New Character's Backstory

From EfU Wiki
Revision as of 10:22, 13 February 2023 by Stranger (talk | contribs)
Jump to navigation Jump to search

Welcome to EFU: Sands of Intrigue

The King is dead.

After the Ringfall, all that separated his once disparate people has collapsed. The threat of the endless tide of the Nothing has been eliminated, but it has completely destroyed many of the former Outer Rings. Yet the Great Ash Desert remains and the jewels of great cities such as Ba'zeel, Kha'esh and Ephia's Well still stand. What's left of the world is a barren wasteland, but there may yet be hope for restoration as many search for a way to restore life to the sands. How hard must a heart be to survive in a world where water is more valuable than gold?

The King is dead. His world is dying. Who can save it?

Sands of Intrigue is the sixth chapter of a Neverwinter Nights persistent world that first began in autumn of 2005. It features a large desert to explore with mysterious secrets to uncover, intriguing factions to rise in the ranks of supported by a robust and automated political system, and deep custom systems and mechanics to master. Sands of Intrigue is freshly started and is undergoing continued rich development and regular updates to maintain the highest quality of polish. Will you brave the horrors of the Great Ash Desert? Will you rise to rule one of its great cities? Or maybe you will strive to search for the lost Cup, a relic to restore life to a broken world?

The server is brought to life by a well-established community and an ambitious team of dungeon masters excited to make this place the best NWN has to offer. We tell amazing stories together.

Your character's backstory is ultimately up to you, the starting options in the OOC starter room allowing you to create a character tailored to a new world and playing through the prologue will provide an immersive experience introducing you to our custom setting. You may choose to play a refugee of the destroyed Outer Rings or otherwise choose to play an "Awoken", a former resident of the Forgotten Realms. No matter the origin, you find yourself stumbling out into the dunes from a recent ash storm - a refugee lost in a strange new land

Players new to EFU are strongly encouraged to emerge as Awoken.

The Awoken

Your character originates from somewhere in the Forgotten Realms, most likely a nation of Toril.

The Awakening begins with your character emerging in some faraway, enormous wasteland. The precise date is unknown, but your character fell into a deep slumber sometime around the year Dale Reckoning 1370 to 1375. Your character's memories are somewhat patchy and confused, but a desire to return to your home or to rediscover your past are perfectly acceptable character goals. It is unknown how you have arrived here. The Great Ash Desert is known to be located on the Prime Material Plane, but seems to be far distant from any recognized realm or country. It is enormous, violent, divided, and unquestionably dangerous

The Refugees

Your character originates from somewhere in the City-That-Was, most likely coming to this new land as a refugee fleeing the doom of your home.

You may remember a decaying, labyrinthine metropolis that contained millions of miserable inhabitants, consisting of the Awoken and their descendants. The City was divided by a serious of concentric walls, and passage from one to another was often extremely difficult, limited by special keys or puzzles or similarly strange games. Some sections of the City were fully urban, but others were more similar to decayed ruins, overgrown parks, festering swamps, or even great mountains that stood in defiance of the miles of pavement which surrounded them.

Ten years ago, a terrible storm of darkness destroyed your homeland and forced you to flee through many challenges, many hardships, through the tyrannical reigns of many intermediate warlords.

Yours was a desperate struggle to survive; most of your friends and family did not.

Although that storm was eventually banished by some great, shining miracle, the damage is incalculable. The City behind you is a desiccated husk, drained of color, where the air itself is poison, and where unending storms of ash burn and torment those unfortunate enough to be left behind. Nothing remains for you in those ruins but ghosts and ash.

Thus, you have arrived here, amidst the Sands of Intrigue, as a suffering refugee, and must make the best you can of your difficult circumstances.