Server Rules: Difference between revisions

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:::  '''a.''' The only exception to this rule is if you have contacted a DM and the DM has allowed you to enter the Quest Area.
:::  '''a.''' The only exception to this rule is if you have contacted a DM and the DM has allowed you to enter the Quest Area.
::  '''vii.''' Do not use the promise of a specific scripted quest as a method for luring a potential target for muggings, banditry, or assassinations.
::  '''vii.''' Do not use the promise of a specific scripted quest as a method for luring a potential target for muggings, banditry, or assassinations.
:::  '''a.''' Quests are not any kind of OOC shield from consequences or enemies. Although this scheme is discouraged, player may ask for the explicit permission and supervision of a DM to plan a move during a quest.
:::  '''a.''' Quests are not any kind of OOC shield from consequences or enemies. Players may still ask for the explicit permission from a DM to premeditate such an attack, which may then occur with that DM's supervision.
:::  '''b.''' PvP may occur in quest-areas if something happens to cause it; the rule is only a restriction on using the appeal of doing a quest as a lure to attract a character somewhere where they can be attacked.
:::  '''b.''' PvP may occur in quest areas if something happens to cause it; the rule is only a restriction on using the appeal of doing a quest as a lure to attract a character somewhere where they can be attacked.




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===Murder===
===Murder===
;  : Choosing to kill another character is a significant action that should be undertaken with great care and sincere consideration. We ask that players aspire, whenever possible, to do so only after significant history and as the evolution of major conflict. Similarly, characters should only hire, place bounties, or otherwise arrangement for the deaths of other characters after the same high degree of consideration. When the severe act of ordering an assassination is to be done, the contract to kill should be unambiguously explicit and involve some kind of upfront payment. All players involved should treat the murder of another character as the extremely grave, serious, and irreversible act that it is.
;  : Choosing to kill another character is a significant action that should be undertaken with great care and sincere consideration. We ask that players aspire, whenever possible, to do so only after significant history and as the evolution of major conflict. Killing a player character should be viewed as the extremely grave, serious, and irreversible act that it is.
 
===Bounties and Assassinations===
;  : Characters should treat the act of hiring assassins, placing bounties, or otherwise arranging for the deaths of other characters, with same high degree of consideration that they would give the act of personally murdering that victim. Assassins are not required to have a relationship with their target (they are only expected to obtain an appropriately high, upfront payment, and an unambiguous contract to kill). The burden of responsibility is squarely uupon When the severe act of ordering an assassination is to be done,  


===Faction Doors===
===Faction Doors===
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