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sailing > navigation changes 10/30/23 Dil changelog
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  Alchemy
  Alchemy
  Ability: Intellligence.
  Ability: Intelligence.
  Requires Training: Yes.
  Requires Training: Yes.
  Classes: All.
  Classes: All.
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==Appraise==
==Appraise==
You should not roleplay being a talented haggler without ranks in this skill. DMs will use Appraise as a skill check for negotiating prices in any kind of RP interaction. High Appraise may reveal special items in shops. High Appraise may reduce the cost of brewing potions or crafting wands, as well as the price of bundled goods from certain NPCs. However, please note that the base NWN functionality of Appraise is greatly reduced on EFU; basic vendors purchase very few if any items and always for a very small amount of money.
You should not roleplay being a talented haggler without ranks in this skill. DMs will use Appraise as a skill check for negotiating prices in any kind of RP interaction. High Appraise may reveal special items in shops. High Appraise may reduce the cost of brewing potions or crafting wands, as well as the price of bundled goods from certain NPCs. However, please note that the base NWN functionality of Appraise is greatly reduced on EFU; basic vendors purchase very few if any items and always for a very small amount of money.
Once you have at least five base ranks in Appraise: Each stall you open generates a market rumor, alerting potential customers of where you are located.
Reduces the gold cost of potions created with the Brew Potion feat and wands created with the Craft Wand feat.


==Archaeology==
==Archaeology==


  Archaeology
  Archaeology
  Ability: Intellligence.
  Ability: Intelligence.
  Requires Training: No.
  Requires Training: No.
  Classes: All.
  Classes: All.
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  Astronomy
  Astronomy
  Ability: Intellligence.
  Ability: Intelligence.
  Requires Training: No.
  Requires Training: No.
  Classes: All.
  Classes: All.
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==Engineering==
==Engineering==
  Engineering
  Engineering
  Ability: Intellligence.
  Ability: Intelligence.
  Requires Training: Yes.
  Requires Training: Yes.
  Classes: All.
  Classes: All.
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  Herbalism
  Herbalism
  Ability: Intellligence.
  Ability: Intelligence.
  Requires Training: Yes.
  Requires Training: Yes.
  Classes: All.
  Classes: All.
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==Lore==
==Lore==
Generally unchanged. Note that the "Identify" spell no longer gives a boost to Lore, but instead identifies three unidentified items in your inventory.  "Legend Lore" still provides a Lore boost. Lore is also used in [[Crafting#Tinkering|Tinkering]], [[Crafting#Cooking|Cooking]], [[Crafting#Alchemy|Alchemy]] and [[Crafting#Herbalism|Herbalism]] , gives a small bonus to the [[Ranger#Tracking|Tracking]] ability of Rangers/Druids, and is used in EFU’s custom [[Necromancy]] system.
Generally unchanged. Note that the "Identify" only gives a +3 Lore boost now.  "Legend Lore" still provides the vanilla boost. Lore is also used in [[Crafting#Tinkering|Tinkering]], [[Crafting#Cooking|Cooking]], [[Crafting#Alchemy|Alchemy]] and [[Crafting#Herbalism|Herbalism]] , gives a small bonus to the [[Ranger#Tracking|Tracking]] ability of Rangers/Druids, and is used in EFU’s custom [[Necromancy]] system.


==Mining==
==Mining==
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==Move Silently==
==Move Silently==
Generally unchanged. A stealthed or invisible character that appears transparent has only been heard and not spotted, and cannot be identified. While this is hard to enforce, players are kindly asked to abide by this rule.
Generally unchanged. A stealthed or invisible character that appears transparent has only been heard and not spotted, and cannot be identified. While this is hard to enforce, players are kindly asked to abide by this rule.
==Navigation==
Navigation
Ability: Wisdom.
Requires Training: No.
Classes: All.
Navigation allows you to reduce the cost of travel. Reductions occur at 7, 10, and 15 ranks.
Use: Automatic.


==Painting==
==Painting==
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==Pick Pocket==
==Pick Pocket==
Bioware Pick Pocket disabled. EFU uses a custom [[Rogue#Cut_Purse|Cut Purse]] system. Some NPCs have dialog options to allow you to try to pick his/her/it's pocket as well.
Bioware Pick Pocket disabled. EFU uses a custom [[Rogue#Cut_Purse|Cut Purse]] system. Some NPCs have dialog options to allow you to try to pick his/her/it's pocket as well.
==Sailing==
Sailing
Ability: Wisdom.
Requires Training: No.
Classes: All.
Sailing allows you to navigate bodies of water, reducing the cost of travel.
Use: Automatic.


==Search==
==Search==
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