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'''Level 1''' | '''Level 1''' | ||
*Flame Weapon element changed to electrical. | *Flame Weapon element changed to electrical. | ||
*When hit by Electric Jolt or | *When hit by Electric Jolt or Gedlee's Electric Loop the sorcerer is charged up, granting a 1d4 electrical damage shield and 10% movement speed for 2 turns. | ||
'''Level 5''' | '''Level 5''' | ||
*Rechargable Infuser Orb with 1/charge Geedle's Electric Loop, 3/charge Lightning Bolt and 5/charge Scintillating Sphere. Gains 1d6 charges when | *Rechargable Infuser Orb with 1/charge Geedle's Electric Loop, 3/charge Lightning Bolt and 5/charge Scintillating Sphere. Gains 1d6 charges when Horizikaul's Boom is cast on the item. Max 9 charges. | ||
'''Level 8''' | '''Level 8''' | ||
*50% Electrical Immunity. | *50% Electrical Immunity. | ||
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'''Rechargeable Infuser Orb''' | '''Rechargeable Infuser Orb''' | ||
:The rechargeable orb will correctly give you charges for the different spells on first charge-up after a rest. Using any of the spells from the orb until the spell charges reach zero will make you unable to cast more of the same spell, even after charging with | :The rechargeable orb will correctly give you charges for the different spells on first charge-up after a rest. Using any of the spells from the orb until the spell charges reach zero will make you unable to cast more of the same spell, even after charging with Horizikaul's Boom. A rest will fix that. | ||
:However, as long as you do not deplete the number of spell charges to 0 (not item charges) you can continue to refresh them through charging with | :However, as long as you do not deplete the number of spell charges to 0 (not item charges) you can continue to refresh them through charging with Horizikaul's Boom. At level 5 this method can only be used for the lightning bolt and Gedlee's Electric Loop spells, as scintillating sphere can only be used once. | ||
==Lifestealer== | ==Lifestealer== |
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