General Changes & Feat Changes: Difference between revisions

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* Bioware Parties have been disabled in EFU. This is for the enjoyment of all players and DMs.
* Bioware Parties have been disabled in EFU. This is for the enjoyment of all players and DMs.
* Characters roll max HP on level up.  
* Characters roll max HP on each level up and it is no longer randomized.
* Characters start at level 2. Level 5 is very easy to reach, level 7 is very achievable to reach for almost any player, level 10 can be reached for very long term characters. Levels 11+ are reached only very rarely, by very influential PCs, and require an [[Applications|application]] to be approved prior to taking them.
* Characters start at level 2 in the OOC stating area. Level 5 is very easy to reach by performing many of the quests available to starting players. While level 7 is very achievable to reach for almost any player, the difficulty will begin to sharply increase with each level. Level 10 can be reached for very long term characters. Levels 11+ are reached only very rarely, by very influential PCs, and require an [[Applications|application]] to be approved prior to achieving in-game.
* Saving throws do not auto-fail on rolling 1's, but still auto-succeed on 20's.
* Saving throws do not auto-fail on rolling 1's, but still auto-succeed on 20's.
* Hours are twenty seven real-life minutes long, instead of two. Turns remain unmodified at one minute. Everything that used to be hour-duration is now 5 minutes, unless otherwise modified.
* In-game hours are twenty seven minutes long outside of game, instead of only two. Turns remain unmodified at one minute outside of game. Everything that was hour-duration in vanilla Neverwinter Nights is now 5 minutes, unless stated otherwise.
* Your character may rest only in an inn room (after having paid the innkeeper), out in the wild with a campfire and bedroll or in special free-rest spots. You may rest once every 20 minutes. Class benefits for resting exist for Rangers, Druids, and Barbarians.
* Your character may rest only in an inn room (after having paid the innkeeper), out in the wild with a campfire and bedroll or in special free-rest spots. You may rest once every 20 minutes. Class benefits for resting exist for Rangers, Druids, and Barbarians. Perks for some classes affect this as well.
* Various spell visual effects have been removed/shortened.
* Various spell visual effects have been removed/shortened.
* Ability stat bonuses from multiple items do not stack. Bonuses from items and spells will stack
* Ability stat bonuses from multiple items do not stack. Bonuses from items and spells will stack
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* Caltrops will not stack when dropped on top of each other.
* Caltrops will not stack when dropped on top of each other.
* AC from Bracers will not work if your character is wearing any form of armor beyond clothing.
* AC from Bracers will not work if your character is wearing any form of armor beyond clothing.
* There are various damage modes (subdual, sparring, blackout, and full damage) all accessible through the Crafting Menu or by using [https://wiki.efupw.com/index.php?title=Voice_Commands#Subdual Voice Commands]. Blackout mode sends a PC into a special "unconscious" area. You can then grab their unconscious body and take it with you somewhere. Familiars/Companions/Summons should be on the damage mode of their master. Note that summons switch to FD as they are being unsummoned, this is an unavoidable bug so be careful.
* There are various damage modes (subdual, sparring, blackout, and full damage) all accessible through the Crafting Menu or by using [https://wiki.efupw.com/index.php?title=Voice_Commands#Subdual Voice Commands]. Blackout mode sends a PC into a special "unconscious" area. You can then grab their unconscious body and take it with you somewhere. Familiars/Companions/Summons should be on the damage mode of their master. Note that summons switch to FD as they are being unsummoned, this is an unavoidable bug due to the game's engine, so be careful.
* Metal Domain power now affects Great Maul as well.
* Metal Domain power now affects Great Maul as well.


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