99
edits
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
=General= | |||
[[File:Ranger.jpg]] | [[File:Ranger.jpg]] | ||
Line 17: | Line 15: | ||
'''Attack Bonus:''' +1/level | '''Attack Bonus:''' +1/level | ||
=Spellcasting= | |||
Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation. | Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation. | ||
=Animal Companions= | |||
EFU uses a more dynamic animal companion system where you have to find the companion yourself in the wilderness. | EFU uses a more dynamic animal companion system where you have to find the companion yourself in the wilderness. | ||
Line 43: | Line 41: | ||
/v a <i>Speaks through your companion. You do not actually speak through your companion, but you can make it say things such as "Growls". Type /v a "Growls".</i> | /v a <i>Speaks through your companion. You do not actually speak through your companion, but you can make it say things such as "Growls". Type /v a "Growls".</i> | ||
=Divine Wands= | |||
Rangers are able to use wands crafted by divine spell-casters. | Rangers are able to use wands crafted by divine spell-casters. | ||
=Favored Enemy= | |||
The attack bonus against Favored Enemies has been changed to +1/3 Ranger levels (from +1/2 lvls). | The attack bonus against Favored Enemies has been changed to +1/3 Ranger levels (from +1/2 lvls). | ||
Like many classes in EFU Rangers have a number of perks to choose from which grant some minor combat advantages. However unlike most classes the perks Rangers receive are based on which favored enemies they select at 1, 5 and 10. | Like many classes in EFU Rangers have a number of perks to choose from which grant some minor combat advantages. However unlike most classes the perks Rangers receive are based on which favored enemies they select at 1, 5 and 10. | ||
==Favored Enemy Perks== | |||
All of the ranger bonuses below kick in only with minimum six ranger levels: | All of the ranger bonuses below kick in only with minimum six ranger levels: | ||
===Aberration=== | |||
*+1 Will. | |||
+1 Will. | *+2 Concentration and Heal. | ||
*+2 Hide, +2 Move Silently, +1 AB, +1 AC, while within the Lowerdark. | |||
+2 Concentration and Heal. | ===Animal=== | ||
*+2 Animal Empathy, Disable Trap, and Set Trap. | |||
+2 Hide, +2 Move Silently, +1 AB, +1 AC, while within the Lowerdark. | *Random generated trap each rest. | ||
===Beast=== | |||
*+1 additional AB and damage VS magical beasts. | |||
*2/- DR slashing. | |||
+2 Animal Empathy, Disable Trap, and Set Trap. | *Awaken bonus to Animal Companion. | ||
===Construct=== | |||
Random generated trap each rest. | *2/- DR bludgeoning. | ||
*+1 electrical damage vs constructs. | |||
*+2 Search, +2 Spot, +1 AC, +1 AB, while within the Machine. | |||
===Dragon=== | |||
+1 additional AB and damage VS magical beasts. | *+4 dodge AC vs Dragons. | ||
*+1 additional AB and Damage VS reptilians. | |||
2/- DR slashing. | *+5% Physical damage immunity. | ||
*Immunity: Fear. | |||
Awaken bonus to Animal Companion. | ===Dwarf=== | ||
*+1 non-magical AB VS Lawful. | |||
*+2 Appraise and Search. | |||
*Plunder: Enemies slain may yield a few gold pieces. | |||
2/- DR bludgeoning. | *Retrieve a flesh trophy from slain PC dwarves. | ||
===Elemental=== | |||
+1 electrical damage vs constructs. | *10% Elemental Immunity. (acid, cold, electrical and fire) | ||
*+1 random elemental damage (acid, cold, electrical or fire) each rest/reset. | |||
+2 Search, +2 Spot, +1 AC, +1 AB, while within the Machine. | ===Elf=== | ||
*Immunity: Sleep. | |||
*+1 additional AB and damage VS half-elves. | |||
*+2 Listen and Spot. | |||
+4 dodge AC vs Dragons. | *Retrieve a flesh trophy from slain PC elves. | ||
===Fey=== | |||
+1 additional AB and Damage VS reptilians. | *+2 VS mind affecting. | ||
*7% concealment. | |||
+5% Physical damage immunity. | ===Giant=== | ||
*+4 Discipline | |||
Immunity: Fear. | *+4 dodge AC against giants. (if not dwarf or gnome) | ||
*Dwarves and gnomes with FE: Giant gain +1 additional AB and damage VS giants. | |||
===Gnome=== | |||
*Spell Immunity: Color Spray. | |||
+1 non-magical AB VS Lawful. | *Spell Immunity: Tasha's Hideous Laughter. | ||
*Retrieve a flesh trophy from slain PC gnomes. | |||
+2 Appraise and Search. | ===Goblinoid=== | ||
*Bonus Feat: Cleave. | |||
Plunder: Enemies slain may yield a few gold pieces. | *Retrieve a flesh trophy from slain PC goblins. | ||
===Half-elf=== | |||
Retrieve a flesh trophy from slain PC dwarves. | *+1 additional AB and damage VS elves. | ||
*+1 additional AB and damage VS humans. | |||
*+2 Bluff, +2 Persuade. | |||
*Retrieve a flesh trophy from slain PC half-elfs. | |||
10% Elemental Immunity. (acid, cold, electrical and fire) | ===Half-orc=== | ||
*+1 additional AB and damage VS humans. | |||
+1 random elemental damage (acid, cold, electrical or fire) each rest/reset. | *+1 additional AB and damage VS orcs. | ||
*+2 Intimidate, +2 Taunt. | |||
*Retrieve a flesh trophy from slain PC half-orcs. | |||
===Halfling=== | |||
Immunity: Sleep. | *+1 AC vs halflings. | ||
*+1d4 bludgeoning VS halflings. | |||
+1 additional AB and damage VS half-elves. | *+2 Spot and Listen VS halflings. | ||
*Retrieve a flesh trophy from slain PC halflings. | |||
+2 Listen and Spot. | ===Human=== | ||
*Gain access to Examine Mark player tool. | |||
Retrieve a flesh trophy from slain PC elves. | *Retrieve a flesh trophy from slain PC humans. | ||
===Magical Beast=== | |||
*+1 additional AB and damage VS beasts. | |||
*+1 VS Spells (if not dwarf). | |||
+2 VS mind affecting. | *+3 Lore and +2 Spellcraft. | ||
===Monstrous Humanoid=== | |||
7% concealment. | *5% Physical damage immunity. | ||
*+5% Movement speed added to wilderness speed (creating a total of 15% instead of 10%). | |||
*+1 Fortitude. | |||
===Orc=== | |||
+4 Discipline | *+1 additional AB and damage VS half-orcs. | ||
*5/- DR fire. | |||
+4 dodge AC against giants. (if not dwarf or gnome) | ===Outsider=== | ||
*Protection from alignment benefits against all Outsiders. | |||
Dwarves and gnomes with FE: Giant gain +1 additional AB and damage VS giants. | *1/day Dismissal (7). | ||
===Reptilian=== | |||
*+1 additional AB and damage VS dragons. | |||
*Use Poison feat. | |||
Spell Immunity: Color Spray. | *+4 VS poison. | ||
*+4 VS traps. | |||
Spell Immunity: Tasha's Hideous Laughter. | *Retrieve a flesh trophy from slain PC kobolds. | ||
===Shapechanger=== | |||
Retrieve a flesh trophy from slain PC gnomes. | *Immunity: Disease. | ||
*Drawn blood has a chance of revealing lycanthropic nature of other PCs, both natural and infected. | |||
*+2 spot and listen. | |||
*An additional +2 spot and listen against shapechangers. | |||
Bonus Feat: Cleave. | *+2 dodge AC vs shapechangers. | ||
===Undead=== | |||
Retrieve a flesh trophy from slain PC goblins. | *10% negative energy immunity. | ||
*+2 VS death and negative energy. | |||
*+1 Divine damage VS undead. | |||
===Vermin=== | |||
+1 additional AB and damage VS elves. | *+4 vs poison. | ||
*+1 Reflex. | |||
+1 additional AB and damage VS humans. | *Spell Immunity: Web. | ||
*+2 Listen, +2 Spot, +1 AB, +1 AC, while within the Sewers and oozed Lower. | |||
+2 Bluff, +2 Persuade. | ===Note on Favored Enemy Changes=== | ||
*Access these simply by choosing the matching Favored Enemy feat. | |||
Retrieve a flesh trophy from slain PC half-elfs. | *Multiclassing is possible, PRCs, etc., so long as you have six ranger levels. Otherwise you will only benefit from the +1 AB/3 levels, and default ranger bonuses. | ||
*Additional changes are likely in the future, though please refrain from making knee jerk, fussy suggestions. | |||
*Any ambiguity should be found out in game. | |||
+1 additional AB and damage VS humans. | |||
+1 additional AB and damage VS orcs. | |||
+2 Intimidate, +2 Taunt. | |||
Retrieve a flesh trophy from slain PC half-orcs. | |||
+1 AC vs halflings. | |||
+1d4 bludgeoning VS halflings. | |||
+2 Spot and Listen VS halflings. | |||
Retrieve a flesh trophy from slain PC halflings. | |||
Gain access to Examine Mark player tool. | |||
Retrieve a flesh trophy from slain PC humans. | |||
+1 additional AB and damage VS beasts. | |||
+1 VS Spells (if not dwarf). | |||
+3 Lore and +2 Spellcraft. | |||
5% Physical damage immunity. | |||
+5% Movement speed added to wilderness speed (creating a total of 15% instead of 10%). | |||
+1 Fortitude. | |||
+1 additional AB and damage VS half-orcs. | |||
5/- DR fire. | |||
Protection from alignment benefits against all Outsiders. | |||
1/day Dismissal (7). | |||
+1 additional AB and damage VS dragons. | |||
Use Poison feat. | |||
+4 VS poison. | |||
+4 VS traps. | |||
Retrieve a flesh trophy from slain PC kobolds. | |||
Immunity: Disease. | |||
Drawn blood has a chance of revealing lycanthropic nature of other PCs, both natural and infected. | |||
+2 spot and listen. | |||
An additional +2 spot and listen against shapechangers. | |||
+2 dodge AC vs shapechangers. | |||
10% negative energy immunity. | |||
+2 VS death and negative energy. | |||
+1 Divine damage VS undead. | |||
+4 vs poison. | |||
+1 Reflex. | |||
Spell Immunity: Web. | |||
+2 Listen, +2 Spot, +1 AB, +1 AC, while within the Sewers and oozed Lower. | |||
Access these simply by choosing the matching Favored Enemy feat. | |||
Multiclassing is possible, PRCs, etc., so long as you have six ranger levels. Otherwise you will only benefit from the +1 AB/3 levels, and default ranger bonuses. | |||
Additional changes are likely in the future, though please refrain from making knee jerk, fussy suggestions. | |||
=Natural Swiftness= | |||
Rangers gain 10% movement speed increase if the character has 2 Ranger levels and is in a wilderness (caves) area. This is disabled in heavy armor. | Rangers gain 10% movement speed increase if the character has 2 Ranger levels and is in a wilderness (caves) area. This is disabled in heavy armor. | ||
=Natural Senses= | |||
Rangers gain +4 bonus to Spot, Search and Listen in wilderness areas if they have at least 5 Ranger levels. | Rangers gain +4 bonus to Spot, Search and Listen in wilderness areas if they have at least 5 Ranger levels. | ||
=Resting= | |||
Unlike most other classes in EFU Rangers do not require a campfire to rest in the wilderness. A bedroll is still required, however. | Unlike most other classes in EFU Rangers do not require a campfire to rest in the wilderness. A bedroll is still required, however. | ||
=Tracking= | |||
Rangers are able to track NPCs (not PCs) in the same area as themselves if they have at least 2 Ranger levels. | Rangers are able to track NPCs (not PCs) in the same area as themselves if they have at least 2 Ranger levels. | ||
edits