Server Rules: Difference between revisions

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===Murder===
===Murder===
;  : Choosing to kill another character is a significant action that should be undertaken with great care and sincere consideration. We ask that players aspire, whenever possible, to do so only after significant history and as the evolution of major conflict. Killing a player character should be viewed as the extremely grave, serious, and irreversible act that it is.
;  : Choosing to kill another character is a drastic action that should be undertaken with great care and sincere consideration. We ask that players aspire, whenever possible, to do so only after significant history and as the evolution of major conflict. Killing a player character should be viewed as the extremely grave, serious, and irreversible decision that it is.


===Bounties and Assassinations===
===Assassination===
;  : Characters should treat the act of hiring assassins, placing bounties, or otherwise arranging for the deaths of other characters, with same high degree of consideration that they would give the act of personally murdering that victim. Assassins are not required to have a relationship with their target (they are only expected to obtain an appropriately high, upfront payment, and an unambiguous contract to kill). The burden of responsibility is squarely uupon When the severe act of ordering an assassination is to be done,
;  : Characters should treat the act of hiring assassins, placing bounties, or otherwise arranging for the deaths of other characters, with same high degree of consideration that they would give the act of personally murdering that victim. Assassins are not required to have a relationship with their target (they are only expected to obtain an appropriately high, upfront payment, and an unambiguous contract to kill). The burden of responsibility is squarely upon the purchaser; ordering an assassination must be understood as the severe decision that it is.


===Faction Doors===
===Faction Doors===
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