Skill Changes: Difference between revisions

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==Craft Trap==
==Craft Trap==
Now represents the "Tinkering" skill.  EFUSS will now add +1 Craft Trap per 5 EFUSS Tinkering ranks (for a max of +2).
Now represents the [[Crafting#Tinkering|Tinkering]] skill.  EFUSS will now add +1 Craft Trap per 5 EFUSS Tinkering ranks (for a max of +2).


==Heal==
==Heal==
Healing kits will heal 1 hp/round a total of the difference between the heal check and a DC of 11 (i.e. a Heal check of 17 will heal 6 hit points over 6 rounds).  The DC is 21 while in combat.  There are various qualities of herbs that can heal more than 1 HP/round. Also, feat Skill Focus: Heal will further improve the ability to use the healing kits to 2 HP/round. Healing kits do not cure disease or neutralize poison.  Salutatory Tonics cure disease and Antitoxins neutralize poisons with a successful heal check. Heal is also used in [[Herbalism]].
Healing kits will heal 1 hp/round a total of the difference between the heal check and a DC of 11 (i.e. a Heal check of 17 will heal 6 hit points over 6 rounds).  The DC is 21 while in combat.  There are various qualities of herbs that can heal more than 1 HP/round. Also, feat Skill Focus: Heal will further improve the ability to use the healing kits to 2 HP/round. Healing kits do not cure disease or neutralize poison.  Salutatory Tonics cure disease and Antitoxins neutralize poisons with a successful heal check. Heal is also used in [[Crafting#Herbalism|Herbalism]].


==Hide==
==Hide==
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==Lore==
==Lore==
Generally unchanged. Note that the "Identify" spell no longer gives a boost to Lore, but instead identifies three unidentified items in your inventory.  "Legend Lore" still provides a Lore boost. Lore is also used in [[Alchemy]] and [[Herbalism]] , gives a small bonus to the [[Tracking]] ability of Rangers/Druids, and is used in EFU’s custom [[Necromancy]] system.
Generally unchanged. Note that the "Identify" spell no longer gives a boost to Lore, but instead identifies three unidentified items in your inventory.  "Legend Lore" still provides a Lore boost. Lore is also used in [[Crafting#Tinkering|Tinkering]], [[Crafting#Cooking|Cooking]],[[Crafting#Alchemy|Alchemy]] and [[Crafting#Herbalism|Herbalism]] , gives a small bonus to the [[Tracking]] ability of Rangers/Druids, and is used in EFU’s custom [[Necromancy]] system.


==Move Silently==
==Move Silently==
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==Search==
==Search==
Unchanged. Used in the [[Tracking]] ability of Rangers/Druids.
Unchanged. Used in the [[Ranger#Tracking|Tracking]] ability of Rangers/Druids.


==Spellcraft==
==Spellcraft==
Generally unchanged, though also used in [[Alchemy]] skill as well as EFU’s custom [[Necromancy]] system.
Generally unchanged, though also used in [[Crafting#Alchemy|Alchemy]] skill as well as EFU’s custom [[Necromancy]] system.


==Spot==
==Spot==
Generally unchanged, though used in many custom EFU systems, such as [[Tracking]] ability of Rangers/Druids and the [[Examine Mark]] ability of Rogues. A stealthed or invisible character that appears transparent has only been heard and not spotted, and cannot be identified. While this is hard to enforce, players are kindly asked to abide by this rule.
Generally unchanged, though used in many custom EFU systems, such as [[Ranger#Tracking|Tracking]] ability of Rangers/Druids and the [[Examine Mark]] ability of Rogues. A stealthed or invisible character that appears transparent has only been heard and not spotted, and cannot be identified. While this is hard to enforce, players are kindly asked to abide by this rule.


==Tumble==
==Tumble==
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