Sorcerer Perks: Difference between revisions

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Positivists are those sorcerers who specialize exclusively in the manipulation and control of positive energy. Although such a focus grants access to incredible healing powers and weapons against the undead, it does come at a cost: the inability to conjure other offensive forms of damage.
Positivists are those sorcerers who specialize exclusively in the manipulation and control of positive energy. Although such a focus grants access to incredible healing powers and weapons against the undead, it does come at a cost: the inability to conjure other offensive forms of damage.


-APPLICATION ONLY-
'''-APPLICATION ONLY-'''
Good only (Exceptions possible via app)
''Good only (Exceptions possible via app)''


'''Spell modifications'''
'''Spell modifications'''
*All hostile spells are disabled (unless otherwise modified below)
*All hostile spells are disabled (unless otherwise modified below)


'''=Flare'''=
*'''Flare'''  
*Grants 1d4 + [heal skill/5] points of healing - can be cast at a distance
**Grants 1d4 + [heal skill/5] points of healing - can be cast at a distance
'''=Light'''=
*'''Light'''  
*in addition to causing light, does1d6 + [heal skill/5] points of healing (can only be cast next to the PC)
**in addition to causing light, does1d6 + [heal skill/5] points of healing (can only be cast next to the PC)
'''=Burning Hands'''=
*'''Burning Hands'''
*Purifying Fire: does no damage (unless undead), 1d4 per caster level of positive healing (or damage to undead) - capped at 5, cures disease/neutralizes poison
**Purifying Fire: does no damage (unless undead), 1d4 per caster level of positive healing (or damage to undead) - capped at 5, cures disease/neutralizes poison
'''=Combust'''=
*'''Combust'''
*Positive Energy Bath - does no damage (unless undead), 2d6 + [heal skill/5] points of healing (or damage to undead), lesser Restoration. Bursts as normal Combust with a slight difference: Burst every round, number of bursts equal to the Positovist's levels, and each burst will be: Lesser Restoration + [Charisma Modifier healing]. If Undead, the bursts damage [Charisma Modifier] positive energy.
**Positive Energy Bath - does no damage (unless undead), 2d6 + [heal skill/5] points of healing (or damage to undead), lesser Restoration. Bursts as normal Combust with a slight difference: Burst every round, number of bursts equal to the Positovist's levels, and each burst will be: Lesser Restoration + [Charisma Modifier healing]. If Undead, the bursts damage [Charisma Modifier] positive energy.
'''=Fireball'''=
*'''Fireball'''  
*Positive Energy Blast - does no damage (unless undead), 1d6/caster level points of healing (or damage to undead) to all PCs and NPCs in area of effect.
**Positive Energy Blast - does no damage (unless undead), 1d6/caster level points of healing (or damage to undead) to all PCs and NPCs in area of effect.
'''=Wall of Fire'''=
*'''Wall of Fire'''  
*Wall of Purifying Positive Energy - does no damage (unless undead), does 4d6 points of healing to all PCs and NPCs that remain in its area of effect (/round)
**Wall of Purifying Positive Energy - does no damage (unless undead), does 4d6 points of healing to all PCs and NPCs that remain in its area of effect (/round)
'''=Elemental Shield'''=
*'''Elemental Shield'''
*Beacon of Positive Energy - The Positivist and all those who around her receive 4d6 points of healing and Restoration (unless Undead, then damage 4d6 Positive Energy). All who were initially in the radius get bursts similar to the '''=Positive Energy Bath'''=
**Beacon of Positive Energy - The Positivist and all those who around her receive 4d6 points of healing and Restoration (unless Undead, then damage 4d6 Positive Energy). All who were initially in the radius get bursts similar to the *'''Positive Energy Bath'''
Lesser Restoration + Healing for Positivist's CHA modifier.
**Lesser Restoration + Healing for Positivist's CHA modifier.
'''=Cloudkill'''=
*'''Cloudkill'''  
*Regenerative Cloud - Undead must pass a fortitude DC or be banished/destroyed on enter.
**Regenerative Cloud - Undead must pass a fortitude DC or be banished/destroyed on enter.
'''=Firebrand'''=
*'''Firebrand'''
*Rain of Positive Energy - 1d6/lvl Healing for every non undead ally in the area, 1d6/lvl positive energy damage to Undead. (Number of bolts is still bound by the regular Firebrand)
**Rain of Positive Energy - 1d6/lvl Healing for every non undead ally in the area, 1d6/lvl positive energy damage to Undead. (Number of bolts is still bound by the regular Firebrand)


'''Level 1'''  
'''Level 1'''  
99

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