Small Gods of the City (Local Faiths): Difference between revisions

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'''<big>Associated domains are recommendations, not requirements, and a Primary Domain must still be taken to be valid as a Relic Guardian (Cleric).</big>'''
==NOTICE==
This page exists as a historical reference to beliefs and taboos that existed in Chapter 5: The City of Rings. The beliefs here are obsolete, many of which have fallen out of fashion even in refugees arriving from that chapter, and certainly do not prevail in the Sands of Intrigue. No directory of the wiki should lead here.


=''Official Faith of the Realm''=
<big>''Due to recent in-game events, only one form of worship is legally permitted by the ruling Peerage, and citizenship in the Peerage Ward requires public devotion to it.''</big>
==The Lord & Lady==
==The Lord & Lady==
[[File:Triune.png|Frameless|300px]]
'''Associated Domains:  Nobility, Law, Sun, Travel, War, Protection'''
'''Associated Domains:  Nobility, Law, Sun, Travel, War, Protection'''


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<big>''Although the cults following these creeds are rare and small, they stubbornly endure in the remote places of the City.''</big>
<big>''Although the cults following these creeds are rare and small, they stubbornly endure in the remote places of the City.''</big>


==The Hundred Scrolls==
'''Associated Domains: Law, Retribution, War, Protection, Rune'''
'''Focus: Justice, Arbiters, Vigilantes'''
'''Special Requirements: Lawful'''
The City of Rings is a lawless place; many of its wards are crowded with desperate bandits, hungry cannibals, and cruel local gangster-warlords that prey upon others. The Rings are filled with prowling monsters, unstable planar interlopers, and all kinds of deadly dangers. Faced with such dangers, there are plenty who turn to unsavoury acts to stay alive: animating the dead, calling upon infernal allies, lying, theft, and worse...
Those Wards that maintain a precarious peace usually do not seek to enforce dictates against such evil acts that occur outside of their walls.
Indeed, there are few who do.
The Arbiters of the Hundred Scroll are an exception.
These strange vigilante-knights, dwelling in their mysterious Cube of unknown origin, range forth through the Rings and enact their own code of punishment upon any who would defy the esoteric law of "The Hundred Scrolls."
In their actions, many have come to look to these mysterious champions as a kind of holy order, and turn to a worship of the Scrolls themselves as the best path for a virtuous and righteous life.


==The Renunciation==
==The Renunciation==
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'''Special Requirements: Non-Good'''
'''Special Requirements: Non-Good'''


Yevathax (or "Yevethax," as the exact spelling is disputed) is a minor deity in the city. It is one of a small handful of gods of undeath that are worshipped in dark corners and dusty cellars. Its faith is spread through rumours of exhausted planar prospectors having survived stumbling onto its plane of vast dry crop fields of pumpkin, wheat and corn that mature into terrible undead creatures that relentlessly attack the would-be explorers.  
Yevathax (sometimes "Yevethax;" the exact spelling is disputed) is a minor deity in the city. It is one of a small handful of gods of undeath that are worshipped in dark corners and dusty cellars. Its faith is spread through rumours of exhausted planar prospectors having survived stumbling onto its plane of vast dry crop fields of pumpkin, wheat and corn that mature into terrible undead creatures that relentlessly attack the would-be explorers.  


Sometimes called "the Pumpkin Tree" the planar explorers who come across Yevathax often report a similar pattern of battling through a terrible number of undead creatures to finally make their way to a vast tree covered in pumpkins that sweeps down to give them an offering, as if it is surrendering to their prowess. If any have refused this gift and attacked the tree, they are not around to tell of it.  
Sometimes called "the Pumpkin Tree" the planar explorers who come across Yevathax often report a similar pattern of battling through a terrible number of undead creatures to finally make their way to a vast tree covered in pumpkins that sweeps down to give them an offering, as if it is surrendering to their prowess. If any have refused this gift and attacked the tree, they are not around to tell of it.  
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'''Focus: Corruption, Slaughter, Madness, Doom'''
'''Focus: Corruption, Slaughter, Madness, Doom'''


'''Special Requirements: Evil'''
'''Special Requirements: Evil, Application'''


The "faith" of Tchun the Sleeper is best described not as a formal religion, but rather instead almost as a kind of sickness. Tchunism can strike without warning: it begins with gloomy dreams of a sleeping giant locked in ice; gradually these dreams increase in intensity and terror until even waking life is a frenzied affliction of haunted visions. Tchunites, once they fully succumb to their dreadful faith, become obsessed with performing acts of extreme wickedness with the seemingly impossible idea that in so doing they will awaken "Tchun the Sleeper."
The "faith" of Tchun the Sleeper was best described not as a formal religion, but rather instead almost as a kind of sickness. Tchunism could strike without warning: it began with gloomy dreams of a sleeping giant locked in ice; gradually these dreams increased in intensity and terror until even waking life was a frenzied affliction of haunted visions. Tchunites, once they fully succumbed to their dreadful faith, became obsessed with performing acts of extreme wickedness in pursuit of the seemingly impossible task of awakening "Tchun the Sleeper." Merely hearing the name of Tchun could sow the seeds of madness in the weak-minded. It was one of the City's greatest horrors.


Occasionally Tchunites are able to stop the growth of their obsession: perhaps through intense meditation, counselling with lay-priests of another faith, or extreme will-power.
The plague of Tchunism eventually culminated in great cataclysm wherein which Tchun the Sleeper arose at last. The streets ran red with blood. Gentle hearts grew hard and vicious. Cruel madness scythed through every level of society. But as the world teetered on collapse, brave heroes rose to unseat this ancient evil and (at great cost) returned the Sleeper to his slumber. Their efforts sent Tchun's icy prison hurling toward the darkest, farthest edges of reality, as a dread comet streaking across the night sky. As a consequence of this banishment, Tchunism has widely faded from the world, with only a few scattered holdouts remaining.


Most commonly, however, a Tchunite eventually loses themselves wholly to their waking nightmare.... resorting to a life of outrageous banditry, murder, and worse until they are finally put out of their misery.
Although no new infections of Tchunism are known to occur, if you would like to play a surviving slave of Tchun, feel welcome to send '''DM whyemmdee''' a message on the EFU forum to discuss your potential character, or otherwise file a formal application for your concept through '''[[EFUSL2]]'''.
 
Players should portray a more gradual devolution into chaotic-evil madness- the experience of this faith is intended to be a dreadful sickening rather than as something that anyone would embrace.
 
Tchunites will tend to chant about Tchun as they lose themselves to their frenzy; please be advised that the hostility against this faith is so extreme that other characters are fully in the right to kill a Tchunite out of hand.
 
Please feel free to consult with Howlando directly if you have questions about how to tastefully portray this faith.


==The Imitation Goddess==
==The Imitation Goddess==
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==The Divine Alphabet==
==The Divine Alphabet==
[[File:Divine Alphabet.jpg|Frameless|350px]]


'''Associated Domains: Knowledge, Protection, Rune, Spell, Travel'''
'''Associated Domains: Knowledge, Protection, Rune, Spell, Travel'''
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