Sorcerer Perks: Difference between revisions

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*Automatic success on lifting any boulder
*Automatic success on lifting any boulder
*+2 STR
*+2 STR
==Calligrapher==
There is no higher magic than a brush upon canvas, than bringing imagination into reality. And you have learned to harness that wonderful power. From the tip of your pen spring fantastic wonders that others can only look upon in envy, rewriting this ugly world one line at a time!
'''Level 1'''
*Summoning theme changed to INK, recolored water elementals that inflict acid damage
*+3 Painting
*Bonus Feat: Scribe Scroll
*Flame Weapon is set to Acid
*Spells are recolored to black
'''Level 5'''
*Player Tool "Rewrite Scroll" 3/day. The Calligrapher can rewrite a scroll, allowing him to use it, removing all preexisting restrictions and making it OUB: Sorcerer.
*Flame Weapon VFX change to black
'''Level 8'''
*Scrolls used by the calligrapher gain +1 CL.


==Carrion Feaster==  
==Carrion Feaster==  
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==Lifestealer==  
==Lifestealer==  
Some magic has the power to scour away the soul and leave a man hollow within. Sorcerers, who often lack the circumspection and understanding of wizards, will occasionally and tragically dabble in such dark fonts of the Arcane without any regard for the price. Though none could possibly accept such a terrible price willingly, those who inadvertently do pay this toll welcome upon themselves a malevolent and relentless hunger which must continually seek the souls and lifeforce of other beings to prevent it from consuming them utterly. It is when this cruel curse intersects and interacts with the innate magical power of the Sorcerer that the wretched Lifestealer is born.
Some magic has the power to scour away the soul and leave a man hollow within. Sorcerers, who often lack the circumspection and understanding of wizards, will occasionally and tragically dabble in such dark fonts of the Arcane without any regard for the price. Though none could possibly accept such a terrible price willingly, those who inadvertently do pay this toll welcome upon themselves a malevolent and relentless hunger which must continually seek the souls and lifeforce of other beings to prevent it from consuming them utterly. It is when this cruel curse intersects and interacts with the innate magical power of the Sorcerer that the wretched Lifestealer is born.
''Evil only''


'''Level 1'''  
'''Level 1'''  
*Ray of Enfeeblement will apply all stolen strength to the caster as a strength buff for the spell's duration.
*Ray of Enfeeblement will apply all stolen strength to the caster as a strength buff for the spell's duration.
*The sorcerer's equipped weapon has +3 vampiric regeneration.
*The sorcerer's equipped weapon has +3 vampiric regeneration.
*Although not specific to this perk, it is noteworthy that the general cap for attribute bonuses has been raised from +12 to +20 (e.g. a 10 STR lifestealer could theoretically achieve +20 STR to achieve 30 STR)
'''Level 5'''  
'''Level 5'''  
*If Negative Energy Burst successfully saps the strength of at least 1 target, the same is applied as a strength bonus to the caster. Negative energy burst no longer drains the caster's strength.
*If Negative Energy Burst successfully saps the strength of at least 1 target, the same is applied as a strength bonus to the caster. Negative energy burst no longer drains the caster's strength.
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*Enervation applies a +1 bonus to BAB for every 2 levels stolen. This buff effect lasts for 1 turn/level and is refreshed every time Enervation is cast. This rise in BAB may be sufficient to increase the sorcerer's attacks per round. Note that these effects will not be applied if Enervation is cast on an NPC.
*Enervation applies a +1 bonus to BAB for every 2 levels stolen. This buff effect lasts for 1 turn/level and is refreshed every time Enervation is cast. This rise in BAB may be sufficient to increase the sorcerer's attacks per round. Note that these effects will not be applied if Enervation is cast on an NPC.
*Relentless Hunger: If an opponent affected by the spell Negative Energy Protection is hit by one of Negative Energy Ray, Negative Energy Burst, Vampiric Touch, Ray of Enfeeblement or Enervation then the spell will be successfully blocked. However, Negative Energy Protection is dispelled in the process, enabling penetration by any subsequent draining or negative energy spells.
*Relentless Hunger: If an opponent affected by the spell Negative Energy Protection is hit by one of Negative Energy Ray, Negative Energy Burst, Vampiric Touch, Ray of Enfeeblement or Enervation then the spell will be successfully blocked. However, Negative Energy Protection is dispelled in the process, enabling penetration by any subsequent draining or negative energy spells.
NB: The general cap for attribute bonuses has been raised from +12 to +20 (e.g. a 10 STR lifestealer could theoretically achieve +20 STR to achieve 30 STR)


==Maiden of Woe==
==Maiden of Woe==
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==Planar Bound==
==Planar Bound==
Some sorcerers have ancestry that one way or another is directed towards the higher or lower planes. These arcanists often find it easier to call upon or command allies from a more reflective society and often carry some traits connected to those.
Some sorcerers have ancestry that one way or another is directed towards the lower planes. These arcanists often find it easier to call upon or command allies from a more reflective society and often carry some traits connected to those.


''Good/Evil only''
''Evil only''


'''Level 1'''  
'''Level 1'''  
*Sorcerer Token: Summon Creature 1 3/day
*Sorcerer Token: Summon Creature 1 3/day
*Summoning theme set depending on alignment...
*Summoning theme set depending on the PC's element to one of the four Djinn themes (acid/cold/electrical/fire). Default is fire.
**Good: Higher Planes
 
**Lawful-Evil: Devils
**Non-lawful evil: Demons
'''Level 5'''  
'''Level 5'''  
*+2 save vs opposite alignment's spells.  
*+2 save vs spells cast by Good-aligned creatures.  
*Light emanates from the sorcerer.  
*Light emanates from the sorcerer.  
*Good only: 10% Cold Immunity.  
* 10% Damage Immunity to the PC's element (acid/cold/electrical/fire). Default is fire
*Evil only: 10% Fire Immunity.
 
'''Level 8'''  
'''Level 8'''  
*Damage Reduction 5/+1
*Damage Reduction 5/+1
*Good only: +2 wisdom.
* +2 INT
*Evil only: +2 int.
* Stronger light emanates from the sorcerer.
*Stronger light emanates from the sorcerer.


==Rotbringer==
==Rotbringer==
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