Races: Difference between revisions

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Goblins stand at 3 to 3-1/2 feet tall at 40 to 45 pounds, with dull and glazed eyes in colors ranging from red to yellow -- much like the color of their skin.
Goblins stand at 3 to 3-1/2 feet tall at 40 to 45 pounds, with dull and glazed eyes in colors ranging from red to yellow -- much like the color of their skin.
''Your life as a goblin begins. You are one of the the thousands of young goblins roaming the City's alleyways, and filthy tunnels trying to survive as you have always done. Goblins in EFU: City of Rings worship a dual deity known as Ngog and Ozod, believed by goblins to be the origins of all goblin-kind. Ngog, the Father, deals with war, expansion, brutality, thievery, and all other vile goblin deeds while Ozod, the Mother, deals with fertility, survival, rituals, sacrifice, murder and other equally as vile goblin deeds. Their words are simple, their aims doubly so... SIRE, SPREAD, SURVIVE...''
'''Please read the restrictions and information below.'''


* Racial Type: Goblinoid.
* Racial Type: Goblinoid.
* Ability Adjustments: -2 Str, -2 Cha.
* Ability Adjustments: -2 Str, -2 Cha.
* Removed Feats: Lucky.
* Removed Feats: Lucky, Fearless, Good Aim.
* Bonus Feats: Resist Disease, Darkvision.
* Skills: Move Silently +2, Listen -2.
* Skills: Move Silently +2, Listen -2.
* Saves: Fear -1.
* Saves: Fear -1.
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* Keywords: goblin.
* Keywords: goblin.


=====Restrictions=====
====Kobold====
Mortal enemies of halflings and gnomes, respectively, and just general enemies of pretty much everyone else, the filthy goblins and kobolds are a menace to societies everywhere. Although fiercely territorial and mostly far away from heavily populated areas, they do not often shy away from raiding when the potential is good; and where they are seldom more than a nuisance when alone, in great numbers they can cause great havoc.
 
Kobolds reach heights of only 2 to 2-1/2 feet, have scaly skin in dark rusty brown to near black shades, glowing red eyes, and nonprehensile tails.
 
''Your life so far has been one of drudgery and hardship. The Great Sibilant Empire is all but destroyed, yet the remnant caste system remains and with fewer slaves, you are the lowest of the low. You have spent your life toiling, working and serving those greater that yourself. Until, for whatever reason, you decided to flee. You are now an exile and live a squalid life in the sewers and dark places of the City of Rings, destined to die by the hand of the remants you fled from or the scaleless interlopers that now hunt you eagerly.''
 
'''Please read the restrictions and information below.'''
 
* Racial Type: Reptilian.
* Ability Adjustments: -4 Str, -2 Con.
* Removed Feats: Lucky.
* Bonus Feats: Dodge.
* Skills: Search +2
* Bonus AC: +1 (natural).
* Favored Class: Sorcerer.
* Favored Alignment: Lawful evil.
* Keywords: kobold.
 
 
=====Restrictions for Kobolds and Goblins=====


*Goblins gain a significant experience handicap, unless they are an application goblin, in which case they gain experience normally
*Goblins and Kobolds cannot be the following classes: druids, monks, paladins, or wizards, without an [[Applications|application]]
*Goblins are only be able to reach a maximum of 15,000 experience (or level six), unless they are an application goblin, in which case, they can level normally
*Goblins and Kobolds gain a significant experience handicap, unless they are an application goblin, in which case they gain experience normally
*Goblins cannot respawn at all, but can be raised or resurrected, unless they are an application goblin, in which case, they can respawn normally
*Goblins and Kobolds are only be able to reach a maximum of 15,000 experience (or level six), unless they are an application goblin/kobold, in which case, they can level normally
*Goblins cannot be subdued or the victim of blackout. They may only be knocked into negative hit points, or subsequently killed, unless they are an application goblin, in which case, they can be subdued or the victim of blackout normally
*Goblins and Kobolds cannot respawn at all, but can be raised or resurrected, unless they are an application goblin/kobold, in which case, they can respawn normally
*Goblins and Kobolds cannot be subdued or the victim of blackout. They may only be knocked into negative hit points, or subsequently killed, unless they are an application goblin/kobold, in which case, they can be subdued or the victim of blackout normally


=====More Information=====
=====More Information=====
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The DM team would also like to state the following:
The DM team would also like to state the following:


*Goblins, even those applied for, endure a much more difficult life than most other characters. If you are not mature enough to handle the very inevitable and perhaps seemingly unfair loss of such PCs, we ask that you refrain from playing them
*Goblins and Kobolds, even those applied for, endure a much more difficult life than most other characters. If you are not mature enough to handle the very inevitable and perhaps seemingly unfair loss of such PCs, we ask that you refrain from playing them
*Goblins are not allowed in Ticker Square or the Peerage Ward without the oversight of a DM. This would include, but is not limited to, areas prefixed with "Ring 99 - Peerage Ward" or "Ring 99 - Ticker Square". Even then, we warn that they are much more likely to be targeted and killed by a large variety of other NPCs and PCs in other places/hubs in the world. Breaking this rule will result in retirement.
*Goblins and Kobolds are not allowed in Ticker Square or the Peerage Ward without the oversight of a DM. This would include, but is not limited to, areas prefixed with "Ring 99 - Peerage Ward" or "Ring 99 - Ticker Square". Even then, we warn that they are much more likely to be targeted and killed by a large variety of other NPCs and PCs in other places/hubs in the world. Breaking this rule will result in retirement.
*Playing a goblin is a privilege we allow to players in trust. In return we expect that they are represented accurately, courteous in conflict IC/OOC, and have good sportsmanship whether they feel they win or lose
*Playing a goblin or kobold is a privilege we allow to players in trust. In return we expect that they are represented accurately, courteous in conflict IC/OOC, and have good sportsmanship whether they feel they win or lose
*We stress that players '''realize these are monstrous, even verminous races, that offer a significant and unique challenge.''' We ask people playing them consciously do so in such a way to enhance the enjoyment of others
*We stress that players '''realize these are monstrous, even verminous races, that offer a significant and unique challenge.''' We ask people playing them consciously do so in such a way to enhance the enjoyment of others
*All PVP rules still apply, whether you are a goblin, or against them. We reserve the right to quickly retire PCs and/or restrict you from playing these available subraces, if a DM believes that you are unable to do the things listed above responsibly
*All PVP rules still apply, whether you are a goblin/kobold, or against them. We reserve the right to quickly retire PCs and/or restrict you from playing these available subraces, if a DM believes that you are unable to do the things listed above responsibly


=== Half-Orcs and their subrace choices: ===
=== Half-Orcs and their subrace choices: ===
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