Small Gods of the City (Local Faiths): Difference between revisions

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Players of this faith should generally be superstitious to some degree. The legends of the Ancestors that currently exist in game will be grown over time and noteworthy  PC dwarves of some obvious prominence will be added. It is highly encouraged for players of this faith to either follow one of the Ancestor legends already defined in the game world or to make up their own (this is in addition to a broader worship of the Ancestors as a whole) to further define their personal faith. You need not begin singling out one but it should be a goal to discover one to ascribe to more personally above others.
Players of this faith should generally be superstitious to some degree. The legends of the Ancestors that currently exist in game will be grown over time and noteworthy  PC dwarves of some obvious prominence will be added. It is highly encouraged for players of this faith to either follow one of the Ancestor legends already defined in the game world or to make up their own (this is in addition to a broader worship of the Ancestors as a whole) to further define their personal faith. You need not begin singling out one but it should be a goal to discover one to ascribe to more personally above others.


==Yevathax, The Tree of the Dead==
==Yevathax, the Tree of the Dead==
[[File:DeadTree.jpg]]
 
[[File:Pumpkin.jpg]]
 
 
Yevathax (or "Yevethax," as the exact spelling is disputed) is a minor deity in the city. It is one of a small handful of gods of undeath that are worshiped in dark corners and dusty cellars. Its faith is spread through rumors of exhausted planar prospectors having survived stumbling onto its plane of vast dry crop fields of pumpkin, wheat and corn that mature into terrible undead creatures that relentlessly attack the would-be explorers.  
Yevathax (or "Yevethax," as the exact spelling is disputed) is a minor deity in the city. It is one of a small handful of gods of undeath that are worshiped in dark corners and dusty cellars. Its faith is spread through rumors of exhausted planar prospectors having survived stumbling onto its plane of vast dry crop fields of pumpkin, wheat and corn that mature into terrible undead creatures that relentlessly attack the would-be explorers.  


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The House of Nephezar claim a miraculous descent from the Lord Departed and His Blessed Angels, and those among the faith are often drawn to the house, where they perform innumerable liturgies, prayers, and rites in their archaic tongue.
The House of Nephezar claim a miraculous descent from the Lord Departed and His Blessed Angels, and those among the faith are often drawn to the house, where they perform innumerable liturgies, prayers, and rites in their archaic tongue.


==Yeman, the Shining Lord==
The Sun in its aspect as a bringer of light and divine majesty to the Ring.  Also called "the Burning Lord," acolytes can invoke His wrath against the unclean, the unworthy, the unsociable, and the meek.  His followers praise bold action and noble bearing, and despise those who are meek or indecisive.  Magistrates, Inquisitors, and the prideful might call this faith their own.
==El, the Sprinting Light==
The Sun in its aspect as a fickle being of perpetual motion and change.  El sprints jubilantly to the horizon each morning, and races the winds across the skies each day, to rest behind the edge of the world each night, nestled in the arms of his gusty lover.  To followers of this flighty faith, the Sun and Sky are one—a divine wedlock of wind and light.  Acolytes of this faith can invoke powers of motion and movement, can quicken feet and summon warm winds.  The adventurous, the capricious, and the free might call this faith their own.
==Sa'i, Who Showeth the Way==
The Sun in its aspect as a bringer of morning revelations.  He who Showeth the Way comes garbed in a robe of white light, and carries in one hand a gilded ankh whose shining loop unveils with utmost clarity the divine Truth of the world.  His is the power to unveil the strands of a man's fate, and His are the keys to unlock every door.  Acolytes of Sa'i can invoke great divinations, and are gifted revelations of the ways of magic.
==The Promise==
The Sun in its aspect as a being in diaspora, eternally doomed to leave the skies to darkness, but likewise prophesied to forever return.  The followers of this strange faith congregate when their object of worship has left the sky and plunged the world into night.  They light torches, sing praises, and make a great show of remembering the Sun each night, that it might return to them.  During the day they are at peace, confident in the assurance that their nightly rites have ensured the return of the day.  Acolytes of this faith wield powers of hope and renewal, and through strange signs can banish the undead and sunder dark magic.




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