Skill Changes: Difference between revisions

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(Created page with "=Skill Changes General Overview= Many skills have been modified, turned off, or replaced to better balance and fit in with EFU's unique design. Please note that skills requir...")
 
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Many skills have been modified, turned off, or replaced to better balance and fit in with EFU's unique design.
Many skills have been modified, turned off, or replaced to better balance and fit in with EFU's unique design.
Please note that skills requiring training (Animal Empathy, Perform, Tumble, Open Lock, Disable Device, Set Trap, Pick Pocket, UMD) will require at least 1 point spent on the skill for item bonuses to apply.


* Please note that skills requiring training (Animal Empathy, Perform, Tumble, Open Lock, Disable Device, Set Trap, Pick Pocket, UMD) will require at least 1 point spent on the skill for item bonuses to apply.
* Any skill not mentioned here is unchanged.  
* Any skill not mentioned here is unchanged.  
* For example: if your character has boots with +5 Tumble on them, but does not have a single point spent in Tumble skill, the +5 will not apply.
 


==Animal Empathy==
==Animal Empathy==
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Balanced for EFU. Crafted wands have a DC of (15 + spell level).  Scrolls have a DC of (25 + spell level).  Failed UMD checks do not result in loss of a charge or scroll.  
Balanced for EFU. Crafted wands have a DC of (15 + spell level).  Scrolls have a DC of (25 + spell level).  Failed UMD checks do not result in loss of a charge or scroll.  
More information on UMD and its' mechanics, specifically Use Magic Device Item Cost Table, can be found here - EDIT IN UMD CHANGES GOBLIN 3 -.
More information on UMD and its' mechanics, specifically Use Magic Device Item Cost Table, can be found here - EDIT IN UMD CHANGES GOBLIN 3 -.
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