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Described how to use healing kits, and re-worded the Healing Herbs so it's clear that SF Heal and Physician are additive not multiplicative bonuses.
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(Described how to use healing kits, and re-worded the Healing Herbs so it's clear that SF Heal and Physician are additive not multiplicative bonuses.)
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==Heal==
==Heal==
EFU does not use default Healing Kits, instead EFU has custom Healing Kits that are used to store Medicinal Herbs. Aside from Medicinal Herbs, there are two other items available that utilize the Heal skill: Antitoxins and Salutatory Tonics. The Heal skill is also used in [[Crafting#Herbalism|Herbalism]].
EFU does not use default Healing Kits, instead EFU has custom Healing Kits that are used to store Medicinal Herbs. Aside from Medicinal Herbs, there are two other items available that utilize the Heal skill: Antitoxins and Salutatory Tonics. The Heal skill is also used in [[Crafting#Herbalism|Herbalism]].


'''Medicinal Herbs'''
'''Medicinal Herbs'''


Herbs will heal 1 hp/round based on a Heal check. Skill Focus: Heal doubles this to 2 hp/round. The total amount healed is the difference between your Heal check and the DC.
Herbs will heal 1 hp/round based on a Heal check. Skill Focus: Heal adds an additional 1hp/round. The Rogue Perk "Physician" adds an additional 1hp/round.
* The total amount healed is the difference between your Heal check and the DC.
* While out of combat, using a Medicinal Herb will roll 1d20+Heal vs DC 11 to determine the amount healed.
* While in combat, using a Medicinal Herb will roll 1d20+Heal vs DC 16 to determine the amount healed.
* Higher quality herbs may add bonuses to the check. This will be visible in the log if so.
* '''Example:''' Using a Medicinal Herb while out of combat with a roll of 17 will heal 6 hp over 6 rounds.


While out of combat, using a Medicinal Herb will roll 1d20+Heal vs DC 11 to determine the amount healed.


While in combat, using a Medicinal Herb will roll 1d20+Heal vs DC 16 to determine the amount healed.  
'''Healer's Kits'''
 
These items can be used to store Herbs. They weigh 5.5lbs but do not get any heavier when a Herb charge is added to the Kit.
* Use the Unique Power on a Herb item (Medicinal Herbs, Improved Herbs, Lizardfolk Healing Charm etc). Special Herb items do not add their Heal check bonuses when added to a kit, so it may be best to store those separately.
* The Herb item will be destroyed and the combat log will show you the number of uses the kit now has.
* You can also use the Unique Power of a Kit on another Healer's Kit to transfer uses charges from one Kit to another.
* WARNING: This will destroy the targeted kit and add to the kit you are using. Be sure you are targeting the correct kit.  


:::'''Example:''' Using a Medicinal Herb while out of combat with a roll of 17 will heal 6 hp over 6 rounds.


'''Antitoxins'''
'''Antitoxins'''


This item neutralizes poisons with a successful Heal check of 1d20+Heal vs DC.
This item neutralizes poisons with a successful Heal check of 1d20+Heal vs DC.
* While out of combat, using Antitoxin will roll vs DC 15 to determine whether or not the poison is treated.
* While in combat, using Antitoxin will roll vs DC 30 to determine whether or not the poison is treated.
* Will also give the Ironguts buff to target on DC 20 and Lesser Restoration for DC 30.


While out of combat, using Antitoxin will roll vs DC 15 to determine whether or not the poison is treated.
While in combat, using Antitoxin will roll vs DC 30 to determine whether or not the poison is treated.
Will give the Ironguts buff to target on DC 20 and Lesser Restoration for DC 30.


'''Salutatory Tonics'''
'''Salutatory Tonics'''


This item cures diseases with a successful Heal check of 1d20+Heal vs DC.
This item cures diseases with a successful Heal check of 1d20+Heal vs DC.
 
* While out of combat, using Salutatory Tonic will roll vs DC 15 to determine whether or not the disease is treated.
While out of combat, using Salutatory Tonic will roll vs DC 15 to determine whether or not the disease is treated.
* While in combat, using Salutatory Tonic will roll vs DC 30 to determine whether or not the disease is treated.
 
While in combat, using Salutatory Tonic will roll vs DC 30 to determine whether or not the disease is treated.


==Hide==
==Hide==
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