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Sorcerers have access to a number of [[Custom_Spells|Custom Spells]].  You can find a complete list of custom spells [[Custom_Spells|here]].
Sorcerers have access to a number of [[Custom_Spells|Custom Spells]].  You can find a complete list of custom spells [[Custom_Spells|here]].


=Familiars=  
=Familiars=
Familiars in EFU have been changed to creatures that more accurately reflect the setting.
*[[Familiars#Bat|Bat]]
 
*[[Familiars#Rat|Rat]]
==EfU Custom Familiars==
*[[Familiars#Floating_Skull|Floating Skull]]
 
*[[Familiars#Imp|Imp]]
This is a list of current familiars. Some of these are completely custom for EfU, while a few others have been extensively modified for balance purposes. For familiars, please note that spellcasters need not have a familiar that shares their alignment, but deliberately picking a familiar with a diametrical opposite alignment is discouraged.
*[[Familiars#Gull|Gull]]
===Bat===
*[[Familiars#Parrot|Parrot]]
'''Alignment:''' True Neutral
*[[Familiars#Chicken|Chicken]]
 
*[[Familiars#Raven|Raven]]
The nightshrieker possesses an ability few can emulate: sonar. This allows the bat to strike with surgical precision, but it sadly lacks momentum to be of much use against big opponents. On the other hand, the sonar also grants a near perfect nightvision which is excellent for reconnaissance.
*[[Familiars#Snake|Snake]]
===Rat===
*[[Familiars#Ooze|Ooze]]
'''Substitutes:''' Panther
*[[Familiars#Eyeball|Eyeball]]
 
'''Alignment:''' True Neutral
 
A traditional choice for arcane spellcasters, centuries have proven the rat a faithful companion. Often Underestimated due to it's size, the rat is capable of going places and seeing things that others cannot. With proper care, it won't even smell. Very much.
===Floating Skull===
'''Substitutes:''' Hell Hound
 
'''Alignment:''' Chaotic Evil
 
A floating, seemingly sentient skull with it's origins shrouded in mystery. While few know much of them, most who behold them find the sight frightening and most who hear their endless ramblings find it maddening. Such a familiar is boasting material only in few and small circles.
 
This familiar is capable of intelligent conversation.
===Imp===
'''Alignment:''' Lawful Evil
 
Small but insidious devils often bound to the service of sorcerers and wizards. Imps have a gleeful attraction to pranks, riddles, and bawdy jokes and a natural apptitude for magic.
 
This familiar is capable of intelligent conversation.
===Gull===
'''Substitutes:''' Fire Mephit
 
'''Alignment:''' True Neutral
 
Highly intelligent coastal birds that have learned to co-exist with civilization in a scavenger role. Though most people find them incredibly annoying in their endless quest for food, wizards and sorcerers who bind them find them to be extremely loyal. As long as they keep a scrap of food tucked away.
===Parrot===
'''Substitutes:''' Ice Mephit
 
'''Alignment:''' True Neutral
 
Although among the smarter species of birds, parrots are nevertheless more exotic as familiars, in part because of their relative rarity but as well because they tend to be overly possessive of their masters. While working with a parrot can be easy enough, working with somebody working with a parrot can be a challenge to put it mildly.
 
This familiar can memorize a few simple phrases, but not lead an intelligent conversation.
===Chicken===
'''Substitutes:''' Pixie
 
'''Alignment:''' True Neutral
 
A niche more than a practicality, the chicken can provide hours upon hours of fun for its owner and act as an excellent vessel for magical energies. Easily frightened and seemingly lacking in mental capacity, those who have gazed into the eyes of a bound chicken swear they've seen something mezmerizing in those beady little eyes.
 
===Raven===
'''Alignment:''' True Neutral
 
Prized for its intelligence and cunning, the classy raven remains an ever popular choice of familiar. The blue-black bird possesses an almost unmatched aptitude for learning and adapting to unique situations, and its beak makes an excellent tool both for opening clasps and plucking out eyes.
 
This familiar can memorize a few simple phrases, but not lead an intelligent conversation.
===Snake===
'''Substitutes:''' Faerie Dragon
 
'''Alignment:''' True Neutral
 
Cunning hunters, snakes are often seen as lazy due to their preference to let their prey come to them. When pressed, however, snakes are quick, agile, and many possess extremely potent venoms. In many cases, a familiar shares traits with its master, so for rotund or crafty spellcasters to have snake familiars is not uncommon.
 
===Ooze===
'''Substitutes:''' Pseudodragon
 
'''Alignment:''' True Neutral
 
These amorphous creatures resemble tiny cubes of gelatinous goo. As actual lab tools, the unique ability of oozes to absorb and assimilate nearly anything have proven especially useful over time. Unfortunately, they do not care for being handled, and many who have tried have found they have little desire to do so again.
 
===Eyeball===
'''Alignment:''' Chaotic Evil
 
No larger than the size of a fist in diameter, the eyeball is a particularly frightening creature to command, not surprisingly because of its resemblance to the significantly larger beholder. The many taboos surrounding these alien natured creatures means only the most eccentric people would ever consider binding one as a familiar.
 
This familiar is capable of intelligent conversation.


=Perks=  
=Perks=  

Revision as of 08:46, 19 January 2019

General

Sorcerer.jpg

Sorcerers are people who owe their arcane talent to no dedication of study but to their heritage or to some strange accident outside of their control. A distant relation to a dragon, afflicted by a strange curse or blessing, the victim of a magical experiment or accident of Mystryl - the explanations are nearly endless. The results are the same, arcane spellcasting ability innately without the need to study scrolls and spellbooks as a Wizard does.

Alignment: Any

Hit Points: Max HP rolls up to level 3 and then d4+con modifier per level

Proficiencies: Armor (none), Weapon (Simple)

Skill Points: 2+int modifier per level (2+int modifier)*4 at 1st level

Save Progression: Fort Low, Will High, Ref Low

Attack Bonus: +1/2 levels

Spellcasting: Arcane (spell failure from armor is a factor), charisma-based (a base charisma score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required).

Custom Arcane Spells

Sorcerers have access to a number of Custom Spells. You can find a complete list of custom spells here.

Familiars

Perks

Like many classes in EFU Sorcerers have a large list of perks to choose from. You can find a complete list of Sorcerer perks here.