Ranger: Difference between revisions
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= | {{CharacterNav|title=Classes | ||
|ClassPic=Ranger.jpg | |||
|ClassName=Ranger | |||
|align=Any | |||
|HP=10 + CON | |||
|Prof=Armor (Light, Medium), Shields, Weapons (Simple, Martial) | |||
|Skills=5 + INT | |||
|Saves=Fort High, Will Low, Reflex Low | |||
|BAB= +1/level | |||
}} | |||
The Ranger is a scout, warrior and woodsman. But the Ranger is not always the guardian of the wilds that the Druid is as they owe no oaths to circles of elders. Able to slip through the shadows with great ease while little escapes the Rangers notice they make ideal wilderness scouts and explorers. | ==Background== | ||
The Ranger is a scout, warrior and woodsman. But the Ranger is not always the guardian of the wilds that the Druid is as they owe no oaths to circles of elders. Able to slip through the shadows with great ease while little escapes the Rangers notice they make ideal wilderness scouts and explorers. | |||
'''Hit Points:''' 10+CON per level | ==Mechanics== | ||
'''Alignment:''' Any | |||
'''Hit Points:''' 10 + CON per level | |||
'''Proficiencies:''' Armor (Light, Medium), Shields, Weapon (Simple, Martial) | '''Proficiencies:''' Armor (Light, Medium), Shields, Weapon (Simple, Martial) | ||
'''Skill Points:''' 5+ | '''Skill Points:''' 5 + INT modifier per level (5+int modifier)*4 at 1st level | ||
'''Class Skills:''' Animal Empathy, Bluff, Concentration, Discipline, Heal, Hide, Intimidate, Listen, Lore, Move Silent, Parry, Ride, Search, Set Trap, Spot | |||
'''Save Progression:''' Fort High, Will Low, Ref Low | '''Save Progression:''' Fort High, Will Low, Ref Low | ||
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'''Attack Bonus:''' +1/level | '''Attack Bonus:''' +1/level | ||
''' | '''Spellcasting:''' Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation. | ||
===Changes=== | |||
{| class="wikitable" | |||
|- | |||
! Change !! | |||
|- | |||
| Point Blank || Point Blank Shot gained at level 4 | |||
|- | |||
| Dial-Wield || The 1st level feat Dual-Wield now gives the effects of Magic Weapon, Flame Weapon, Darkfire, Poison and Alchemist's Fire duplicated to off-hand weapon when cast on your main weapon | |||
|- | |||
| Divine Spellcaster || The Ranger can use divine wands and scrolls | |||
|- | |||
| Resting || The rangers do not require a campfire to rest in the wilderness. A bedroll is still required. | |||
|- | |||
| Natural Swiftness || Rangers gain 10% movement speed increase if the character has at least 3 Ranger levels and is in a wilderness (caves) area. This is disabled in heavy armor. | |||
|- | |||
| Natural Senses || Rangers gain +4 bonus to Spot, Search and Listen in wilderness areas if they have at least 5 Ranger levels. | |||
|- | |||
| Favored Enemy || The attack bonus against Favored Enemies has been changed to +1/3 Ranger levels (from +1/2 lvls). | |||
Like many classes in EFU Rangers have a number of perks to choose from which grant some minor combat advantages. However unlike most classes the perks Rangers receive are based on which favored enemies they select at 1, 5 and 10. | |||
|} | |||
==Animal Companions== | |||
{| class="mw-collapsible mw-collapsed wikitable" | |||
|- | |||
! Animal Companion | |||
|- | |||
| Crocodile | |||
|- | |||
| Dire Rat | |||
|- | |||
| Fox | |||
|- | |||
| Giant Spider | |||
|- | |||
| Goat | |||
|- | |||
| Hawk | |||
|- | |||
| Hyena | |||
|- | |||
| Leopard | |||
|- | |||
| Lion | |||
|- | |||
| Lizard | |||
|- | |||
| Scarab | |||
|- | |||
| Tortoise | |||
|- | |||
| Viper | |||
|- | |||
| Wild Dog | |||
|} | |||
==Ranger Spell List== | ==Ranger Spell List== | ||
{| class="wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
|- | |- | ||
! 1st Circle !! 2nd Circle !! 3rd Circle | ! 1st Circle !! 2nd Circle !! 3rd Circle | ||
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| Grease || [[Custom_Spells#Curse_of_Impending_Blades|Curse of Impending Blades]] || Greater magic fang | | Grease || [[Custom_Spells#Curse_of_Impending_Blades|Curse of Impending Blades]] || Greater magic fang | ||
|- | |- | ||
| [[Custom_Spells# | | [[Custom_Spells#Jump|Jump]] || Hold animal || Invisibility purge | ||
|- | |- | ||
| | | Magic fang || One with the land || [[Custom_Spells#Mass_Ultravision|Mass Ultravision]] | ||
|- | |- | ||
| | | Resist elements || Protection from elements || Neutralize poison | ||
|- | |- | ||
| | | Summon creature I || Sleep || Remov e disease | ||
|- | |- | ||
| | | Ultravision || Summon creature II || Summon creature III | ||
|- | |- | ||
| | | -|| [[Custom_Spells#Hearthfire|Hearthfire]] || - | ||
|- | |- | ||
|} | |} | ||
==Favored Enemy Perks== | ==Favored Enemy Perks== | ||
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*Spell Immunity: Web. | *Spell Immunity: Web. | ||
*+2 Listen, +2 Spot, +1 AB, +1 AC, while within the Sewers. | *+2 Listen, +2 Spot, +1 AB, +1 AC, while within the Sewers. | ||
=Tracking= | =Tracking= | ||
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You can do the same trick to filter out creatures by size category, or by name, using "/c track -size" and "/c track -name". Filters can also be combined, so to get only results about medium-sized goblinoids, you can do "/c track -size medium -race goblinoid". | You can do the same trick to filter out creatures by size category, or by name, using "/c track -size" and "/c track -name". Filters can also be combined, so to get only results about medium-sized goblinoids, you can do "/c track -size medium -race goblinoid". | ||
{{ClassList}} | |||
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