Small Gods of the City (Local Faiths): Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
(9 intermediate revisions by 2 users not shown)
Line 97: Line 97:
Players of this faith should generally be superstitious to some degree. The legends of the Ancestors that currently exist in game will be grown over time and noteworthy  PC dwarves of some obvious prominence will be added. It is highly encouraged for players of this faith to either follow one of the Ancestor legends already defined in the game world or to make up their own (this is in addition to a broader worship of the Ancestors as a whole) to further define their personal faith. You need not begin singling out one but it should be a goal to discover one to ascribe to more personally above others.
Players of this faith should generally be superstitious to some degree. The legends of the Ancestors that currently exist in game will be grown over time and noteworthy  PC dwarves of some obvious prominence will be added. It is highly encouraged for players of this faith to either follow one of the Ancestor legends already defined in the game world or to make up their own (this is in addition to a broader worship of the Ancestors as a whole) to further define their personal faith. You need not begin singling out one but it should be a goal to discover one to ascribe to more personally above others.


==Yevathax, The Tree of the Dead==
==Yevathax, the Tree of the Dead==


Yevathax, The Tree of the Dead is a minor diety in the city. It is one of a small handful of gods of undeath that are worshipped in dark corners and dusty cellars. It's faith is spread through rumors of exhausted planar prospectors having survived stumbling onto its plane of vast dry crop fields of pumpkin, wheat and corn that when mature produce terrible corpses raised into undeath that relentlessly attack the would be explorers.  
[[File:Pumpkin.jpg]]


Sometimes called "The Pumpkin Tree" the planar explorers who come across Yevethax often report a similar pattern of battling through a terrible number of undead creatures to finally make their way to a vast tree covered in pumpkins that sweeps down to give them an offering, as if it is surrendering to their prowess. If any have refused this gift, and attacked the tree, they are not around to tell of it.


Those that offer prayer to Yevethax are not all evil, nor necromancers, and many in Ring 99 will place a pumpkin outside their door during days when necromancers roam in hopes that the favor of the Tree of the Dead will ward away evil spirits. However, all of the gifts of Yevethax are known to spread the seed of undeath one way or another and thus increase its own power in the City of Rings and almost all of them are marked by the bright orange or dark green of  Yevethax's colors.  
Yevathax (or "Yevethax," as the exact spelling is disputed) is a minor deity in the city. It is one of a small handful of gods of undeath that are worshiped in dark corners and dusty cellars. Its faith is spread through rumors of exhausted planar prospectors having survived stumbling onto its plane of vast dry crop fields of pumpkin, wheat and corn that mature into terrible undead creatures that relentlessly attack the would-be explorers.  


The Followers of Yevethax tend to be more earthy necromancers than high wizards, or shadow conjurers, and often have less ambition than other necromantic cults. They tend to fall into the dark pacts of necromancy because it is an expedient means to accomplish a task, be it farm labor, the defeat of one's enemies or the defense of one's family.
Sometimes called "the Pumpkin Tree" the planar explorers who come across Yevathax often report a similar pattern of battling through a terrible number of undead creatures to finally make their way to a vast tree covered in pumpkins that sweeps down to give them an offering, as if it is surrendering to their prowess. If any have refused this gift, and attacked the tree, they are not around to tell of it.
 
Those that offer prayer to Yevathax are not all evil, nor necromancers, and many in Ring 99 will place a pumpkin outside their door during days when necromancers roam in hopes that the favor of the Tree of the Dead will ward away evil spirits. However, all of the gifts of Yevathax are known to spread the seed of undeath one way or another and thus increase its own power in the City of Rings and almost all of them are marked by the bright orange or dark green of Yevathax's colors.
 
The Followers of Yevathax tend to be more earthy necromancers than high wizards, or shadow conjurers, and often have less ambition than other necromantic cults. They tend to fall into the dark pacts of necromancy because it is an expedient means to accomplish a task, be it farm labor, the defeat of one's enemies or the defense of one's family.


==Phanax of Opulence==
==Phanax of Opulence==
Line 127: Line 130:


Goblins in EFU: City of Rings worship a dual deity known as Ngog and Ozod, believed by goblins to be the origins of all goblin-kind. Ngog, the Father, deals with war, expansion, brutality, thievery, and all other vile goblin deeds while Ozod, the Mother, deals with fertility, survival, rituals, sacrifice, murder and other equally as vile goblin deeds.
Goblins in EFU: City of Rings worship a dual deity known as Ngog and Ozod, believed by goblins to be the origins of all goblin-kind. Ngog, the Father, deals with war, expansion, brutality, thievery, and all other vile goblin deeds while Ozod, the Mother, deals with fertility, survival, rituals, sacrifice, murder and other equally as vile goblin deeds.
==The Lord Departed==
From the sacrosanct halls of House Nephezar to the meager almshouses of the Mongrelwoods, righteous men and women of holy inclination whisper their prayers to the God who once reigned in heaven, awaiting the day He shall return in all His glory to make right all the evils in the world. These desperate prayers take many forms, from pleading to bartering to invitation, but all address the profound absence felt at Heaven's heart. This absence is what they believe has allowed evil and corruption to take root.
Yet while the Lord has gone from heaven, He has not gone from the world- or so those of the faith believe. By inviting Him into one's heart, and living a life of purity, faith, and righteousness, the faithful make ready God's throne for His renewed ascent.
The House of Nephezar claim a miraculous descent from the Lord Departed and His Blessed Angels, and those among the faith are often drawn to the house, where they perform innumerable liturgies, prayers, and rites in their archaic tongue.
==Yeman, the Shining Lord==
The Sun in its aspect as a bringer of light and divine majesty to the Ring.  Also called "the Burning Lord," acolytes can invoke His wrath against the unclean, the unworthy, the unsociable, and the meek.  His followers praise bold action and noble bearing, and despise those who are meek or indecisive.  Magistrates, Inquisitors, and the prideful might call this faith their own.
==El, the Sprinting Light==
The Sun in its aspect as a fickle being of perpetual motion and change.  El sprints jubilantly to the horizon each morning, and races the winds across the skies each day, to rest behind the edge of the world each night, nestled in the arms of his gusty lover.  To followers of this flighty faith, the Sun and Sky are one—a divine wedlock of wind and light.  Acolytes of this faith can invoke powers of motion and movement, can quicken feet and summon warm winds.  The adventurous, the capricious, and the free might call this faith their own.
==Sa'i, Who Showeth the Way==
The Sun in its aspect as a bringer of morning revelations.  He who Showeth the Way comes garbed in a robe of white light, and carries in one hand a gilded ankh whose shining loop unveils with utmost clarity the divine Truth of the world.  His is the power to unveil the strands of a man's fate, and His are the keys to unlock every door.  Acolytes of Sa'i can invoke great divinations, and are gifted revelations of the ways of magic.
==The Promise==
The Sun in its aspect as a being in diaspora, eternally doomed to leave the skies to darkness, but likewise prophesied to forever return.  The followers of this strange faith congregate when their object of worship has left the sky and plunged the world into night.  They light torches, sing praises, and make a great show of remembering the Sun each night, that it might return to them.  During the day they are at peace, confident in the assurance that their nightly rites have ensured the return of the day.  Acolytes of this faith wield powers of hope and renewal, and through strange signs can banish the undead and sunder dark magic.




__NOEDITSECTION__
__NOEDITSECTION__
731

edits

Navigation menu