Skill Changes: Difference between revisions

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(Described how to use healing kits, and re-worded the Healing Herbs so it's clear that SF Heal and Physician are additive not multiplicative bonuses.)
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* Higher quality herbs may add bonuses to the check. This will be visible in the log if so.  
* Higher quality herbs may add bonuses to the check. This will be visible in the log if so.  
* '''Example:''' Using a Medicinal Herb while out of combat with a roll of 17 will heal 6 hp over 6 rounds.
* '''Example:''' Using a Medicinal Herb while out of combat with a roll of 17 will heal 6 hp over 6 rounds.
 
* Herbs and Healer's Kits have a guaranteed duration of Heal skill / 5 Rounds. This includes on uninjured targets.
* Herbs and Healer's Kits will not stop applying their regeneration effect once the target reaches Uninjured, and can be used to add a short duration Regeneration effect.


'''Healer's Kits'''
'''Healer's Kits'''
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