Server Rules: Difference between revisions

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* (7) Exploiting Monster AI in unrealistic ways is forbidden. This includes "luring" (the practice of drawing a single monster away from others with a ranged weapon or dragging groups of monsters from a fortified position to march at your party single file) or trapping monsters on cliffs or other impassable areas and then killing them with ranged weapons. Also to be avoided is the practice of using walk or backwards-walk to prevent an NPC from attacking you. The monster AI is limited, all we ask is that you try to avoid situations where monsters behave in a completely implausible manner. Of course, we understand this can be difficult but do your best.
* (7) Exploiting Monster AI in unrealistic ways is forbidden. This includes "luring" (the practice of drawing a single monster away from others with a ranged weapon or dragging groups of monsters from a fortified position to march at your party single file) or trapping monsters on cliffs or other impassable areas and then killing them with ranged weapons. Also to be avoided is the practice of using walk or backwards-walk to prevent an NPC from attacking you. The monster AI is limited, all we ask is that you try to avoid situations where monsters behave in a completely implausible manner. Of course, we understand this can be difficult but do your best.


* (8) Logging off to avoid death is forbidden. This includes both PvP and Monster death. If you feel you are being griefed, please contact a DM.
* (8) Logging off to avoid death is forbidden. This includes both PvPand Monster death. If you feel you are being griefed, please contact a DM.


* (9) "Power-gaming" is not allowed. For the purposes of our server, we define power-gaming as any activity that has no IC rationale and is done for OOC reasons. It is okay - and even encouraged - to have a character that wants to get rich or powerful, and accomplishes this through various IC means such as founding a guild of thieves or becoming a merchant. It is not acceptable to perform an act such as repeatedly "farming" a single spawn of monsters or other such activities.
* (9) "Power-gaming" is not allowed. For the purposes of our server, we define power-gaming as any activity that has no IC rationale and is done for OOC reasons. It is okay - and even encouraged - to have a character that wants to get rich or powerful, and accomplishes this through various IC means such as founding a guild of thieves or becoming a merchant. It is not acceptable to perform an act such as repeatedly "farming" a single spawn of monsters or other such activities.
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* (59) Taking advantage of a chaotic PvP environment to heavily loot characters that you had little to do with defeating is to be avoided without consultation with a DM.
* (59) Taking advantage of a chaotic PvP environment to heavily loot characters that you had little to do with defeating is to be avoided without consultation with a DM.


* (61) Although we accept the use of "corner-sneaking," the exploitation of line of sight to reenter stealth, it is a restricted behavior on EFU. It must be done carefully and in a plausible manner, such as by jumping behind an alley wall. In PvP situations, it may only be used to escape—it can never be done with the intention of weaseling out a free sneak attack or otherwise reengaging an opponent—should you perform a "corner-sneak," the battle is over, and you must stay in hiding for a reasonable length of time.
* (61) Although we accept the use of "corner-sneaking," the exploitation of line of sight to reenter stealth, it is a restricted behavior on EFU. It must be done carefully and in a plausible manner, such as by jumping behind an alley wall. In PvP situations, it may only be used to escape; it can never be done with the intention of weaseling out a free sneak attack or otherwise reengaging an opponent. Should you pull off a "corner-sneak," the battle is over, and you must stay in hiding for a reasonable length of time.


===Miscellaneous Rules===
===Miscellaneous Rules===
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In full damage mode, when a player character is reduced to negative ten hit points, they die. This is the same as a death to general dangers, though with the exception that you cannot respawn from a PVP death. It is possible to prevent a player character from being raised or resurrected as well with further action. Full damage mode should be reserved for when you intend to kill a deserving player character in a significant point in their story. This mode should almost always be after repeated conflict or a significant story event, though can be for something else, such as killing a monster or egregious actions as well.
In full damage mode, when a player character is reduced to negative ten hit points, they die. This is the same as a death to general dangers, though with the exception that you cannot respawn from a PVP death. It is possible to prevent a player character from being raised or resurrected as well with further action. Full damage mode should be reserved for when you intend to kill a deserving player character in a significant point in their story. This mode should almost always be after repeated conflict or a significant story event, though can be for something else, such as killing a monster or egregious actions as well.


===PvP 'Karma'===
===PvP 'Karma'===


* '''"You reap what you sow"'''
* "You reap what you sow."
PvP Karma is too amorphous for us to strictly enforce, but is something we like to encourage. Seeking it will make you a happier player, avoiding it (even if you don't strictly break any rules) will just lead to disappointment for all involved (yourself, your opponent, other players, and the DMs).
PvP Karma is too amorphous for us to strictly enforce, but is something we like to encourage. Seeking it will make you a happier player, avoiding it (even if you don't strictly break any rules) will just lead to disappointment for all involved (yourself, your opponent, other players, and the DMs).


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