Skill Changes: Difference between revisions

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==Heal==
==Heal==
EFU does not use default Healing Kits, instead EFU has custom Healing Kits that are used to store Medicinal Herbs. Aside from Medicinal Herbs, there are two other items available that utilize the Heal skill: Antitoxins and Salutatory Tonics.  
EFU does not use default Healing Kits, instead EFU has custom Healing Kits that are used to store Medicinal Herbs. Aside from Medicinal Herbs, there are two other items available that utilize the Heal skill: Antitoxins and Salutatory Tonics. The Heal skill is also used in [[Crafting#Herbalism|Herbalism]].


'''Medicinal Herbs'''
'''Medicinal Herbs'''
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While in combat, using Salutatory Tonic will roll vs DC 30 to determine whether or not the disease is treated.
While in combat, using Salutatory Tonic will roll vs DC 30 to determine whether or not the disease is treated.
The Heal skill is also used in [[Crafting#Herbalism|Herbalism]].


==Hide==
==Hide==
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