood in defiance of the miles of pavement which surrounded them.

Ten years ago, a terrible storm of darkness destroyed your homeland and forced you to flee through many challenges, many hardships, through the tyrannical reigns of many intermediate warlords.

Yours was a desperate struggle to survive; most of your friends and family did not.

Although that storm was eventually banished by some great, shining miracle, the damage is incalculable. The City behind you is a desiccated husk, drained of color, where the air itself is poison, and where unending storms of ash burn and torment those unfortunate enough to be left behind. Nothing remains for you in those ruins but ghosts and ash.

Thus, you have arrived here, amidst the Sands of Intrigue, as a suffering refugee, and must make the best you can of your difficult circumstances.