Small Gods of the City: Difference between revisions
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= | =Common Faiths= | ||
==The Nine Faced God== | ==The Nine Faced God== | ||
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'''Special Requirements: None''' | '''Special Requirements: None''' | ||
== | ==Phanax of Opulence== | ||
'''Associated Domains: Travel, Luck, Trade, Charm, Portal''' | |||
'''Focus: Beggars, Wealthseekers, Hedonists, Politicians''' | |||
'''Special Requirements: None''' | |||
Known variously as the Smiling Merchant or the Laughing Lord, Phanax is a very new Small God in Ring 99, entirely unheard of until recently. Despite this, he has already gained a following, heralded by gaudy preachers draped in gold and fineries who frequent the taverns of the City. | |||
Considered by his faithful to be a patron of wealth, charm and leisure, his name and image (that of an enormously fat man, smiling jovially) are called upon both by those seeking to make their fortunes and those seeking to enjoy the fortunes they have already acquired. | |||
He is followed by people from all walks of life; beggars, merchants and mercenaries pray to him to see both their purses and their wineskins filled; conmen, bards and socialites for gilded tongues and rapturous crowds; drunkards and hedonists for memorable nights. | |||
==The Sun== | |||
Among men the objects which stir most strongly their faith are the primal and elemental forces they witness in motion every day. The most immutable and precious of these forces is the Sun. Accordingly, it is worshiped within the Rings by not one singular cult, but by several. It's followers deny the primacy of other sects, and often engage in ritualized contests to prove the virtue of their individual cult. | |||
===Yeman, the Shining Lord=== | |||
'' | '''Associated Domains: Sun, Law, Strength, Retribution, Nobility''' | ||
'''Focus: The Sun, Glory, Perfection''' | |||
''' | '''Special Requirements: Non-Chaotic''' | ||
The Sun in its aspect as a bringer of light and divine majesty to the Ring. Also called "the Burning Lord," acolytes can invoke His wrath against the unclean, the unworthy, the unsociable, and the meek. His followers praise bold action and noble bearing, and despise those who are meek or indecisive. Magistrates, Inquisitors, and the prideful might call this faith their own. | |||
===El, the Sprinting Light=== | |||
'''Associated Domains: Sun, Chaos, Air, Travel, Storm''' | |||
'''Focus: The Sun, Freedom, Weather''' | |||
'''Special Requirements: Non-Lawful''' | |||
The Sun in its aspect as a fickle being of perpetual motion and change. El sprints jubilantly to the horizon each morning, and races the winds across the skies each day, to rest behind the edge of the world each night, nestled in the arms of his gusty lover. To followers of this flighty faith, the Sun and Sky are one—a divine wedlock of wind and light. Acolytes of this faith can invoke powers of motion and movement, can quicken feet and summon warm winds. The adventurous, the capricious, and the free might call this faith their own. | |||
===Sa'i, Who Showeth the Way=== | |||
'''Associated Domains: Sun, Knowledge, Fate, Spells, Magic''' | |||
'''Focus: The Sun, Prophecy, Arcana''' | |||
'''Special Requirements: None''' | |||
'' | The Sun in its aspect as a bringer of morning revelations. He who Showeth the Way comes garbed in a robe of white light, and carries in one hand a gilded ankh whose shining loop unveils with utmost clarity the divine Truth of the world. His is the power to unveil the strands of a man's fate, and His are the keys to unlock every door. Acolytes of Sa'i can invoke great divinations, and are gifted revelations of the ways of magic. | ||
===The Promise=== | |||
''' | '''Associated Domains: Sun, Renewal, Repose, Darkness, Healing''' | ||
'''Focus: The Sun, Cycles, Redemption''' | |||
'''Special Requirements: None''' | |||
The Sun in its aspect as a being in diaspora, eternally doomed to leave the skies to darkness, but likewise prophesied to forever return. The followers of this strange faith congregate when their object of worship has left the sky and plunged the world into night. They light torches, sing praises, and make a great show of remembering the Sun each night, that it might return to them. During the day they are at peace, confident in the assurance that their nightly rites have ensured the return of the day. Acolytes of this faith wield powers of hope and renewal, and through strange signs can banish the undead and sunder dark magic. | |||
=Organized Faiths= | |||
==The Hundred Scrolls== | ==The Hundred Scrolls== | ||
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Players of this faith should generally be superstitious to some degree. The legends of the Ancestors that currently exist in game will be grown over time and noteworthy PC dwarves of some obvious prominence will be added. It is highly encouraged for players of this faith to either follow one of the Ancestor legends already defined in the game world or to make up their own (this is in addition to a broader worship of the Ancestors as a whole) to further define their personal faith. You need not begin singling out one but it should be a goal to discover one to ascribe to more personally above others. | Players of this faith should generally be superstitious to some degree. The legends of the Ancestors that currently exist in game will be grown over time and noteworthy PC dwarves of some obvious prominence will be added. It is highly encouraged for players of this faith to either follow one of the Ancestor legends already defined in the game world or to make up their own (this is in addition to a broader worship of the Ancestors as a whole) to further define their personal faith. You need not begin singling out one but it should be a goal to discover one to ascribe to more personally above others. | ||
==The Lord Departed== | |||
'''Associated Domains: Magic, Sun, Spells, Nobility, Knowledge''' | |||
'''Focus: House Nephezar, the Golden City''' | |||
'''Special Requirements: None''' | |||
From the sacrosanct halls of House Nephezar to the meager almshouses of the Mongrelwoods, righteous men and women of holy inclination whisper their prayers to the God who once reigned in heaven, awaiting the day He shall return in all His glory to make right all the evils in the world. These desperate prayers take many forms, from pleading to bartering to invitation, but all address the profound absence felt at Heaven's heart. This absence is what they believe has allowed evil and corruption to take root. | |||
Yet while the Lord has gone from heaven, He has not gone from the world—or so those of the faith believe. By inviting Him into one's heart, and living a life of purity, faith, and righteousness, the faithful make ready God's throne for His renewed ascent. | |||
The House of Nephezar claim a miraculous descent from the Lord Departed and His Blessed Angels, and those among the faith are often drawn to the house, where they perform innumerable liturgies, prayers, and rites in their archaic tongue. | |||
==The Lady in Waiting== | |||
'''Associated Domains: Good, Suffering, Nobility, Protection, Repose''' | |||
'''Focus: Honor, Chivalry, Mourning''' | |||
'''Special Requirements: Non-Evil''' | |||
=Fringe Faiths= | |||
==Yevathax, the Tree of the Dead== | ==Yevathax, the Tree of the Dead== | ||
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The Followers of Yevathax tend to be more earthy necromancers than high wizards, or shadow conjurers, and often have less ambition than other necromantic cults. They tend to fall into the dark pacts of necromancy because it is an expedient means to accomplish a task, be it farm labor, the defeat of one's enemies or the defense of one's family. | The Followers of Yevathax tend to be more earthy necromancers than high wizards, or shadow conjurers, and often have less ambition than other necromantic cults. They tend to fall into the dark pacts of necromancy because it is an expedient means to accomplish a task, be it farm labor, the defeat of one's enemies or the defense of one's family. | ||
==Pitter Peter== | ==Pitter Peter== | ||
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The small god, known as "Pitter Peter" is the personification of the nearly endless piles of rubble and trash scattered throughout the City of the Rings. It is a covetous god of hoarding and collecting, and many scumpickers pay it tribute - If only to ensure their own findings are a little better than trash. One of its largest shrines is located on Trash Island. | The small god, known as "Pitter Peter" is the personification of the nearly endless piles of rubble and trash scattered throughout the City of the Rings. It is a covetous god of hoarding and collecting, and many scumpickers pay it tribute - If only to ensure their own findings are a little better than trash. One of its largest shrines is located on Trash Island. | ||
== | ==Pzatharun== | ||
[[File: | |||
[[File:Change.jpg|Frameless]] | |||
'''Associated Domains: Chaos, Animal, Trickery, Illusion, Charm''' | |||
'''Focus: Chaos, Changelings, Madness, Artists''' | |||
'''Special Requirements: Chaotic''' | |||
At heart, Pzatharun is a God of outcasts, unpredictable and whimsical in the blessings and curses they lay upon the realms of men. Associated with shapeshifting (magical or lycanthropic), changelings, disorder, bouts of mania, artistic inspiration, hedonism and fae. His nature and faith are shrouded in mystery and contradiction, with some saying Pzatharun is a lord of the Fae, others a planar embodiment of chaotic elements, among dozens of other conspiracies. | |||
His worshipers include: artistic souls seeking inspiration, revellers, shapeshifters and changelings, enemies of the law, faeries and maniacs. Due to his unpredictable nature, drawing the attention of Pzatharun can be as dangerous as it is beneficial. One day his blessings might lead an author to write his greatest work, the next finding himself incapable of reading it. | |||
'' | ''Thanks to DI for this faith.'' | ||
==Tchun the Sleeper== | |||
'''Associated Domains: Evil, Destruction, Strength, Suffering, Hatred''' | |||
''' | '''Focus: Corruption, Slaughter, Madness, Doom''' | ||
''' | '''Special Requirements: Evil''' | ||
The "faith" of Tchun the Sleeper is best described not as a formal religion, but rather instead almost as a kind of sickness. Tchunism can strike without warning: it begins with gloomy dreams of a sleeping giant locked in ice; gradually these dreams increase in intensity and terror until even waking life is a frenzied affliction of haunted visions. Tchunites, once they fully succumb to their dreadful faith, become obsessed with performing acts of extreme wickedness with the seemingly impossible idea that in so doing they will awaken "Tchun the Sleeper." | |||
Occasionally Tchunites are able to stop the growth of their obsession: perhaps through intense meditation, counseling with lay-priests of another faith, or extreme will-power. | |||
Most commonly, however, a Tchunite eventually loses themselves wholly to their waking nightmare.... resorting to a life of outrageous banditry, murder, and worse until they are finally put out of their misery. | |||
Players should portray a more gradual devolution into chaotic-evil madness- the experience of this faith is intended to be a dreadful sickening rather than as something that anyone would embrace. | |||
Tchunites will tend to chant about Tchun as they lose themselves to their frenzy; please be advised that the hostility against this faith is so extreme that other characters are fully in the right to kill a Tchunite out of hand. | |||
Please feel free to consult with Howlando directly if you have questions about how to tastefully portray this faith. | |||
==Old Grandfather== | |||
[[File:Grandpa.png|Frameless]] | |||
'''Associated Domains: Death, Evil, Trickery, Darkness, Luck''' | |||
'''Focus: Thieves, Criminals, Murderers, Darkness''' | |||
'''Special Requirements: Non-Good''' | |||
There are many legends and fables about old Grandfather, each a different telling, but the local thieves and criminal element of Ring 99 in particular are quick to ask for a blessing from Old Grandfather before any heist or dark deed. | |||
'' | Of particular note is "Grandfather's Code," a somewhat murky and ambiguous code of conduct that is meant to keep Grandfather pleased and avert ill fortune. Those thieves who disregard "Grandfather's Code" are said to always come to a bad end. Notably, every thief seems to have their own version of Grandfather's Code. | ||
' | There are many fables and legends about Old Grandfather. In some, he is an actual thief who can pass through walls and steal piles of gold and rubies from greedy merchants. Others speak of his many dark servants that he calls up from the underworld to enact justice on his enemies. In others, he is a kindly old man who turned to the life of a gentleman thief after his family's inheritance was stolen by wild brigands. | ||
Most consider this faith as a mere superstition, born from campfire tales and clung to by superstitious thieves and desperados, however there is no denying that the creed seems to have a certain enduring quality about it... | |||
=Monstrous Faiths= | |||
==Ngog and Ozod== | |||
[[File:NgogAndOzod.png]] | |||
===Ngog=== | |||
'''Associated Domains: Evil, Chaos, Strength, Hatred, War''' | |||
''' | '''Focus: Goblins''' | ||
''' | '''Special Requirements: Goblin''' | ||
===Ozod=== | |||
'''Associated Domains: Evil, Chaos, Magic, Trickery, Renewal''' | |||
''' | '''Focus: Goblins''' | ||
''' | '''Special Requirements: Goblin''' | ||
Goblins in EFU: City of Rings worship a dual deity known as Ngog and Ozod, believed by goblins to be the origins of all goblin-kind. Ngog, the Father, deals with war, expansion, brutality, thievery, and all other vile goblin deeds while Ozod, the Mother, deals with fertility, survival, rituals, sacrifice, murder and other equally as vile goblin deeds. | |||
=Monstrous Faiths= | |||
==The | ==The Hidden One== | ||
'''Associated Domains: | '''Associated Domains: Trickery, Earth, Plant, Animal, Protection''' | ||
'''Focus: | '''Focus: Mongrelwoods, Mongrelfolk''' | ||
==The Empress== | |||
'''Associated Domains: Reptilian, Evil, Undeath, Nobility, Fate''' | |||
'''Focus: The Sibilant Empire, Slavery, Regicide''' | |||
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