Small Gods of the City (Local Faiths): Difference between revisions

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Players of this faith should generally be superstitious and pay close attention to the piety of other practitioners. A culture of 'competition' to be seen as the most devout is encouraged, and the sacredness of blood as a symbol for trustworthiness and unbreakable promises should be represented in roleplay. Members of House Nephezar and House Sunpurse are the most likely to have this religion feature heavily in their roleplay and faction portrayal, though players from other Houses will also have this religion feature in their roleplay - be they devout practitioners or otherwise.
Players of this faith should generally be superstitious and pay close attention to the piety of other practitioners. A culture of 'competition' to be seen as the most devout is encouraged, and the sacredness of blood as a symbol for trustworthiness and unbreakable promises should be represented in roleplay. Members of House Nephezar and House Sunpurse are the most likely to have this religion feature heavily in their roleplay and faction portrayal, though players from other Houses will also have this religion feature in their roleplay - be they devout practitioners or otherwise.


Practitioners of the Lord & Lady faith have a small selection of religious gestures unique to their culture:
Practitioners of the Lord & Lady faith have a small selection of religious gestures unique to their culture:
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3. Pressing the forefinger and ring-finger of the right hand into the palm of the left - where the Fealty Scar usually sits - indicates a plea to the Lord & Lady for courage and strength. Often done before a dangerous undertaking or a battle.
3. Pressing the forefinger and ring-finger of the right hand into the palm of the left - where the Fealty Scar usually sits - indicates a plea to the Lord & Lady for courage and strength. Often done before a dangerous undertaking or a battle.


 
'''NOTE: Practicing secretive heretical doctrines, unorthodox behaviours, and otherwise being subtly deviant/controversial is allowed if it is suitable for your concept. Understand that doing so is likely to have severe IC consequences if discovered, but is likely to be narratively interesting and fun. Conversely, if religion is not a major theme of your character, it is encouraged for you to practice the religion dutifully and normally if you are a Peerage member.'''
NOTE: Practicing secretive heretical doctrines, unorthodox behaviours, and otherwise being subtly deviant/controversial is allowed if it is suitable for your concept. Understand that doing so is likely to have severe IC consequences if discovered, but is likely to be narratively interesting and fun. Conversely, if religion is not a major theme of your character, it is encouraged for you to practice the religion dutifully and normally if you are a Peerage member.
 


=''Common Faiths''=
=''Common Faiths''=
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